Janu, The Windborne [MCCC Jan. 2015]
Janu, The Windborne.
Janu is a ranged marksman who uses a chain to whip his enemies while buffing and peeling for himself.
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Lore
Janu was always a man of few words but many actions. From the moment he was born he was destined for greatness in the small tribal lands of the Fyrone Flats, and he was raised to be the leader of the tribes. However a strange, never before seen blight overtook him and he fell ill. Going mad he ravaged the lands attempting to find a cure. Janu was slowly driven mad and died at the age of 20. However Janu didn't fully make it to judgement. The souls of the ones he slaughtered dragged him down until he was finally given an offer. To stay on Valoran as an empty shell or to serve as a bounty hunter, to hunt down the wicked who refuse to die. For you see long ago a rift was opened from hell letting the souls of the damned roam across Valoran. Some were brought to the Shadow Isles, however others remain in the land of the living. Janu is tasked with hunting down those souls before he can reach the after life. Janu was given Stoicheion, a whip embued with the element of air, to track down and slay the stray souls.
Janu wandered Valoran for some time before hearing rumors of a haunting in Kaladuon. Janu left at once to find that the haunting was way more than he anticipated. Overwhelmed Janu was forced to retreat, not able to correctly harness Stoicheion. He spent years training, hardening his will to be able to wield such a powerful weapon, and to resist the withering torment of the dead. Janu returned to Kaladuon, only to see Hecarim there, capturing the souls to use as spectral riders. Janu then knew, that he had to slay Hecarim, in order for him to bring the escaped souls to judgement.
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Name: Janu
Title: The Windborne
Description: Janu is 6'3" with white skin, pale blue hair, and eyes of pure gold. Janu only wears a rugged pair of pants as to not disrupt the winds which whip around. Janu has spiky, shortcut hair. Janu wraps his weapon into a coil that is holstered on the left side of his pants, with the handle being brought around the front and holstered on the right side of his pants. Janu's chain is pitch black and has a small spike to top off the end.
Stats
Health: 525 (+80)
Health Regen.: 5.42 (+.55)
Energy: 200
Energy Regen.: 50
Range: 550
Attack Damage: 48 (+3.5)
Attack Speed: .69 (+ 4%)
Armor: 22 (+3.4)
Magic Resistance: 30 (+0)
Movement Speed: 335
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Abilities
Passive (Gathering Winds.) : Janu gains bonus critical strike chance based on 10% of his bonus movement speed and bonus movement speed based off of 150% of his total critical strike chance. These bonuses do not stack with themselves.
Q (Violent Mistral): Janu slams Stoicheion to the ground dealing damage in a line infront of him. Enemies hit with Violent Mistral are slowed and have reduced attack speed for a small period of time. [Damage: 15|70|125|180|235 (+100% AD) Range: 900 Energy Cost: 100|95|90|85|80 Cooldown: 16|14|12|10|8]
W (Squall): Janu uses Stoicheion to creates a lasting vortex infront of him. Each Vortex slowly pulls enemies towards the center (faster moving towards, slower moving away) and are dealt true damage. Janu can have a maximum of 3 Vortexes at any given time. Each enemy hit by Vortex returns 5 energy to Janu. If Janu casts this while an enemy is within 600 range of him, Janu instead consumes all current Vortexes and pushes back enemies. Enemies are pushed back further per Vortex consumed. Vortexes last 2 minutes but give no vision. [Damage: 10|15|20|25|30 (+1|2|3|4|5 % Ability Power) Spawns 100 Units in front of Janu Range of suction: 300 Energy Cost: 100 Damages enemies every .2 seconds, Base Knockback: 100, Knock back per vortex: 80|85|90|95|100 Bonus 100 Knockback if 3 vortexes: 100 Cooldown: 10|8|6|4|2 Vortex recharge rate: 18|16|14|12|10]
E (Frenzy): Janu gains bonus armor penetration and attack damage for a short time, however is dealt increased damage. [Increased attack damage and armor penetration: 5|10|15|20|25% increased damage taken: 25|22.5|20|17.5|15% Energy Cost: 50|40|30|20|10 Cooldown: 8 seconds Duration: 4 seconds. Frenzy's cooldown is reset if Janu gets a kill while under its affects. The buff stacks.]
R (Windstorm): Passive: Whenever Janu kills a unit with a basic attack, him and nearby allies get bonus attack speed and movement speed equal to 10|20|30% of his maximum Attack Damage. Active: Janu is rooted in place and his next 4 basic attacks have a bonus pierce the target hit and hit all enemies 550 feet behind the opponent and deal increased damage. [Damage: 5|10|15% bonus damage per enemy hit + 50% bonus damage on critical hits. Energy Cost: None Cooldown: 120]
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Suggested Items
Starting:
Essential:
Offensive:
Defensive:
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Play Style Explanation
Janu is a fast yet squishy marksman who excels at sneaking up on enemies however his lack of gap closers and escapes make him an easy target. It is important that when in teamfights you use your abilities at the right time because if you don't you are a sitting duck. The main concept is to poke with your Q until someone engages the fight. If it is your team than ult and slice the enemies to pieces using Frenzy to deal increasing damage the longer the fight. If the enemy team engaged on you, use Squall to peel for yourself and orb-walk and start kiting. During laning phase the main goal is to farm and poke, as you have very poor engage and sustain. Use the range of q to your advantage when against opponents such as Twitch and Ashe. However if you are stuck under tower, use q on the minions when they are still in a line to try and weaken them so you can pick them off before they reach your tower. Save your Squall for when you need to push enemies off of you, its long cooldown makes it costly to try and make plays with it.
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Skin Ideas
Unchained Janu Janu is human in this skin, and like alistar, has chains on connected to a lock on his wrists.
Void Janu Purple particle effects
Debonair Janu
Undead Janu Ultimate Skin where Janu instead is recruited to the shadow isles and eventually rises to power as a general.
Soul Reaver Janu
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Allies
Enemies
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Challenges: Janu is given a mission which is his reason for joining the league (to hunt and kill Hecarim), his lore contains his origins as well as the way he obtained his power and being (somewhat) relevant to the most recent Harrowing (2014) His weapon is a chain and his element is air. He has a knockback, a suction ability, and 2 ranged abilities as well as 3 attack speed / movement speed / damage steroids that are all enacted in different ways. Thus he fulfills all challenge criteria.
A/N: My first submission to MCCC contest for Jan. of 2015 :D The Stats and Damage are subject to change! Oh and Janu uses an overhead attack when he crits, but other attacks are just side swipes.