Nocturne Rework Idea

Phalti·8/26/2017, 5:02:52 PM·1 votes·501 views

Nocturne was a champion concept that showed great promise when released. A lot of people jumped on the idea of this champ, mostly because of the lore. The idea of a living Nightmare was a concept a lot of people could get behind. However his current kit doesn't make you feel like you are a living nightmare. When he was first released he had so much pressure with his ult you felt scaring. The ult needed to be nerfed of course, but this left Nocturne felling underwhelming. I wanted to express some ideas I had for Nocturne, though they might prove to be too strong of an idea if he goes top lane (I made this thinking soloy of the jungle).

Nocturne's kit was designed to make people feel isolated, and make them feel paranoid to be alone on the map against him. This is going to be my main focus with this concept. You want to find their carry alone and you want to make them feel more alone. The counter play to this will be grouping communication as a team. Please let me know what you think

Nocturne

**Passive - Unspeakable horror **

Nocturne passive gains movement speed when moving towards targets that are Paranoid (explained in later ability). (Simlar reason his old E had this passive as this will not be on his E)

Any time a unit is feared neared Nocturne his next 2 basic Attacks deal bonus magic damage to the target based off their missing health. (capped for jungle minions.)

**Q - Duskbringer **

Now this is where a big change in my opinion is needed. This ability is a cool concept but slightly lacking. So here is my proposed idea. The skill still hits the target and causes them to leave a trail behind them. We want him to feel like a creeping nightmare. Now what I propose is a new debuff when hit with his Duskbringer. Duskbringer will inflict the target with Paranoia.

Paranoid - The target becomes paranoid and is unable to see Nocturne. If a target does not remain isolated than Paranoid is removed (think back to Kha'zix). If Nocturne attacks a Paranoid target or is hit with hard CC than Paranoid is also removed. This debuff can apply to jungle creeps but not lane minions.

This i think is a cool mechanic as the rest your team can still see him, but if you catch a unit alone and they panic they could waste valuable CC. "Is Nocturne following the trail I am leaving? Is he just on the edge of the trail? is he even chasing me?" It creates that moment of fear for a carry that was caught out from the team and make them really feel they need to stick with teammates.

W - Shroud of Darkness

Same ability, having this spell shield will work well with his Paranoid ability and keeping himself on top of the person that is separated from their team.

E - Consume Fear

Passive - If Nocturne attacks a target with the Paranoid debuff they become feared. (Scaling with E rank)

Active - (Can only be cast on a feared target, other units fear work) Nocturne consumes the targets fear, healing himself, and slowing the target. Casting this ability does remove the fear CC.

R - Paranoia

Same ability. It already works well with his theme.

1 Comments

Kid Insomnia8/27/2017, 8:55:10 AM1 votes

as a nocturne main (not my main don't op.gg me) i don't think he needs one. he just needs buffs