Champion Concept: Automa - the Magical Machine
(I will eventually add on to my lore, as currently it will be really inaccurate. I have to read a few official lores, Heimerdinger's specifically, before deciding what this should be)
Lore: It has been ages since Zaun and Piltover worked together, yet the notorious advances Zaun made over the years caught the attention of the ingenius scientist, Heimerdinger. Driven by his own madness, Heimerdinger traveled down to Piltover undercover, but how long can he remain unrecognized? For he is a well-known figure all across Runeterra. Despite the danger of being kidnapped (he is short...), he knows meeting that person will make all the danger worth it. The one who is the very definition of technology, the one who dared to experience on himself and rise above the others.
He came to meet Viktor.
Neither of them give each other a pleasant first impression, and they both know it. But that did not matter --- nothing can stand before the madness of science. In just a few hours, Heimerdinger was able to illustrate a blue print. It was of a machine, of a animal, of a monster that will destory Piltover if not the world. It is a project that can only be done here at Piltover, combining the power of hextech and chemical. (To be continued... I will finish this eventually...)
Roles: AD on-hit brusier, mage Positions: Jungle, Top
Base Stats:
Health ---------------------------------- 370(+110) HP Regen ---------------------------- 10(+ 0.8) Mana/Energy ---------------------- 700 (+ 18)/200 (I'll explain later) Mana/Energy Regen --------- N/A (explanation down) Attack Damage ------------------ 50(+7) Attack Speed --------------------- .5(+.05) Armor ------------------------------------ 33(+3) Magic Resist ---------------------- 40(+1.2) (this abnormal amount has to do with his lore, I'll finish it eventually...) Movement Speed -------------- 350 Range ------------------------------------ 250/ x? (I'll explain later) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Passive: Infinite Enengy - as a product of ancient magic and advanced technology, Automa's abilities use mana, but he also uses 4 energy/second by moving/attacking. For every minion he kills, he gains 3 energy, for every monster he kills, he gains 5 energy (10 for large monsters), and he gains 200 energy for every champion kill. Upon leveling up, he also gains 50/70/100 (level 1/7/13) energy. He also steals 2 energy (if the target he is attacking is also energy based, it becomes literally stealing) for every auto attack (work on all units, even wards and plants)
Self-Sustain - Automa cannot gain mana from any source beside going back to base(Blue buff will increase his energy gain by 1 everytime). Whenever he uses up his mana, his location will be shown on the mini map (even if the enemy doesn't have vision of him),he will enter a statis (similar to hour glass), use half of his remaining energy, multiple it by 3/4/5 (level 1/7/13), and make it into mana.
Fuels - Items that give bonus max mana will be stored as fuels with 1/4 of its original value, and everytime you used up all your mana, you will automatically regen mana from your "fuel tank" without having to expose yourself by converting energy into mana. The fuels are also single use, meaning if you bought
, it will be kind of like a comsumable
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Note: %AD mentioned below means % bonus AD
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Q: Legacy - Passive: Unlocking this ability will changing your auto attack pattern into the alternating:
- 250 range melee attack that will give a stack of targeted that last 5 seconds (refreshes when you stack another one) and will let you do 4/5/6/7/8% increased damage to the target, there is no max stack. You can stack on multiple targets at the same time (the target will have an icon above there hub, since it is a debuff, to see how many stacks they have currently)(you will only have this if you didn't unlock this ability)
- 550/580/610/640/670 range ranged attack that deals 15% of your ap as bonus damage, ignoring 6/8/10/12/14 % of enemy's armor and mr.
Active: Using your creator's arm, you will deal magic damage to your target (point and click) and slow them by 10% (+5% for every 100 ad) for 3 seconds Using this over 3 times within 62/57/50/44/38 seconds will overheat the arm (stopping the cd for 10 seconds) and damage yourself for 500% of your current energy. So for example you overheated when you have 120 energy, you will then take 620 true damage as punishment Damage: 30/50/70/90/110(+5/11/17/23/29%AP) || Cooldown: 16/14/12/10/8s || Cost: 40/40/45/45/50 mana ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ W: Toxication - Can be toggled on/off. Your consumption of energy will be tripled, and you will in turn be able to gain 3/4/4/4/5 energy and 10/12/14/16/20% (+5% for every 200 bonus health) movement speed for 1.5/1.4/1.3/1.2/1.1 seconds for using pattern 1 auto attack. Your pattern 2 auto attack will also apply damage over 1.5/1.4/1.3/1.2/1.1 seconds.
You also lose 5/6/7/8/8% of your health every second, but you will gain 8/10/12/14/16% life steal and spell vamp Damage (pattern 2): 15/25/35/45/55 (+4/5/6/7/8%AD)(+10/11/12/13/14%AP) || Cooldown(time before toggling on/off): 2.5/2/1.5/1/0.5s || Cost: 20 mana right away, and then all the conditions ticking every second ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ E: Pew... Boom - Using hextech technology, Automa will fire a laser (Ez's q style but slightly faster and thinner, jhin's w's range, it also passes through units), and 2/1.7/1.4/1.1/0.8 seconds later, it can be cast again for him to leap to where your mouse is up to 600 units (or you can also just leap right on top of one of the enemies hit by you, regardless of range), deal aoe damage, and fear all enemies in the radius (350) for 0.3/0.4/0.5/0.6/0.7 seconds Damage (Laser): 40/55/70/85/100 (+40%AP) || Cooldown (starts after first cast) 27/23/19/15/11 || Cost: 100/120/140/160/180 mana Damage (Leap): 20/27/33/40/47 (+40%AD) || Cost: 10 energy ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ R: Mission: Massacre - Passive: While Mission Massacre is not on cool down, you will gain the following buff.
- Your auto attack will do 20% of your armor and magic resist as bonus ad (pattern 1) or ap (pattern 2) damage.
- For every % of hp you are losing, you gain 0.2/0.3/0.4% damage reduction
Active: You gain 15/20/25/30/35% damage reduction, 15/25/30% movement speed, 35/50/65% attack speed, and 5/10/15% lifesteal and spell vamp. Your energy cost will also be doubled during this duration. These buffs will only end if you run out of energy (remember, fuels are only for mana), and then you will enter statis, though this time vulnerable and all of you existing armor and mr will be halved. After surviving 15 seconds of statis, you will revive at 50/75%/full health, energy, and mana, and all of your stats will be increased by 6/8/10% permeantly. If you die during the duration (so before statis), you will lost 10/8/6% of all your stats permeantly. Cooldown (starts after cast) 140/120/100 seconds || Cost: 100 energy
Note that:
- When you enter statis (because of your ult), enemies over 1200 range from you will gain 100% movement speed when moving toward you (ms steroid ends when they are within 1200 range). This prevents using this ability at a safe place just to get that permeant stat bonus.
- You can't cast your ult within the farthest turret your team has, what I mean is that for example, if you have all your turrets, you have to cast this ability over the river. If you lost all your first turrets, you can cast this as close to your base as the buffs on your side of the map. This prevents player from just casting this in base for the stat bonus.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Special thanks to ChaosReyn. He(she?) inspired me to start making my own concepts, and he got some really cool concepts of his own.
I also made another post about possible new items, if you guys have time, check it out.
Well, that's it. Hope you guys enjoyed. This is my first champion concept, so the numbers will probably be really off....
, now the fact that you want him jungle is allowable but again sustain is in question, if he had an AS boost then fine but still jungle can work, he has that leap in his E to help with gap closing as well as the w, which brings us to his E.