Reducing the Damage of Devourer Rageblade at a certain point?

LemonTacoNinja·3/7/2016, 6:58:16 AM·1 votes·561 views

I have been thinking about the new season and all the goodies that it has brought to the devourer side of the champ pool. You have your strong full damage builds on MasterYi Jax that become too powerful once they get to the late game and then your troll builds. But when these melee champs decide to combine devourer and rageblade, the damage is unstoppable even on champs like Shyvana . I was wondering if there is a possibility that RIOT is attempting to decrease the damage done after a certain amount of Attack Speed is reached. The damage dealt through the phantom hits on sated devourer and the AoE damage on Rageblade passive are powerful but when combined they are overly powerful. I know the coding portion of this is easy enough if you just throw some limits in the code or some IF statements setting the damage to trickle after say 2.0 attack speed is reached. The fall off would limit the people who will continue to build attack speed and would keep the people who will only hit the cap from annihilating everything they see. Its the pay off from choosing one over the other seeing as how there tends to be a general correlation of the damage dealt and the attack speed of the champ. It would keep bronze from being almost impossible to get out of and would add an interesting dynamic to the pro world.

1 Comments

ModThe Djinn3/7/2016, 3:43:37 PM1 votes

Making this clear to the player would be...difficult at best. I think the best way to do it might be to put a cooldown of some sort on the item, like this:

GUINSOO'S RAGEBLADE UNIQUE: Basic attacks (on-attack) grant 1 stack (2 for melee) [Internal cooldown .5 seconds]. At 8 stacks, gain GUINSOO'S RAGE.

That would limit it to 2.0 attack speed as the maximum, but, to be honest, most champions don't get MUCH past that without going super offense (Jax and ulting Yi are exceptions, as is Shyvana's Q).

The issue here is that it's REALLY awkward, as you can easily de-sync your attack speed from the item's proc, causing you to gain stacks SLOWER, which feels awful.


Another way might be to do this:

GUINSOO'S RAGEBLADE UNIQUE: Your auto-attacks cause you to become enraged. While enraged, you gain 1 stack per second (2 for melee). If you don't auto-attack for X seconds you lose all your stacks. At 8 stacks, gain GUINSOO'S RAGE.

This doesn't have the awkward issue of de-syncing from your attack speed, and doesn't stack up Rage any faster for those with a higher attack speed. You might have to tune the value a bit (or have the rate of acquisition scale up faster), but it might be the sort of limiting factor you're looking for.