[Champion Concept] Elena, Herald of the Purge

Candurill·9/13/2016, 7:57:59 PM·12 votes·2,152 views

Hey everybody!!! Candurill is back with another concept :D

This time I have created a concept that practically came to me in like...one evening. I usually take much longer to work on concepts but somehow everything about Elena clicked. Now ofcourse she is not yet balanced and might be a little bit OP here and there, but thats why I post her here on the forum. I’d like to know what you all think of her kit and her lore. Any suggestion or feedback is welcome :D

##This champion is a contestant in the CCOS of Oktober 2016.##

Good neighbour bonus: Ulric, the Scarred Reaver - Forhonor321 Feedback Eshar, the Celestial Duelist - Morcyth Feedback Follow-Up Samuels and Estabaan, Host of the Shadow - fugertech Feedback Follow-Up

#Identity:#

Name: Elena Leclair Gender: Female Birthplace: Demacia Titles: High Priestess of Sham’a, Herald of the Holy Purge

##Appearance:## https://s14.postimg.org/5omdffm81/Elena.jpg[/img] This is not my art, so all right go to the original creator for making this. It is pretty much what I had imagined for Elena. Maybe she could have more of a lighter colouring and more golden symbols everywhere, but this does the visual trick pretty nicely.

#Kit: #

##Role:##
Support

Health: 575 – 2105 Health Regen: 6 – 15.4 Mana: 351 – 1371 Mana Regen: 11.5 – 18.3 Attack Damage: 53 – 121 Attack Speed: 0.625 (+0 – 51%) Armor: 20 – 79.5 Magic Resist: 30 +0 Range: 400 (When Healing), 300 (When attacking) Move. Speed: 330

http://www.hiveworkshop.com/data/ratory-images/78/78105-68729eb8a75dd9778caf7fa7031660e4.jpg

##Passive, Blessings:## Elena wields a Cudgel into battle, granting her a Melee range Basic Attack that only deals 80% of her AD in Physical Damage. However, she can target her allies within a 400 unit range, the same way as other champions target enemies. Targeted allies will be healed by 10 (+ 7.5 per lvl, maxing at 135) health plus 2% (lvl 1) / 3% (lvl 6) / 4% (lvl 11) / 5% (lvl 16) of the targets maximum health at a rate of her attack speed, consuming 40 / 45 / 50 / 55 of Mana per heal. Building Attack Speed will increase the speed of her healing aswel, but never higher then one heal per second.

http://www.hiveworkshop.com/data/ratory-images/105/105527-506a633e2dca8bb13eef8bfe1bf929ae.jpg

##Q, Blinding Fury:## Cooldown: 8 seconds Mana Cost: 40 Range: 650 units Active: After a 0.5 second delay, Elena fires a beam of light from her Idol towards a target location. The beam will damage all enemies in its path for 70 / 100 / 130 / 160 / 190 (+ 30% AP) in Magic Damage and will slow them by 25% for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds. Enemies that face Elena when this ability hits will be blinded as well as slowed.

http://www.hiveworkshop.com/data/ratory-images/67/67388-67c1f2be316ae21689969acfa9550608.jpg

##W, Sham'as Will:## Cooldown: 25 seconds Mana Cost: 80 Mana Range: 400 units This ability can be cast on an ally or on an enemy Enemy Cast: Elena punishes an enemy champion for their sins, prolonging any timed negative status effect (stun, slow, DoT, etc.) that is currently affecting them by 20% / 25% / 30% / 35% / 40% OR 0.5 seconds; whichever is greater. Ally Cast: Elena blesses an ally, reducing the duration of any timed negative status effect (stun, slow, DoT, etc.) that is currently affecting them by 20% / 25% / 30% / 35% / 40% OR 0.5 seconds; whichever is greater.

http://www.hiveworkshop.com/data/ratory-images/58/58176-707fc5661cb39513f03f70f18022821c.jpg

##E, Consecration:## Cooldown: 15 seconds Mana Cost: 60 Mana Range: 800 unit radius Active: Elena channels for 1 second as she raises her Idol above her head. After the channel, a flash of light will reveal all enemies that are stealthed or hidden within the effect radius and bathes her surroundings in holy light for up to 5 seconds. All enemies revealed by the initial flash (so only if there were hidden or stealthed before) will be stunned for a duration depending on their distance to Elena and cannot become hidden or stealthed while this ability is active. Other enemies that stay in the light will be burdened by their sins and will have their Movement Speed reduced by 25%. Consecration will not shine over terrain. Elena cannot use any Basic Attacks or abilities while Revealing Light is active, but is able to heal and can deactivate the ability prematurely. Casting Consecration will immediately reveal Elena to all enemies within her vision.

