Some Game Mode Concepts!

vegan vampire·4/9/2017, 7:00:58 AM·2 votes·380 views

OK so the first mode that came to my mind is OFA (One for All) with URF!

  • This can apply to SR (rift) or HA (abyss)
  • like OFA, each team can vote on what champion they want the whole team to play!
  • and like URF, everyone has infinite mana and shortened cooldowns!! Fun!
  • also, if you didn't catch it, I never said anything about AR! This means that players can actually PICK their desired champions!
    • some may think that this is a bad idea, some might think it's a good idea, but for the people who think this is bad, then each player from each team has 1 ban, 10 bans in total! (I bet you if this becomes an official game mode Soraka and Karthus will always be banned XD)
    • also, with the random element, some players can get their mains and totally dominate the players who get the boring champions that they haven't even thought about playing yet, let alone it being their first time with the champ.
  • This can make players think more strategic about their games, even if this isn't ranked, because imagine; a whole team of TwistedFate 's teleporting all around the map, each talking to each other about who should defend, who should split push, and who should be the "assassin" type that catches lone enemy champs who happen to be in the wrong place at the wrong time.

My second idea is "The Only Supports Challenge!" (and yes, the game has to have the exclamation mark at the end, it is now official)

  • This is pretty much the Blood Moon game mode, but with supports, and the map. That was a creepy map.
  • ALL league players have disliked supports at least once in their league lifetime, and yes, even the support mains. So, with this mode, all who play this game will understand the feeling of how a support would act in a game. This way, everyone knows how much a support player suffers by always getting flamed and not giving them enough credit, which will give us all a chance to bond more through these experiences.
  • With this mode, I think it would FORCE everyone to work with each other more like a team, helping each other, since supports are always the good guys who dont want no violence! (most of the time)

And my last idea is "Everything Is Normal Except There's 3 Rounds With The First Being In SR, Then HA, Then TT (twisted treeline), Then CS (crystal scar), And In Each Round Each Team Gets To Pick A New Champion" (This is suuuuuuch a long game mode title, maybe even "EINETTRWTRBISRTHATTTTCSAIERETGTPANC" will be too long)

  • Don't really know what to say about this one, just thought it would be kinda cool.

Please tell me all your ideas on these game mode concepts on the comments, thank you!

3 Comments

FloRaider424/9/2017, 12:03:04 PM1 votes

1.URF is really unsuited for Howling Abyss due to the space restriction Even with 10 bans you would see the same champions every game Another problem is that it takes All for Ones already problematic combo potential (five ults same time and CC chains) and amps it up to ridiculous proportions. It would be fun for a very short time, but get staler faster than normal URF

2.Blood Moon Gamemode was designed for Assassins (kill and roam focus) and a Support gamemode should have a completly different setup. Something like the team having to protect an DOOM BOT with absolutely terrible AI or the likes would probably fit the general idea of the support expectations (you have to protect someone that tries to get himself killed yet you still need him since he is the one dealing damage).

3.The 3 rounds gamemode definetly lasts too long and I don't think it changes enough to warrant a gamemode status (like ARSR) you could easily just make three custom matches in succesion to have a very similiar effect (only problem would be TT and CS).

AlienPrimate4/9/2017, 12:26:26 PM1 votes

What I want is a late game only game mode.

blind pick with 3 bans each team start at level 18 start with 20k gold Outer and inner towers are all destroyed both teams have 2 random dragons the timer starts at 45 minutes for purposes of minion, monster, and tower scaling there is an untargetable stealth ward in each team's fountain at the start (this is so everyone can see what items everyone else is building) Mejai's starts with 15 stacks tear items have full stacks (limit of 1) RoA has full stacks (limit of 1) Stacking champions all start with a moderate amount of stacks that would be considered to be behind in a normal game. I don't really play any of them so I'm not going to state any numbers due to lack of knowledge on them. GA is on cooldown the moment the game starts A random respawn timer is placed on each of the camps including dragon and baron Minions are already mid battle in the center of each lane with more waves coming at the start