Syndra Rework
Passive:
- Every spawned Dark Sphere on the map slowly(50 movement speed) moves towards Syndra.
- Syndra no longer has 3 Dark spheres circling her at all times. Instead she starts with none and can stand on top of spheres to collect them until she has her 3 like she used to.
- Keeps the same passive as before(Just in case this rework acts more like a nerf)
Q: (20 second CD) If the Dark sphere is within Syndra's AA range it never disappears. When its outside of her AA range the sphere will disappear in 10 seconds
W: If there are no grab able objects she can grab one of the spheres around her body to use.
E: Unchanged
R: Passive: At 10 spheres (3 on body + 7 around her) Syndra unlocks her ultimate power and can use it to knock down a turret. This gets rid of all 10 of her spheres. Active R: Unchanged
Role: Close to a role like Heimer and how he holds lane with his turrets but she requires more set up but deals a lot more burst.
What this solves: Syndra's bland identity as a burst mage. She will be the opposite of a roamer.
Power Fantasy: Players can create this unstoppable mage who moves slowly but does so much damage.