Legends of Runeterra ideas

Zelosmaijir·2/8/2020, 7:04:31 PM·2 votes·787 views

Hello! I really, really want a bilgewater deck, and since each region has pretty common themes to them, I am thinking the bilgewater deck could have a theme of it's own. Support characters benefit the card to their right, what if there was something that makes it where you can attack, and you also attack the thing to it's right simultaneously.

Let me try and give champion ideas:

Graves. 3/2 first strike, attacks the card to the right of the target also. Levels up when he's attacked 4 units. Level up is +2/+2.

Gangplank. 2/4 When he attacks, summon an explosive barrel (1/0) on the enemy's battle field. For each barrel, give +1/+0 to barrels summoned. If one barrel explodes, each explode, dealing damage to the cards to the left and right. Level up when you've exploded 3 barrels. Level up is +1/+1 and regeneration.

Pyke. 3/2. Challenger, regeneration. Level up when you've been blocked three times. Level up. +2/+1. Special passive. Whenever Pyke has attacked this round, execute all damaged enemy units with 3 or less current health.

Twisted fate. 3/3. Level up after 3 attacks. Level up +1/+1. When attacking the enemy nexus, pull a wildcard (burst spell). Wildcard attacks a unit and the unit to the right of it for 1 damage.

Miss fortune. 4/3. Level up after dealing 5 damage to enemy units. Level up. +1/+1. Whenever miss fortune kills an enemy, draw a bullet time (slow spell). Bullet time deals 3 damage to a target unit and the unit to the right of it.

I feel like this adds a lot of interesting play to make both having supports, and countering supports useful in the future. Also, I think having the Pyke ultimate in this game would just feel good. Haha. Any thoughts?

1 Comments

FuzeRuinz2/9/2020, 2:23:56 PM1 votes

DUDEE HOLY! I actually have been thinking of wanting bilgewater decks myself and your idea for Pyke and gangkplank is pretty much almost identical to what I thought of.

My spin on it is that Pyke's role is more of a unit assassin. So almost the same as yours his evolution makes it that he executes the enemy blocking him if its healths get below 4. But unlike yours, he is unable to block. Instead, he has quick attack and challenger making him fit the role he's intended to. And his requirement to evolve is quite unique and a bit hard to compensate for how broken the execute mechanic is, and that is on each game he has to kill a specific target, which is randomly generated each game. This took inspiration from his lore where he has this list of people to kill. And lastly, for his stats I think 3/2? but I'm not really sure.

I also got another champion idea for bilgewater Tahm Kench. Hes a 1/8 with toughness which when played he captures (devours) a unit. He evolves by blocking 3 times, which gives him regen. This might be a broken so im not really sure.