SUPER COOL CHAMPION KIT. CHECK IT OUT GUYS. COMEPLETELY ORIGINAL AND UNIQUE

MuffledGarbage·3/18/2017, 3:34:06 AM·1 votes·246 views

Hello, hello everybody and welcome to the Kit idea. Today I have for you a kit that I thought would work for a mage whom would be a control mage who likes. Havik's melee, has an average healthpool,

backstory: is that Havik's an engineer of piltover whom feels that if they can set up protective robots that the city will be perfectly fine. Turns out that those Robots got hacked and Havik took the fall for it. Now stuck in Zaun, Poor Havik seeks to regain his good name!

Passive: Havik gets a small % damage increase (based on level) for every diode they have nearby

Q: Targetted area gets a Diode set in the ground dealing a small amount of magic damage (scales with about 40% AP). Diode's last for a minute or two and have ward type healthbars. Diode's cannot be attacked by minions, have 4-6(based on level-ish) health and take 2 damage if they are hit with an enemy spell(takes 1 if aoe spell), Diode's can block skillshots that hit them. Diodes that are near eachother pulsate a small to large(based on level) physical damage(scales with 100% ish AP) sound blast every second or two.

Cooldown: lowish Range: 5 teemo's

W: Havik Blasts a target direction in a large area, the area is covered by a sheet of metal dealing a small amount of physical damage (scales with about 50% bonus AP)

Enemies hit by the metal have a mark on them.

If Havik hits an enemy with a mark the mark activates and slows the enemy for a hefty percent of movement speed

Cooldown: moderate Range: 10 square teemo's

E: [Champion] targets an area and fires off 2-6 waves of moderately magic damaging electricity(scales about 90% ish AP) (based on level) The electricity bounces off of Diode's placed in the ground. Can only bounce on up to 5 Diode's

Electricity damage is buffed if it hits a diode before hitting an enemy

CD: 5 seconds Toggle range: 3-8 teemo's increasing per level.

R: Havik spawns a TON of diode's in an area( like 10-20 ish) after a few seconds(I'm thinking like 3-1) all diode's explode with electricity dealing massive damage in a target area

Cooldown: average for a mage ultimate

range: 8 Teemo's

Welp there's the idea.

Probably needs tons o' work so make sure to let me know what it needs work on.

Have a nice day!

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