  • Within a 200 radius of Elena: 2 second stun
  • Within 200 to 400 unit radius of Elena: 1.5 second stun
  • Within 400 to 600 unit radius of Elena: 1 second stun
  • Within 600 to 800 unit radius of Elena: 0.5 second stun

http://www.hiveworkshop.com/data/ratory-images/94/94486-e160866988491a614ae712e1276328d5.jpg

##R, Herald the Purge:## Cooldown: 120 / 110 / 100 seconds Mana Cost: 100 Mana Range: 500 unit radius Active: Elena imbues all allies within a 500 unit radius around her with Sham'as glorious light, making them into vessels of his power for 4.5 seconds. They will burn enemy champions for 20 / 30 / 40 (+ 20% AP) bonus Magic Damage per damaging attack or ability and will have a 25% increased movement speed towards enemy champions. All Elena's healing to these champions is increased by 2.5% / 3% / 3.5% / 4% / 4.5% of their Missing Health. For every enemy champion killed during the effect of this ability, the bonus damage will increase by 10 / 15 / 20 (+5% AP), the bonus movement speed will increase with 5% and the effect will last an additional 2 seconds. This stacks indefinitely.

##Gameplay:## (Will be expanded later)

#Lore:# I might change things here and there when the time comes, but the main storyline is practically set in stone :)

Never was there a man or woman more devotion to their cause than Elena LeClair. As an Avatar of the great Lord of Light, it is her duty to spread the teachings of Sham’a and serve as the conduit of his power in the mortal plain. Wielding the might of a god is a heavy burden, but Elena is determined to have his influence reach every nook and cranny of Valoran.

Elena was raised in the cult of the “Sancte Luceum”, a Demacia based cult that believes that their lord and savior is a being named “Sham’a” and that he looks down onto Runeterra through his eyes (celestial bodies like the sun) and spreads warmth and light. According to their teachings however, it is the hubris of mankind that has blinded one of Sham’as eyes (the moon), causing it to grow dimmer with every passing decade. Only through the spreading of prayer and enlightenment can the world be saved... Born from a ritual lead by the High Priest and one of his most devoted female disciples, Elena was destined to be the bringer of light and guidance through this age of darkness. She was taught all the teachings and doctrines of the order and learned to revere the lord Sham’a above all else. When eventually the time came for her final anointment however, she received a higher calling...

She let her long golden hair flow over her white gown as she kneeled in front of the High Priest of Sham’a. “Today is the day of salvation my child.” Spoke the elderly man in front of her. “Today you shall begin your journey and bring salvation to the world.” She saw how the old man picked up a white marble bowl from the altar. He dipped a finger in the bowl and brought the finger to her forehead. “May his light guide you, may his fire warm you and may his embrace protect you...” as the Priest and all the other disciples spoke these words, she felt how the wrinkled hand painted 3 stripes on her forehead with sacred oils. Suddenly she felt as if a warmth came over her, like she was in the middle of a fire that did not burn and sear. “Wonder and listen, promised child, for it is thy lord that speaks.” This had not been the voice of the elderly man in front of her. She turned her head around, but no disciple had opened their mouth. “Thou are destined to bring the light to all the reaches of this world, but not through prayer.” The High Priest looked at Elena. “You can stand up now my dear...What’s wrong?” “The world has grown dark, too dark for me to stay and sit idly by. Mankind has grown weak and sinful, only by purging their sins with holy fury can this world be saved!!” The elderly priest looked scared. “Elena...what are you doing?!” She had not even noticed how she had grabbed the bowl with sacred oils from the altar and had doused her mortal father in it. “You shall feel salvation father, but your sins are to grievous to be forgiven through prayer...” Her mouth moved and her voice spoke, but it were not just her words. The warm feeling took hold in her heart and grew into a raging fire. She embraced her lords power with open arms. She picked the holy Symbol of Sham’a that the High Priest had always carried from the ground. “I will purge sin from this world, clean the slate and rid this world of hubris!! Join our lords side and be cleansed!!” Rays of light washed over the elderly man as the oils caught on fire and burned him alive. Elena turned and bathed all disciples in the purging light that flowed from the Symbol she wielded. Some screamed in agony while others had already been seared to a crisp. Only a few were left unharmed. “Follow me brothers and sisters!! The time of the Purge has come, and I shall lead you!!

