[CHAMPION CONCEPT] Mia-The Matriarch
Hey folks. This is my first stab at developing a champion kit. I apologize to the lore fiends that the lore isn't more fleshed out. I wanted to capture a bit of Soraka's toe-the-line playstyle where she needs to engage with the enemy team in order to maximize her usefulness. All numbers are placeholders to give those who like seeing numbers a general idea of what cooldowns, damage, scaling, etc. Mia has.
Mia- The Matriarch (also known as Mama Mia)
Mia has been the backbone of Zaun’s only orphanage for as long as anyone can remember. Other helpers come and go, staying but a fraction of the time Mia has devoted to the establishment. They all mean well, but none have the ability and force of personality to remain unbent between the hammer and anvil that are the children and the often questionable characters looking to recruit anonymous talent. But Mia stays stubbornly staunch, the sole constant of not just the establishment, but the lives of her many charges. Her blend of patience and insight into the character of individuals earns her the respect of even the most unsavory characters to pass through the doors. While others try to sway the children towards one path or another, Mia cares not as long as her children attain success on a path of their choosing.
Role: Support
Passive: Patience Patience: Mia’s abilities permanent increase in strength upon meeting certain conditions on each cast.
Q: Insulate/Retaliate Cooldown: 6 s. Range: 700/700 Cost: Insulate- 55/60/65/70/75 mana+1 charge of Insight. Retaliate- 20 mana Passive: Mia gains or loses a charge of Insight every 16/15.25/14.5/13.75/13 s (this value is not affected by CDR) reaching equilibrium at 2. Mia gains additional charges by hitting enemies with Wit. Each cast of Insulate consumes a charge of Insight. Insulate: Mia shields an ally for 60/85/110/135/160 + 35%AP lasting for 5 s. After 3 s, Mia can reactivate the ability to cast Retaliate (this delay is affected by CDR). Retaliate: Mia consumes what remains of the shield, casting a slow, piercing, line skill shot from the shield target snaring all enemies it passes through based on the percentage health of shield consumed for .1-1.5/1.75/2/2.25/2.5 s Patience: If the shield is broken by enemy champion damage, shield strength permanently increases by 1+.25%AP Thoughts: I'm worried this ability is a little overloaded. There's a lot going on mechanically, and it has the potential to be quite powerful. I'm hoping the comparatively short range, lack of damage, delay, and slow scaling gives it some semblance of balance
W: Wit Cooldown: 12 s Range: 600/30 degrees Cost: 55/65/75/85/95 mana Wit: After a .75 s delay, Mia fires a cone dealing 90/130/170/210/250 + 60%AP damage to all enemies hit. Each enemy hit grants Mia a charge of Insight. Patience: Angle is increased by 2 degrees each time Wit hits a champion (maximum 2 degrees per use). Thoughts: This forces Mia to engage with the enemy if she wants to maximize her usefulness, as she gets more charges shields if she hits enemies. It is also Mia's only damaging ability.
E: Guidance Cooldown: 18/17/16/15/14 s Range: 700-500x250 Cost: 70 mana Guidance: Mia outlines a path (aims like Viktor’s laser). After a 1.25 s delay, the path is illuminated. Allies on the path at illumination receive a 70/80/95/100/110 + 30% AP movespeed boost for 1.5 s. The path remains illuminated for an additional 2 s. Allies who step onto the path after illumination gain a half strength movespeed boost. Enemies on the path after illumination cannot see beyond it (nearsight). Patience: Path illumination's duration is increased by .05 s for each champion on the path at illumination. Thoughts: The nearsight may push this ability into the realm of overpowered, but I wanted it to have some sort of interaction for hitting enemies and a slow seemed a bit banal.
R: Tough Love Cooldown: 120/100/80 s Range: 600 Cost: 100 mana Tough Love: Mia reduces the armor and magic resist of all enemies in range by 15/20/25% for 5 s. She gains 20% of all resistances reduced. Patience: Each time an enemy dies while affected by Tough Love, Mia’s percentage resistance gained increases by .5 Thoughts: I wanted to give Mia a reason (and the ability) to briefly go toe-to-toe with the front line. This, along with her W may encourage her to build full-tank, which I'm not sure I like, but I'm hoping her utility will dissuade it.
I hope you've found something thought provoking in this kit. Please leave some feedback if you'd like to help me polish it. Thank you for taking the time to read my ideas.
are best friends now. Instant kills . There is no need to upgrade it to level 5.
. Rest is ultimate revival.
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