[2/3 time centric champ] Warp, The Temporal Embraced Creatin
Lore: [WIP]
Description: [WIP]
Stats: HEALTH 484.4 (+80) ATTACK DAMAGE 50.24 (+3) HEALTH REGEN. 6.42 (+0.55) ATTACK SPEED 0.625 (+2.8%) MANA 310.6 (+45) ARMOR 20.88 (+3.2) MANA REGEN. 8.09 (+0.65) MAGIC RES. 30 (+0) RANGED 550 MOV. SPEED 325
Passive: Paradox Defense Warp gains bonus Attack Damage equal to 20% of the remaining shield strength on him.
Q: Chronovibram Shield Generator Mana: 60/70/80/90/100 Cooldown: 14/13/12/11/10 (goes on cooldown after recalled) Warp drops a Chronovibram Shield Generator at his current location and gains a shield for 80/110/140/170/200 for 4 seconds. The device stays at the location for 20 seconds or until recalled. The device can be recalled 6 seconds after cast. Once recalled the device flies to Warp's current location. Units it passes through take 70/115/160/205/250 (+0.7 AD)(+1.0 AP) up to 140/185/230/275/320 (+1.1 AD)(+1.0 AP) depending on how far it has traveled (range till max damage is 1000 units).
W: Temporal Acceleration Field Mana: 75/85/95/105/115 Cooldown: 16/14/12/10/8 Warp drops a field (size of graves Smokescreen, 250 radius) at target location for 7 seconds. When ever Warp is in the field he gains a movespeed buff of 60/70/80/90/100% for 2 seconds. and an attackspeed buff of 30/35/40/45/50% for 2 seconds. Enemy units that enter the field are slowed for 40/46/52/58/64% and have an attackspeed slow of 15/17/19/21/23%. In addition, if a Chronovibram Shield Generator passes through the field while enemy units are in there, all enemy units in the field are stunned for 1.5 seconds and take 7% (+1 per 75 ap) of their maximum hp as magic damage.
E: Infinity Strike Mana: 30/45/60/75/90 Cooldown: 8/7/6/5/4/3 Warp makes a really fast attack dealing 20/35/50/65/80 (+0.4 ap)(+0.3 bonus AD) true damage to target. (Deals double damage to Epic Monsters and structures). [Attack Reset]
R: Chrono Shift Assault Technique Mana: 225 mana Cooldown: 100 seconds Warp gains 3/4/5 (+1 per 5% cdr) charges for 20 seconds. May recast this ability to expend a charge and teleport to target location (750 unit range) and striking the nearest enemy unit for 90/150/210 (+0.4 ap) (+0.8 AD). Must wait 1 second between casts. [Attack Reset]
Strengths: Warp is a caster style hyper carry. He is able to waltz around teamfights tanks to his ultimate. with the sheer number of attack resets in his kit he is able to duel most. Where Warp truly shines is objective control. Thanks to his Infinity Strike he is able to pour all of his mana and shred towers and dragon and baron alike. His ultimate, Chrono Shift Assault Technique, allows him to chase targets down and clean up a fight.
Weaknesses: Warp suffers similar weakness's as other marksmen. That being said early on he is especially susceptible to ganks, as he doesnt have a get away, his best is Temporal Acceleration Field which is a slow not a hard CC unless perfectly timed. Warp has a relatively short attack range, and is fairly mana hungry when using abilities to trade. Supports that bring heals or shields to a fight make trades less favorable early on. From a build aspect, Warp has multiple dependencies, primarily on getting to 40% cooldown reduction.