#Quotes:# This is still a work in progress...

##Champion select:## "Blessed are they who stand before the corrupt and the wicked and do not falter..."

##Moving:## “Every corner casts another shadow.” “I will carry his light to every corner of Valoran’” “His will is my command.” “The people need to know his blessings.” “I am the instrument of his will.” “His hand reaches far and wide.” "They have turned from his light, to darkness unbroken..." "Sham'a is with us!! His light will be our banner!!" "I shall embrace the Light....I shall weather the storm....I shall endure."

##Attacking:## "Shame..."

##Healing (in stead of AA):## “Our lord wills you to live!!” “Do not fear, your creator aids you!!” “Soothe their pain, oh blessed one!!” “In thy name, oh righteous one!!” “Blessings of Sham’a upon you!!” “Let his light nourish you!!” “You are not permitted to die!!” “Champions never die!!” “Live in the light of our creator!!” “Your work is not yet done’” “Live by his devine will!!””

##Taunts:## “I will purge every blemish from this world!!” “You are a stain on his creation!!” “Your darkness must be seared with righteous flames!!

Enemy Demacian:You speak of honor and light, but I see the darkness that lies beneath...” “You claim false virtue.” “You are no true Demacian.

Allied Demacian: "Show them the light of Demacia!!" "You are a champion of virtue!!"

Enemy Noxian: "You are the epitome of all that Sham'a despises..." "No measure of power will protect you from Sham'as wrath..."

Allied Noxian: "Show me that your power can be used for good!!" "Prove to me that not all of your people are beyond redemption!!"

Any Nocturn:The night is long, and full of terrors

Allied Lux:”You have received his gift as well? Let us bring salvation to this world!!

Enemy Lux:His gift is wasted on the likes of you...

Allied Leona: "The deep dark before dawn's first light seems eternal...But I know that the sun always rises." "You too bear his will inside you. Carry it with pride sister..."

Enemy Leona: "Your power pales in comparison to Sham'as radiance!!" "You have forsaken your duty...Now you shall be punished..."

Any Illaoi: "You worship a false god!!" "One day, Sham'a will punish you for your insolence!!"

Enemy Morgana: "On blackened wings does deceit take flight..."

##Jokes:## “Nobody expects the Demacian Inquisition!!

##When an allied champion gets a pentakill:## "Light of the world! Look upon our work, O Great Sham'a, and rejoice!"

##When casting “Consecration” :## “His light shined in the world, and the darkness comprehended it not’” "At last, his light shall shine upon all of creation!!" “Let there be LIGHT!!” “I see you’

##When casting “Sham’as Will” :## “None shall escape his judgment!!” “Your sins will fuel his wrath!!” “Only death will absolve you of your sins!!

##When casting “Herald the Purge” :## "The righteous stand before the darkness, and our maker shall guide their hand!!" "Blessed are the righteous, the lights in the shadow!!!" "Let us be your vessel, whom shall bear the light of your promise!!" "We shall lead all others through the darkness!!"

29 Comments

gemini3339/14/2016, 2:37:28 AM3 votes

There's a good thematic going on here, but the mechanics for Elena feel clunky from a gameplay perspective. To me, putting too much focus on the passive is causing the champ to feel out of balance. The Purity/Impurity mechanics isn't very enjoyable, since you essentially punish enemy players for doing well (killing champions) by doing more damage/CC to them. It's also reliant on getting kills and/or snowballing, which runs counter to the 'sustain' playstyle you're going for in her healing basic attacks. I highly recommend reworking the passive, since Elena's reliance on it really makes her gameplay kind of meh, IMO.

