[Incomplete Champion Concept]: Six, the Astral Hunter
http://m.imgur.com/PFbcXqn Used this from another MOBA called Strife, but from what I've heard about it...let's just say I hold no shame for using this picture.
Lore TBA.
Stats at level 1
Health: 538 (+82 per level) Health Regeneration: 5.4 – 14.8 (+0.55 per level) Unity: 100 (Max 500 at level 16 / +31.25 per level) Attack Damage: 49.04 (+3 per level) Attack Speed: 0.658 (+0% - 51.0% / +3% per level) Attack Range: 575 (Ranged) Armor: 23.2 - 81.0 (+3.4 per level) Magic Resistance: 30.0 (+0 per level) Movement Speed: 330
Passive (Innate) - Unity: Whenever Six receives damage from an enemy, a percentage of that damage is negated and instead fueled into his Unity resource bar. As Six takes more damage, the bond between he and his ravens becomes stronger. Once Six's Unity resource bar is filled up to 50%, he grows one raven wing that grants him increased range on his basic attacks and abilities. Once Six's Unity resource bar is filled up to 100%, he grows a second raven wing that causes him to become an airborne target. While in the air, Six gains bonus movement speed and becomes resistant to knock ups, silences, and stuns. Unity does not degenerate over time unless Six has both wings active, which then it degenerates by 10 per second.
Q - Piercer of Light [No cost] [Cooldown: 15 / 13 / 11 / 9 / 7]: Six immobilizes himself and focuses a highly concentrated arrow of pure astral energy to tear through his target for 1.3 second(s). After the 1.3 second delay Six releases the arrow and becomes mobile again. Piercer of Light has a 100% critical strike chance and afflicts Confusion for 2 seconds if an enemy champion is struck by it. This ability can be body-blocked by the opponent's allies, including minions and large monsters.
Confusion: Causes an enemy champion's movement controls to inverse. As an example, attempting to move left makes the enemy champion move right.
Damage: 70 / 140 / 210 / 280 / 350 (+80% bonus AD)
Radius of Selection: 750 / 900 with Unity buff
Cast Type: Select Target(s)
W - Raven's Song [No cost] [Cooldown: 10 / 9 / 8 / 7 / 6]: Six cloaks himself in astral energy, using it to emit a tune undetectable by human ears. After a 0.75 second delay after Six covers himself in his energy, a cluster of ravens appear and swarm around his body, granting Six massive health regeneration for a short amount of time. Raven's Song scales with Six's ability power and maximum health. Range: 0 Cast Type: Click-to-Cast
E - Isolation [No cost] [Cooldown: 21 / 19 / 17 / 15 / 13]: Six casts his astral energy on an enemy champion. The energy swirls around inside of the enemy champion and explodes, creating a field that knocks back all of the opponent's allies whenever they are near the afflicted champion, including minions and large monsters. This field lasts for 2 seconds before collapsing. Radius of Selection: 750 / 900 with Unity buff Cast Type: Select Target(s)
R - Astral Retribution [No cost] [Cooldown: 120 / 110 / 100]: Six forces all of his astral energy into a powerful arrow that is as twice as long and large as his regular arrows. Six then releases the arrow in a straight line. Any enemies that are hit by the arrow are dealt magic damage and marked for 5 seconds. If an enemy champion dies while marked, Six will activate Unity at its full potential regardless if it is filled. Initial Damage: 200 / 300 / 400 (+100% bonus AP) Range: 1500 / 2000 with Unity buff Cast Type: Skillshot
Joke, Taunt, Dance, Laugh, Recall & Death Animations, Critical Strike Animations TBA.