(Champion Concept) Skorga, the Great Tortoise of the Plains

Meep Man·2/13/2017, 4:32:56 PM·2 votes·1,411 views

LORE https://gamerant.com/wp-content/uploads/final-fantasy-15-adamantoise-guide.jpg https://gamerant.com/tag/final-fantasy-15/page/2/ Skorga's story is a simple one. He is a legend simply because those around him tell him he is. Skorga does not care if he is a legend or not. In fact, Skorga does not know that they call him a legend. Skorga goes where he needs to to survive. Many men in Demacia and Noxus worship the giant tortoise for it's strength and endurance. When Skorga appears in a battle on the plains between Demacia and Noxus, both sides momentarily stop fighting to honor it's presence and to avoid hurting it. Of course, despite this, both sides know they could not hurt the beast even if they tried. Skorga, the tortoise that towers above men, has a shell that many believe to be practically invincible to all harm. Warriors and mages all throughout time have attempted to harm the tortoise for many reasons, but all have failed. Eventually, all simply accepted the fact that Skorga, the Great Tortoise of the Plains, is a presence that you do not disturb or attempt to harm. You simply accept that the beast is here and let it pass. In Demacia, men are sent to find Skorga and observe it's shell as many naive animals attempt to harm it. They are told to study it and watch it closely. The shell represents the shield the soldier must be for Demacia. Once a soldier has traversed the plains, survived, and returned, they are considered honored members of the Demacian army and are greeted at home with a shield reserved only for those who have found and observed the great tortoise. In Noxus, Skorga represents strength. For a beast to be so strong as to hold such a durable shell on it's back all day, it must be one of the strongest beings alive on the planet. A common practice in Noxian training camps is to carry a giant tortoise on one's back to prove that they are strong enough to wield a weapon. These soldiers will be supporting Noxus on the battlefield, so they should prove that they themselves can hold up when under pressure. This training practice goes back to Skorga, who carries it's shell on it's back until the end of it's days. However, Skorga is a strange anomaly. Researchers have documented the great tortoise for many centuries, meaning that Skorga has lived for centuries upon centuries, continuing to live off the plains. No one knows when it was born or when it will die since Skorga shows no signs of dying out anytime soon. Some believe the tortoise is immortal, but others simply believe that the tortoise's long life is due to it's size. A strong heart must be pumping blood through the beast's body. A strong heart that will not die out so easily from age. Skorga, through it's strength and near immortal nature, continues to inspire soldiers for both sides of the Demacia vs Noxus war. No one dares to disturb it since none wish to harm such an innocent, magnificent creature.


KIT Skorga, the Great Tortoise of the Plains Main Role: Warden Secondary Role: N/A Health- 675 (+105 per level) Health Regen.- 10 (+1 per level) Mana- 200 (+50 per level) Mana Regen.- 7.5 (+0.5 per level) Armor- 30 (+4 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 325 Attack Damage- 43 (+2 per level) Attack Speed- 0.475 (+0.5% per level) Attack Range- 225 (Melee)

Passive- Shell of the Great Tortoise Innate: Skorga gains bonus armor equal to 50/75/100% of his magic resist and bonus magic resist equal to 50/75/100% of his armor. This cannot stack with itself. Levels: 1/6/11

Ability 1- Strong Heart Active: Skorga regenerates 100/175/250/325/400 (+10/15/20/25/30% bonus health) health over 10 seconds. During this time, Skorga gains 30/35/40/45/50% Slow Resistance. Cost: 75 mana Cool Down: 30/27.5/25/22.5/20 seconds

Ability 2- Bunker Down Active: Skorga breaks free of all crowd control effects affecting him and enters his shell, causing him to root himself in place and gain 15/30/45/60/75 bonus armor and magic resist for up to 3/3.5/4/4.5/5 seconds. During this time, Skorga will cleanse himself of all debuffs affecting him once every second. This ability can be reactivated to cause Skorga to come out of his shell early. Cost: 40/50/60/70/80 mana Cool Down: 32/29/26/23/20 seconds

Ability 3- Inspiring Presence Passive: Allied champions near Skorga gain bonus armor and magic resist equal to 2/4/6/8/10% of his Armor and Magic Resist. Toggle Off: Skorga regenerates 1/1.5/2/2.5/3 mana per second. Toggle On: The amount of bonus armor and magic resist that allies near Skorga gain is increased to 3/6/9/12/15% of his Armor and Magic Resist. Skorga also takes 5/7.5/10/12.5/15% reduced damage from basic attacks and 4/8/12/16/20% reduced damage from critical strikes while this is toggled on. Cost: 4/6/8/10/12 mana per second Cool Down: 1 seconds Aura Range: 750

Ultimate- Strength With Age Passive: Skorga gains 200/400/600 bonus health and 10/25/40 bonus armor and magic resist. Skorga also grows in size by 10/25/40% and ignores unit collision. While in combat, Skorga regenerates 1.5/2/2.5% of his missing health every second. Active: Skorga gains a 0/125/250 (+100/125/150% Armor) (+100/125/150% Magic Resist) shield for 10 seconds. If this shield breaks, Skorga breaks free of all crowd control effects affecting him and becomes immune to crowd control for 3 seconds. Cost: 100 mana Cool Down: 120 seconds