Speaking of Elena's healing basic attacks, I would suggest putting a cooldown on it and upping the amount healed to an ally. It would incentivize using the heal at clutch moments (especially teamfights), rather than as a basic attack heal bot. Aside from that, her basic abilities look fine, though I would change the numbers a bit. (W) can be buffed, since right now it does really little compared to her other spells. (Q) cooldown and mana cost needs to be increased; it's practically an ADC attack with the low cost and cooldown right now. I'd also recommend removing the (E) passive. Warding is an important part of supporting, and any buff to that aspect of the game on a single champion is either going to be nerfed to oblivion so that it doesn't do anything, strong enough to be abused in higher ranked play, or requires Elena herself to be nerfed hard across the board (numbers, playstyle, etc.) in order to compensate for the power it provides.

Overall, a nice support. I think there's some good potential in here after some re-balancing.

Friendly Ram9/14/2016, 3:12:56 AM2 votes

Passive: Nice way to balance out games I'd enjoy this. AA: seems really strong to have a resourceless perma heal I like the idea but not sure on the execution Q: i personally hate the nearsighted debuff but this seems fine. W: nice i see no problems E: Passive is really strong and hard to play around. I'd go for one effect or the other rather than both. E: active Really unique and cool. i'd see this as a great addition to league. R: passive unique and cool (revive teleport karthus is back :)) active seems weak compared to some of her other utility spells. This is really fleshed out with very little ambiguity so thank you. I love the idea but imho it is too strong atm. Thank you for sharing.

Subject 59/14/2016, 4:42:29 PM1 votes

I only voted "meh" because I don't like game mechanics or champions that punish players for doing well or accomplishing something.

It's like, in what game do you deserve a penalty just for killing the opponent more than once in a row? (LoL)

Candurill9/26/2016, 3:54:30 PM1 votes

I've changed her passive :) maybe this suites her better?

Candurill9/29/2016, 11:05:35 PM1 votes

I added some quotes ^^

ModEchoing10/3/2016, 6:26:16 PM1 votes

In response to your question in the CCOS signup thread:

It's good that you ditched the heal and AD penalty - I didn't see that when I made my comment and was working off an earlier reading. It's still a bad passive since everyone gets stacks for playing the game - there's no way to avoid it or properly interact with it, and it's much better off being replaced.

Non-ult CC is a joke - Nearsighted is not good enough to stop the enemy team from killing you dead. Elena pretty much relies on the enemy being dumb and your ADC being Korean Challenger, since a sustain based support like Sona or Soraka can outlast her while an aggro support like Leona or Thresh can take advantage of her poor CC and light her up. E in particular is completely useless - no matter how flavorful revealing enemies may be, it's not worth horrifically slowing yourself while channeling it. The allied tenacity boost is incredibly powerful - except that it's also going to be underappreciated since you've taken yourself out of the fight by channeling it and it still doesn't stop people from getting stunned in the first place.

Ult is a mess. Elena essentially lets her entire team undo a bad teamfight, breaking the general balance in the game flow completely and utterly - and that's a PASSIVE effect. The active's got a truly horrifying range (1000 on a cone?!) and will probably cause a wipe.

In short: garbage in lane, overpowered as hell in teamfights. Not balanced.

Suggestions include swapping the passive out with something more meaningful to play around, trimming a LOT of the power out of the ult, and replacing the E with some form of CC that's useful in lane such that your ADC isn't stomped on.

SSmotzer10/4/2016, 1:01:17 AM1 votes

Interesting, but somewhat hard to visualize. B

DrugsForRobots10/11/2016, 8:01:52 AM1 votes

I'm not gonna harp on numbers, since those can change. I think she occupies the space of a more traditional war-cleric / battle-priest, which is fine since League doesn't really have anyone like that. Regarding her kit, I've seen similar passives before and they don't bother me. It's good that she's melee for enemies. The Q is fine, though I really do think Nearsight should be saved for very particular champions - notice how nearsight creates the feeling like being in the dark. This could be offset by clever use of overlays to give it more of a 'blinded by the light' feeling. I think the W has almost too much going on, but I'll let it slide. Her E also has a lot going on, being anti-stealth and a vision ability, which I can approve of, but the cleansing effect makes it really strong. I've got nothing against the revive button passive on her Ulti, though it do think it would feel a bit clunky. The active part of her R works, it's not super flashy or impressive, but it works.

I don't think she'd be my type of champion, but she does do a couple of unusual things that would make her stand out, as well as some things the game needs more of (anti-stealth and vision options). I was not expecting her lore to result in her literally being a purge / inquisition type character, but then... that is her title.


