Nietra - The Ancient Simorgh of Runeterra (Original Champion Concept)
Neitra - The Ancient Simorgh of Runeterra
Is a Ancient Simorgh(bird) That existed during the beginnings of Mana. She is a being that is near the likes of Aurelion Sol in terms of story and rivals Anivia. In fact she plays a little like Aurelion sol, except is Melee.
She plays as a melee bruiser that utilizes the positioning of her wings to strike down her enemies.
Passive- Diamatateous Spirit
Fossils randomly spawn in the map. When Nietra has collected 10 of them, the next time she dies, she is able to respawn 20 meters away from an ally champion instantly. Nietra can collect more than 10 at a time, to a maximum of 50.
**Q - Simorgh Strike ** Similar to 
Spirals at current location slashing all enemies nearby dealing magic damage. (aoe for this skill is small)
*W - Critical Fledgeon Similar to
's passive but with 2 Critical Points
** SHE IS NOT IN AIR, SHE IS GROUNDED
She Erupts her wings completely from her character model, entering a flying animation in the cursors direction,
dealing magic damage to enemies her wings pass through for 3 seconds
(her wings stay strictly released at her sides and glow)
Each time a wing passes through an enemy, they receive an additional 10% damage and plus 25% damage from the center of the wing.
from this skill.
**E - Effigy ** Similar to
'w and
Old e but reverse.
Nietra charges and while charging grabs earth from around her to solidify earthen particles around her. This increases her attack damage and increases her defense for the duration of her next 3 attacks (or 3 seconds) but severely decreases her movement speed. Each Auto attack/skill sheds a layer of earth until none is left. (This skill empowers her other skills as well)
When She is released shes gains a burst of magic speed.
**R - Tempest Berserk **
Nietra channels for 0.5 seconds. After In a large circle, Nietra travels over and over, increasing her speed for each enemy she passes through. While in this animation, Nietra can use her skills for the entire duration. Enemies that are hit by her character model are pushed into the circle.