Syndra Rework

Trendition·2/16/2018, 9:58:36 PM·2 votes·558 views

Passive:

  1. Every spawned Dark Sphere on the map slowly(50 movement speed) moves towards Syndra.
  2. Syndra no longer has 3 Dark spheres circling her at all times. Instead she starts with none and can stand on top of spheres to collect them until she has her 3 like she used to.
  3. Keeps the same passive as before(Just in case this rework acts more like a nerf)

Q: (20 second CD) If the Dark sphere is within Syndra's AA range it never disappears. When its outside of her AA range the sphere will disappear in 10 seconds

W: If there are no grab able objects she can grab one of the spheres around her body to use.

E: Unchanged

R: Passive: At 10 spheres (3 on body + 7 around her) Syndra unlocks her ultimate power and can use it to knock down a turret. This gets rid of all 10 of her spheres. Active R: Unchanged


Role: Close to a role like Heimer and how he holds lane with his turrets but she requires more set up but deals a lot more burst.

What this solves: Syndra's bland identity as a burst mage. She will be the opposite of a roamer.

Power Fantasy: Players can create this unstoppable mage who moves slowly but does so much damage.

1 Comments

Darkin Hybrid2/17/2018, 12:47:12 PM1 votes

I would want to see her ult changed to this

R: Unleashed Power

ACTIVE: Syndra hurls all of her Dark Spheres and throws at herself.

######Kappa