[Ability Concept] Anti-Mobility spell idea
Quick heads-up: I doubt this is balanced, so keep that in mind. The point of this is the general concept; specific modifications can come later.
#Anti-Mobility
The basic idea is to have an ability (probably a basic ability, but with a long cooldown, similar to Wind Wall) on a future champion that disables enemy dash and blink abilities within a target zone for a period of time. Normal movement would be unaffected, leveling the playing field when the caster is having problems with enemy champions darting around all over the place.
##Additional information
Approximate cast range/area size: Similar to Trundle's Frozen Kingdom; decent cast range, radius of the area of effect is large enough to encompass the caster in every case. I'm thinking the size should be somewhat smaller than Trundle's area, but it's close enough to get the idea across.
Rules:
- Enemy champions cannot use a blink or dash while inside the affected area.
- Enemy champions cannot use a blink or dash to enter the affected area.
- If the ability is a dash, it is stopped at the edge of the area.
- If the ability is a blink, the spell-cast is not allowed. The ability will not be cast or put on cooldown if the start- or end-point is within the affected area.
- Summoner Spell Teleport is allowed, but Flash is not.
That's about it for the rules. But there are a number of exceptions:
- Dash or blink abilities that involve a period of untargetability or CC Immunity are completely unaffected. Yes, this means Fizz can still use his Troll Pole =P
- Ultimate abilities with a base (Rank 1) cooldown of greater than 40 seconds are unaffected.
- It's faster to say it this way than to go without it and list all of the exceptions. Basically it means Twisted Fate and Pantheon aren't completely screwed out of their ults, but Akali can't still spam her ult in this zone.
- Ally-assisted movement is unaffected.
- Thresh's lantern and Bard's tunnel work. Kalista's ult, too, but that one is covered by a previous exemption.
- Riven's Q and E still do normal damage and shield, just without the movement.
- It seems unfair to deprive Riven of her entire kit for the whole duration of this ability.
Thoughts? Feedback or additional ideas are appreciated.