Two New Bot Difficulty Levels

Elite4Runner·6/9/2016, 9:46:29 PM·4 votes·402 views

So, pretty clear direction, based on the title. There should be two new levels of A.I. beyond the Intermediate level.

There are tons of things that I feel that bot games are missing. I would like to see some of these things in the next level beyond Intermediate (lets call it Expert) and most, if not all of them in the last (Master)

  • FULL CHAMPION POOL
  • Masteries
  • Expert level 18, up to capstone
  • Master level 30
  • Runes
  • Builds
  • Intelligent / adaptive builds. I've literally seen bots with 3 Zeals at the same time, ... need I say more.
  • If none of the players are dealing magic damage, why are the bots building magic resist?
  • Jungling
  • Objective control
  • Red, Blue, Herald, Dragon, Baron
  • Wards
  • So I have seen stats for bot games that say that they place wards, and I have seen instances where they do, but I would really like to see better ward placement that makes sense.
  • Mechanics
  • Intermediate did a pretty good job of scaling up the mechanics when it comes to things like dodging skill shots, and map awareness. I would like to see better use of ability combos, applying more poke before engagement, better positioning ... to slightly elaborate further, I think bots should hold off engagements until certain abilities have been used, such as escapes as an example.
  • and I want to add that there will need to be included a relevant margin of error.
  • Farming
  • Just step up the efficiency a bit.
  • Team composition
  • I'd like to see bot champion selection with a purpose, and A.I. that adjust play according to this team composition.

I'm sure there are others that I have thought of, and will think of, but I ma going to end it here. Please feel free to add to my list and/or give me your opinions.

I also completely understand that incorporating all of these things to perfection will be virtually impossible, but I would really like to see a good attempt at these.

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