If you want to check out my champ Imoen for the CCOS, feel free to give me your thoughts: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/cXq7B5Iw-champion-concept-imoen-an-honest-thief-yordle-support-marksman

Ph0neS10/12/2016, 12:34:59 AM1 votes

Hello! As a support main, I was definitely interested in seeing Elena once I heard a bit of her. I have some feedback about her and I hope you find it helpful.

So, here we have a champion who is marketed as a melee support. That's neat. Taric has a similar thing going, too. When we dive in and look at Elena's passive though, I kinda just... stare. Elena loses autoattack damage, something she doesn't need as a support and frankly no support does besides maybe Leona, and instead gains the ability to turn her autoattack into an ally heal. Not just any heal, but a ranged heal that scales with missing health. Geez. So even though the base heal is literally forgettable, the scaling means it can sorta, kinda be relevant. The main thing though is that Elena has no meaningful drawbacks for doing this. None. Zippo. Zilch. Nada. Think back to Soraka, who loses 10% of her health to cast her massive heal; or Sona and Nami, both of whom have theirs cost a lot of mana to be effective and, in Nami's case, becomes less effective as it bounces. There's no reason not to get ancient coin as first item, spam rightclick on your adc, and never look back. Moreover, 550 range means you're on par with most ADCs for range and there's no way to counterplay this passive at all. It isn't like, again, Soraka's, where the enemy can ambush her while the Banambulance is going WEEWOO-WEEWOOO-WEEWOOO towards the weakened champ, or Sona where they can count the autoattacks and get out of the way of her power chords. This is just "nope, you lose." and I think you can do a lot better.

Her Q reminds me a lot of Lux's ultimate. The damage is certainly close, though the scaling is weird and generally Riot has strayed from attacks that increase in range as you level them up because it makes the game closer to a stat check than a game. All that being said, the crowd control is kinda harsh, don't you think? A blind and a 50% slow? All that for just 50 mana and a constant 10 second cooldown? I'mma firin' mah lasor indeed. Elena obviously excels in setting up her adc thanks to this, but this is over the top. Look at Teemo's Q, which blinds, yes, and does damage, yes, but does nothing else. Teemo also has to build up to a two second blind. Cassiopeia has enemies get stunned if they face her and slow if they're not and this, I really shouldn't have to say, is on her ultimate. Elena has ultimate level crowd control on her... Q. Goodness gracious. You may want to reconsider this ability in light of your power budget and comparative analysis of contemporary champions.

Elena's W is... well, it sure is a steroid. 20% attack speed, with AP scaling for good measure, 60 bonus magic damage per autoattack, with AP scaling for good measure, bonus maximum health heal when Elena heals them, and increases movement speed by 30% when running towards enemies Elena tagged. Wow. That sure is a mouthful. You know, any one of these or, heck, any two of these if scaled down would be pretty neat if uninspired. Instead, this W ends up being a giant blob of stats that gets dropped on an ally and makes them flip out and kill everything. And they will, too, because how could you not with a boost this massive to so many things? You won't die, you get bonuses to everything that matters as an ADC (or if you're Kayle), and you can chase wounded enemies to the ends of the lane. Wow. How do you beat this? I can't think of a way and, well, I've gotten out of situations where I should have been dead to rights. Maybe if you focus Elena above everything else and silence her like crazy with a support fiddlesticks? I don't know. And that's the biggest problem with Stat Blob Steroids, ignoring the problem of them being uncreative and uninspired. No counterplay, no chance to rolling a saving throw, you just click a button and they lose. That's not fun at all, to play as or against.

The E is a channel. Okay, fair enough. It also plays with vision. That's also fine. What's not fine is stunning everybody in a 1000 unit radius, revealing them, slowing them, preventing them from being hidden again for 5 seconds, and, on top of all that, removes any CC her allies are under. 1000 units is almost the full length of mid lane and the entire width of it, so you can just walk in, hit E, wait 1 second, and then BOOM. Entire enemy team is stunned, entire ally team is free, and entire ally team is ready to go on a killing spree as the entire enemy team can't even get away or hide. Flash won't help either if they try to duck into a brush and beat a hasty retreat so they might as well hit /dance and wait. What's also really interesting is that, apparently unlike all other channels in the game, Elena can use spells, heal, and deactivate this ability while it's on. Wow. So just in case you want to do even better than Malzahar or Fiddlesticks, both of whom can do nothing while their channels are engaged, there's your option. Again, no counterplay here. The only way for the enemy team to win is to kill Elena before she hits a single button and waits one second. Some champions, like assassins, are good at this, but you shouldn't force enemy team comps to carry an assassin or else they just lose. That's just rude.

