Champ ideas- Darkin
It would be pretty cool to see a Darkin sustain mid-lane fighter/mage. Healing more the longer in combat. Passive- lower %HP the more %Armor and MR they gain
Q- a growing wave around them that heals (scales off AD) and increase attack range (they are a melee normally)
W- increase movement speed and autos slow (scales of AP)
E- a dash that leaves a trail, this trail would increase the healing (heal strength double scale) of the champ
Ult- much like Morg but it heals more overtime and allows a blink to the location of an enemy champ that was connected after 2 seconds.
They would have medium ratios but low base dmg (to avoid full tank) Q cooldown would be 5 at all ranks W cooldown would decrease from 7 to 3 E cooldown would increase (from 2 to 7) but the tail duration would increase too (from 1 to 6) Ult cooldown is on the lower side 70-65-50