RECOMMENDED BUILDS

Lane (Support) Starting Items item 3302 item 2003 item 3340 Essential Items item 2303 item 3109 item 3047 Standard Items item 3190 item 3060 item 3107 Situational Items item 3512 item 3075 item 3083 Consumables item 2033 item 2003 item 2055 item 2138

Lane (Solo) Starting Items item 1029 item 2003 item 3340 Essential Items item 3047 item 3065 item 3512 Standard Items item 3068 item 3060 item 3110 Situational Items item 3143 item 3083 item 3075 Consumables item 2033 item 2003 item 2055 item 2138


ALLIES AND COUNTERS

Skorga Plays Well With:

Rammus Rammus, the Armordillo These two armored creatures have natural synergy with each other. As long as Rammus is near Skorga, he will benefit from Inspiring Presence and therefore deal more damage and take less. The two combined make for a powerful force of nature that can make any team wanting to over-rely on basic attacks cry tears that they will drink together.

Galio Galio, the Sentinel's Sorrow In a similar case to Rammus, Galio can also benefit from Inspiring Presence in order to give him more AP and Magic Resist to deal more damage and take less. Furthermore, Galio can cast Bulwark on Skorga for insane value, giving Skorga 180 Armor and Magic Resist, further increasing the Magic Resist that Galio gains from Inspiring Presence.

Malphite Malphite, the Shard of the Monolith Malphite can boost the Armor he gains from Inspiring Presence by 30% through the passive on Brutal Strikes. He can then use this incredible boost in Armor to, once again, deal more damage and take less.

Skorga Performs Well Against:

Jhin Jhin, the Virtuoso Skorga, of all the champions in League of Legends, can easily shrug off Jhin's fourth bullets from his passive and Curtain Call. With the reduced damage from basic attacks from the Toggle On effect of Inspiring Presence, plus the insane amount of Armor he already has, Jhin ends up feeling quite sad when the tortoise just won't die.

Ziggs Ziggs, the Hexplosives Expert Skorga isn't someone that can be easily poked down due to Strong Heart and his incredible Magic Resist. Ziggs will find a hard time killing this tortoise from far away, which he relies on doing so heavily.

Tryndamere Tryndamere, the Barbarian King Tryndamere can hack away at this tortoise all he likes, but he won't be doing much without some help. If Skorga builds Thornmail, it isn't entirely out of the question for Tryndamere to end up dying from the item before he can kill the tortoise.

Skorga Performs Poorly Against:

Vayne Vayne, the Night Hunter You know what Skorga hates? True damage. Vayne has a lot of it without cost. She can rather quickly kill the tortoise through the true damage and toss his shell aside. She can also knock him away from his allies to give her team a moment to take advantage of Skorga's allies without his Inspiring Presence.

Fiora Fiora, the Grand Duelist I can't think of an easier target to duel and run around than a tortoise. Due to his slow nature and frailness against true damage, Fiora can quickly strip Skorga's health away before using her ultimate on the poor thing to benefit from a nice healing boost for her and her entire team.

MonkeyKing Wukong, the Monkey King The thing about this match-up is that Wukong's Q shreds Skorga's Armor. This, due to his passive, will also reduce Skorga's Magic Resist, making Wukong an incredibly strong champion for removing tons of Skorga's defenses. Ouch!


I wanted to create a passive, giga-tank champion for people who just want to be as durable as people against their enemies. He is rather slow, deals minimal damage, and doesn't do much to disrupt his enemies. However, he won't be dying and, as long as his team stays near him, his team will be hard to kill as well. Skorga is a champion that his team wants to stay near and have him act as almost a mobile base, allowing them to take greatly reduced damage since even 15% of Skorga's Armor and Magic Resist is a lot for squishier champions. Thanks for reading and constructive feedback is appreciated!

4 Comments

THE RlVER KlNG2/13/2017, 8:54:29 PM3 votes

I usually really like your champion's but the problem is is that Skorga literally does nothing but lay around like a beached whale and watch as his enemies try to kill him. He has a pretty insane aura but other than that he has nothing that actually makes him fun or unique to play - he is the epitome of a stat stick that sits there and just does not do anything. Trying to kill him is futile, but since he has no way of damaging or crowd controlling his enemies, he has no way to make enemies even want to do so.

IlluminatiJoe2/14/2017, 3:29:56 PM1 votes

He is a good Champion idea, but he /she should have a little bit of offensive abilities. And also R is too OP, ignoring unit collision should be removed and the crowd control immunity is a bit too long.

Spoofghoul2/14/2017, 10:15:38 PM1 votes

God this thing is insane lol

how will one ever kill this meatball haha he gets like over 3k health without any items or anything and the regen is mundo worthy alongside shields and rmmus levels of resist buffs

he doesn't do much besides tanking incoming skillshots and cc for his allies

then again i imagine you just load up on utility like

item 3110 item 3065 item 3109 item 3107 item 3512 or something

As far as anti carries go you might like my concept, its the polar opposite anticarry as far as skill goes lol

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/TFyvnzEI-champion-concept-haduum-the-void-golem-utility-battlemage