Lastly, there's the ultimate. The passive is... revive. Yup. Just the summoner spell Revive. You know, funny story actually. Riot removed Revive because of a number of reasons. The first of which is almost nobody used it. The second of which was that among the very few who did, there was pretty much no utility to it beyond being a hallmark of somebody betting against their own skill. The third of which was that a smaller subsection of players who used it were doing ridiculous things like revive-teleport into the nexus backdooring that was insanely hard to balance. So, in sum: most people don't need it, the people that do won't benefit that much, and the people who benefit cannot be balanced the same way as the rest.

On top of this, Elena can't actually choose who to revive herself. No. This goes to her teammates, who will end up squabbling angrily with much gnashing of teeth over who deserves it more. And in an average, 30 someodd minute game? You'll revive about six people. Six. I think that says enough by itself.

Moving onto the active, this is a large cone of figurative fire. Don't stand in the fire. Okay, fair enough. Trouble is, you're punished for being out of position with a stacking slow of up to 75% and doing 125 damage per second to your poor, helpless HP bar. On top of all that, when - not if, when - you get hit for the full five seconds, you get stunned for 3 seconds. Geez. You think that's enough? Elena really likes her slows and stuns. Unfortunately, this ult active is the closest to a reasonable ability - more because of it being an ultimate than anything. I'm still not sure how on earth you'd get out of this without Flash or being a champion with a dash or short-range teleport like Ezreal, Ekko, or Sejuani, but it at least feels like an ultimate and the range isn't unbearably oppressive like her E. Unfortunately the optimal way to play her is to hit E first and then ult, so they've taken at least a second of your active off the bat and can't get out in time for the next part of the chain-stun conga.

In conclusion, Elena strikes me as a champion who is both wildly out of sync with their power budget and was not created with a clear vision of what supports and carries need. Instead, Elena comes off as a stat check champion who steroids up their ADC and then cowers behind them until her cooldowns are back up. Part of being a support isn't just allying with your ADC though, it's managing your mana budget - something Elena will never have to do, given every ability is 60 or less besides her ult - it's granting map awareness for your team, it's setting up cool plays with your ADC, and, most importantly, it's about providing a viable give and take between your team and your opponents so you can feel good when you win and learn something new when you lose. Elena doesn't do this. What she offers is a smattering of everything, offered in a way that cannot be countered short of a ban or four man ganks descending on bot lane to keep bot lane from failing hard. Really, how on earth to you beat Elena? I honestly don't know and you may want to think long and hard about that too. Get a more clear focus and unique niche, then try this again.

Thanks for your contribution and I hope this helps!

Villainous10/13/2016, 7:05:39 AM1 votes

Skipping the lore (not my forte), I must say I like what I've seen so far.

First Thoughts Not super unique on the whole (besides her E, which is amazing), but fairly well put together. I have noticed a bit of a recurring problem with her numbers, though. Despite the thematic overlap with champions like Leona and Soraka, the champion her numbers remind me of most is Morgana; each of her abilities is over-tuned in utility (aside from the slows), but has a long cooldown. I feel this contradicts your claim that she wants to prolong fights, unfortunately (which may sound odd, but bear with me, I'll explain in a bit).

Passive - Sham'as Blessing An interesting concept, but one I think we've seen play out before with less than stellar results. There isn't much obvious power to the heal (not counting her W), but the ability to erase any damage over 20-30 seconds is nothing to scoff at. The fact it becomes absurdly strong in the mid-late game against any kind of poke is icing on the cake, really.

There's also the issue that, with her low other mana costs and the % cost on her passive, she's actually disincentivised to build mana, which suits her fine since support itemisation is basically all regen now. You might want to instead give her a scaling flat mana cost or, alternatively, give her mana scaling on this effect (maybe in exchange for lowering the potency of the healing, which is probably a little too strong in the late game).

