Urgot Redesign

Schattenzeichner·8/13/2016, 3:54:24 PM·12 votes·1,882 views
League of Legends -- Urgot -- Redesign

He watched the new units work. The Melters took aim and another barrage of his mixture rained down upon the Noxian and Ionian fighters both.

Annoyed, he began drumming his fingers against his shield. There was still fighting going on. The weapon was to slow.

'Again', he signaled. A series of explosions. He frowned. Something was... off.

'Again', there it was. One Melter was firing with a slight delay. No room for error.

A few swift steps a jump. Various tubes, wires, gears, were subjected to his keen eye. All in order. He regarded the specimen with suspicion. A donation from Noxus, if he remembered correctly, there was no knowing where it had been.

Another dose fixed the thing.


Beneath the chemical haze, Urgot seethed with rage.


I was never really able to figure out what Urgot was supposed to be, so here I made him a zaunite weapon. Might be a bit to similar to Sion, but I thought something already discarded, then unintentionally resurrected made for a nice contrast to something once great that failed to be what it was wanted to be after returning.

Thought of some ability changes as well, but I'm under no delusions regarding my talent for balancing, so mostly I did it just for the lulz.

Passive: 'Zaun-Touched Bolt Augmenter' Remains as is.

(Q) 'Nano Charge' Basically current (E) without the armor reduction.

(W) 'Priority Override' Slight damage reduction Additional critical damage lower movement speed

(E) 'Corrosive Swarm' Sends a number of missiles into the air, locking unto enemies that stay to long in their targeting area. Armor reduction on hit. Number of missiles scales with mana

Passive: 'Nano tracking' Corrosive swarm locks onto enemies that were hit by 'Nano Charge' far faster and over a bigger area.

(R) 'Melter' High range Targeted Area covered in poison inflicts DOT that, as long as the area is not left, not only does not decay, but gets stronger. Healing within the area is cut in half.

6 Comments

Jhin UItd JFK8/13/2016, 7:20:32 PM1 votes

I like how in this Urgot is more of a mad scientist controlling a suit instead of him "being" the suit.

As for his abilities, I like them, it makes him into more of a Noxian artillery than this weird hybrid. His passive might be too similar to Viktor's though.

ModAcademy Kayn8/13/2016, 11:35:02 PM1 votes

I feel that you wish to create Kallista 2.0 with the Augmented Passive for Q 0_0

iamdestinos8/14/2016, 2:30:22 AM1 votes

Man I love this idea for urgot, but I got to wonder if he has any control over himself or if he's like a puppet...