Xao Tof, the Young Vengeance
I got this idea from Yasuo, being a fun character but lacking a lot of versatility in his kit so I created Xao Tof as another powerful Samurai character, since there are a ton of Ninjas why not a more Samurai?
Xao Tof, the Young Vengeance
Primary Role: Fighter
Secondary Role: Assassin
Introduction & Appearance
Xao is a very mobile duelist that excels on 1-on-1 combat but has enough mobility to get to multiple targets if need be. He has short black hair, wears a a black mutli-tailed coat , a scarf over his mouth that flows behind him and a long red katana known as "Blood Moon". Xao Tof is an exceptional duelist, but having little defense against more than one enemy if he isn't ahead in lane, he has a single range attack that doesn't put him in harms way, but its cooldown is high and his ult, though strong, is easily counter-played.
Lore
Xao trained under the same teacher as Yasuo, whom he idolized even if he was not yet to his level of swordsmanship. When the occurrence of Yasuo's supposed murder of their master, Xao was the only member to disbelieve of the accusations and fled the temple in search of Yasuo. Once he discovered his idol, Yasuo turned him away for his safety. Xao did not approve and was given no alternative, but to open his eyes to the only thing Yasuo listened to... a challenge
Yasuo, chuckling, underestimating the young samurai agreed making a deal that if Xao could land a single hit on him he would take him under his wing as a pupil, but if he lost, he to head back to the Dojo. With a surprising swiftness, Xao used his vast array of unpredictable moves to deal not one, but three strong slashes to graze his new Sensei's rib, leg, and sword arm. Though given a rematch, Xao would likely lose, given his victory due to Yasuo underestimating the young 15 year-old pupil, Yasuo agreed and held his word training the young swordsman and to wait until he was stronger to join the League of Legends with his Sensei until he was a couple years older. Now, at 17, Xao is more than a match for his Sensei and all the other entrants of the League of Legends
Allies

Enemies

Quotes Taunt: "You lack the discipline to beat me"
Joke: "I wonder which ability I have at the ready, wanna find out?"
Taunting Yasuo: "I look forward to this duel, Sensei"
After killing an enemy Yasuo: "Looks like I've surpassed you, Sensei"
Stats
Stats ---------------------------- Health: 571 – 2016 Mana: 0 Attack Damage: 61 – 116 Attack Speed: 0.621 (0% – 51%) Movement Speed: 350 Health Regen: 7.4 – 19.3 Mana Regen: 0 Armor: 24.2 – 87.1 Magic Resist: 32.1 – 53.4 Attack Range: 125
Abilities
Passive - Path of Vengeance
So in tune with his Sensei's vengeance, Xao gains a +5/10/15/20 AD as long as an ally is dead. This can stack up one time per ally
Every ability that Xao casts or basic attack he connects with gives him 10/100 Death Strike meter. This decays after no gaining any for 10 seconds by 5 per second
Q - Air Cutter/Rush/Meteor Blade - 0 Mana - 10/9.5/9/8.5/8 Second Cooldown - 600 range (Air Cutter), 0 (Rush), 125 (Meteor Blade)
First Cast: Hold down the button and the next time you cast Q, it will change into one of the three following spells. Hold for 1 or less seconds for Air Cutter, hold for 2 seconds for Rush, hold for 3 seconds for Meteor Blade. Holding for longer will reset back to Air Cutter.
Second Cast: Locks in the ability you chose
Third Cast: Casts the ability:
Air Cutter: A swift shockwave of wind cuts through all it travels through dealing 10/35/60/85/110 (+110% AD) to all it passes through and reduces the armor of those hit by 20% for 1 second
Rush: For 3 seconds, you gain a 30/35/40/45/50% Movement Speed Boost. If you basic attack or use an ability during this duration you stop the boost
Meteor Blade: For 1 second you gain 100% movement speed bonus and are untargetable, then land dealing damage to the target you select if in normal auto attack range. The attack makes your next basic attack deal a bonus 30/60/90/120/150 (+50% AD) and slows the target by 30% for 1 second
W - Counter - 0 Mana - 9/8.5/8/7.5/7 Second Cooldown - Self Range
Immobilize yourself for up to 2 seconds, recast to stop, if an opponent attacks you with a melee basic attack, stun them for 1.5 seconds and deal 40/60/80/100/120 (+80% AD) giving him a 40% Movement Speed Boost for 2 seconds
E - Silver Blur - 0 Mana - 18/17/16/15/14 Second Cooldown- Dash 500 units in direction
This quick dash can critically strike, and the cooldown becomes 1.5 seconds if the dash collides with an enemy minion or Champion. The Dash cannot be reduced by the same champion within 10 seconds and deals 10/20/30/40/50 (+50% AD)
R - Death Strike - 100 Death Strike Meter - 140/120/100 Second Cooldown - Blinks behind target within range 600
Only castable when using all 100 of your Death Strike Meter, create a 3 second mark on the target. After the mark expires dash to and knock up the target immediately knocking them back down 0.5 seconds later dealing 150/200/250 (+150% AD). If Xao is stunned, knocked up, rooted, silenced, polymorphed, suppressed, or feared while the mark is on the target, the ability will cancel and his cooldown will be as if it activated, back to its normal Cooldown.
Explanations
So here I will explain the abilities further, just remember that numbers and ratios can all be changed easily, so try focus more on the abilities themselves. If anything needs balance though, please do tell me and I will fix it.
Q - This gives Xao a lot of options and approaches on his fight, this gives him some cc but not all at once. Similar to Twisted Fates Cards, after two rounds of not selecting an ability the ability will just go on cooldown. Air Cutter allows for a stable harass option, the Rush serves as a solid escape tool especially when paired with Silver Blur dashing to a creep or champion then dashing a 3rd time for distance, finally, Meteor Blade is a way to deal a lot of damage to a single target or to avoid abilities since you're un-targetable while mid-air
W - A very effective way to turn the tables in a duel with a 1-on-1 foe. A good combo is to use Meteor Blade to get in, then immediately Counter after to reduce the cooldown on your Q to use an Air Cutter to pack on some damage or get a fleeing foe
E - Though limited uses in the jungle, as it doesn't reset off of monsters, this dash can be used to get into the back line of your enemies defenses to whipe out their carries with relative swiftness, especially if you're Meteor Blade is ready
R - Though inflicting loads of damage, this powerful strike is not without counter-play, simply getting hard cced or obviously dying will stop this attack all together, it also lets the enemy time to plan an appropriate ambush knowing who's marked. However, if used in the heat of battle some might not even notice it, not to mention, using Silver Blur on a front line tank, casting Death Strike on the carry then dashing to a seperate champion to get out will let you safely cast it keeping your reset ready for any shenanigans that ensue after you are taken to your marked target
Please let me know :3
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