Q – Blinding Fury There’s little wrong with the ability concept; it’s cool and thematic (if you look directly at the beam of light, you get blinded; how about that?), the numbers are a bit of a mess. To give you a little context for how anemic a 2 second 5-15% slow is, Sejuani used to have a 10% slow on AA for her passive and people constantly complained about how useless it felt. Similarly, 550 range, a 20% AP ratio and 13 seconds cooldown are also quite lacklustre. The two second blind is definitely powerful, but ultimately, there’s little to recommend in blinding fury over blinding dart, which is better in literally every possible way aside from the minimal slow, half a second of blind at level 1 (which scales to equal by level 3) and a slightly higher mana cost. Otherwise, it’s more damage, much higher ratio, 2/3s of the cooldown, not a skillshot, slightly higher range and the blind is unavoidable. My suggestion; rather than scaling the slow potency, make it about 30% at all ranks, but scale the duration (and, with it, the blind duration) from 1.5 – 2.5 seconds and either up the range by maybe 100-175 (somewhere in that ballpark), or drop the cooldown drastically. It could probably do with a bit more AP scaling as well (or base damage if you think it needs it), but if you’re trying to prevent an AP build, then that’s fine as well. Again, if you want a good comparison for numbers, just look at Teemo’s Q.

W – Champion of the Just It’s rather interesting just how harshly this scales from level 1 to 5, just numerically. At level 1, I would say it’s legitimately useless in its current state. It’s a 2.5 second buff that gives only slightly more than half the on-hit damage a Janna shield would (and a sizable amount less health). At level 5, if you have 1.0 Attack speed, you regenerate the same amount of health as Mundo’s level 1 ultimate. And that’s before factoring in the passive’s natural healing, or how, unlikely Mundo, she doesn’t spend 20% of her target’s current health. Or, y’know, the fact she can heal someone likely more useful than Mundo. I’m not sure why the duration scales when 4.5 seconds is already very short for a buff and non-self buffs typically don’t scale in duration. IMO, flatten out the power and flaws; make it less potent in the potential burst healing, but let it last a little longer.

E – Consecration Before I move forward, I’d like to make sure you realise that this is an amazing ability conceptually. In terms of the potential impact and the feel of the ability, it’s pretty friggin’ awesome. That said, there’s definitely some issues with the numbers.

If Elena legitimately had no other abilities in her kit, it’s possible she might still see play due to the 800 range, 2 second stun (compare/contrast the duration, range and wind-up of Ekko’s W) + reveal.

I think the easiest way to ‘fix’ consecration is to make the stun duration fall off based on distance; kinda like the damage on Pantheon’s ult (to a minimum of maybe 0.5 seconds at the edge). That way, you could then put some power back into the rest of this ability (namely, the slow which is just as lacklustre as her Q’s slow, though less so with the massive AOE).

BTW, this should probably reveal Elena if she’s channelling it in a brush. I don’t think it should be allowed to surprise stun like Nunu’s ult.

R – Sham’as Will Speaking of Absolute Zero, here’s Absolute Zero.

I kid :P.

Regardless, I think you can still see many of the problems with this ability if you think about all the problems with Absolute Zero, the most obvious one being ‘how often do you see someone complete a fully channelled Nunu ult, which has a 50% slow that scales to 95%, a 650 range radius and only needs 3 seconds to cast?’ By contrast, this has only 50 more range, but can be side-stepped, needs far longer to get its full benefit, has a much lower slow amount, lower maximum damage (650 level 1 for nunu vs 375 for Elena and it doesn’t get any better with scaling/levels), higher cooldown, costs more and doesn’t slow attack speed. The only real thing Elena has going for her here is context. Namely, the 2 second stun on Consecration gives her some free channel time with this. Of all her abilities, I think this is probably the most disposable. It’s not a bad concept, but I think it’s perhaps a little too reliant on crowd control chaining (which isn’t a particularly fun playstyle). As for how to change it… Well, there’s a variety of ways; so many that I honestly can’t say which direction you should go in.

