[Map Concept] - Hero's Rise
Hero's Rise - A New Map Concept
Description:
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The game features three teams; each team consisting of four players each (4v4v4).
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The map is shaped like a giant circle, housing three bases. At the centre of the map is the rise.
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Each team's base has a summoner pad, base laser, nexus, and shop. Each base has three lanes leading out. The bases also possesses an outer ring, housing a wall and a turret for each lane leading out.
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Two lanes lead to each respective enemy bases, and one lane leads towards the center of the map.
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The center of the map is a giant clearing with an alter in the middle and bushes surrounding it in places.
Win Conditions:
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Destroy the nexus' of both enemy teams.
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Hold the alter in the center of the map until that team has obtained 500 points.
Other Map Rules/Things To Know:
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Minions spawn at the same rate as a normal map. However, minions will only spawn down the side names, not the middle lane leading towards the rise.
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While a team holds the alter, they will gain two points every second. At 500 points, that team will win the match. At 100 points, that team gains bonus damage, armour, and magic resist to their turrets and basic minions. At 350 points, that team gains a super minion on every second minion wave for their side lanes. While holding the alter, that team gains vision of the entire center rise. All of these advantages are lost when your team no longer holds the altar.
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All players gain increased gold and experience generation. The team that takes an altar gain 100 gold and 15% maximum experience.
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Once the altar on the rise is taken, that altar is locked for 10 seconds. A player must be on an altar for a total of 6 seconds uncontested to capture the altar.
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There is no recalling in this map and game mode. However, once your team takes an altar, that team may recall once within an 8 second window.