Overview As I mentioned previously, despite how you mentioned she’s meant to extend fights, Elena feels like the kind of champion who wants to go for fast, insta-gib style team fights. Though I initially pegged her as Morgana, she’s actually probably closest to Alistair. A high powered initiator with long cooldowns who wants to ideally catch enemies out of position and then burst them down while they’re CC’d. I think the recommendations I made would help out with that, but otherwise…Great job. Of the champions I’ve looked at for CCOS (not including my own because bias), I’d say Elena is possibly the best designed and most certainly the best polished. Aside from the numbers (which everyone screws up at some point), she looks great.

Speaking of my own champion, you can find him here. If you’d be so kind as to take a look and give your opinion, I’d appreciate it.

Emerald Fang10/18/2016, 4:08:20 AM1 votes

Hello, Review here!

So overall her kit is pretty mediocre. Nothing is terribly unique here; she has a skillshot Q, a Crowd Control W, another Crowd Control + Vision E, and a damage / heal buff ult. Nothing is entirely new or interesting here, except her PASSIVE, which has a great concept (the numbers just need to be adjusted). I like the healing and the mana drain makes it fair to do so (aka not Soraka), however the missing health should be removed; there's no point in building mana because she scales way too well into the mid to late game with her 5% missing health heal. However I think her abilities are too overloaded with CC galore; everything except her ult has some sort of CC.

Her Q is pretty generic; a skillshot that gives debuffs. Honestly, it's fine for a support (I'm assuming this is a support). The slow should be removed; 25% honestly isn't that much and a 2.5 second blind is pretty long for an ADC with more than 1 attack per second. Removing the slow will make her kit less overloaded with CC. The beam's good for damaging minions, but honestly I wouldn't expect it on a support champion. It seems a bit too mage-like to be on a support; then again, it's a support that is based on light, and light beams seem logical, so the argument could go both ways, I guess. It just doesn't seem right for a support.

Her W is decent, I guess. For a melee champion I think 600 units is way too long; even 300-400 units is pushing it for this ability that can basically grant CC immunity. The times, however, need to be changed to percentages. Why? Because some CC effects are as little as 0.5 or 0.25 seconds; making a 0.5 second stun into a 2 second stun by point-and-click is completely unfair; it takes all counterplay away from the enemy and instead just lets them sit there and die without them being able to do anything. Change to + 20 / 25 / 30 / 35 / 40% OR 0.5 seconds; whichever is greater. I think this would be better for dealing with short duration CC. Mana cost AND cooldown could be increased slightly, also.

Her E: Well, while you nailed the actual concept of this ability, 1000 units is ridiculous. 1000 units is approximately an entire lane or more, and a stun for the entire lane can completely sway a teamfight in the opposite direction. It's basically a malphite ult on steroids here. Just reducing the range by a bit would make this a better ability. I'm assuming this would be a hold-and-release ability, so many amazing plays could be made by flash-e combos into an entire team, then following up with your ult...

Her Ult is pretty good, actually. Honestly it's a bit generic: damage and healing buffs. Sure, nobody has it yet in the game, but most supports have some sort of heal / buff. The way it's given, like an aura, is interesting, like Zenyatta from Overwatch. If you changed the bonus damage to % max HP then it would be a bit better in teamfights because 40 magic damage isn't really that much in my opinion. However she still has massive potential to sway teamfights with this ability; killing one champion would snowball your fighting potential with the reset.

Overall, each ability by themselves is good, but the overall product is a little overloaded. Removing some of the long, long CC effects can make her into a very strong teamfighting support who can turn the tide of the game with the press of the R key. Good job!

Candurill9/13/2016, 10:22:06 PM1 votes

Gave it some icons and stuff ^^ Looks better now.

Emerald Fang10/18/2016, 4:10:58 AM1 votes

Her Ult is pretty good, actually. Honestly it's a bit generic: damage and healing buffs. Sure, nobody has it yet in the game, but most supports have some sort of heal / buff. The way it's given, like an aura, is interesting, like Zenyatta from Overwatch.

Arakadia9/14/2016, 4:29:33 PM1 votes

Currently, her passive makes her too easy to snowball with and too hard to fall back with. Her ult feels only useful mid-late game due to the fact not everyone will even have 5 kills. Do assists grant favor?

Q is cool!

W too!

E needs a flat mana cost like Aurelion Sol's W. If her E didnt have a flat cost it would be too easy to just tap - wait half a second- and tap again while seeing where everyone is. I'll come back to this concept because I only have time for the gameplay part of it, but I love it!