Two New Bot Difficulty Levels
So, pretty clear direction, based on the title. There should be two new levels of A.I. beyond the Intermediate level.
There are tons of things that I feel that bot games are missing. I would like to see some of these things in the next level beyond Intermediate (lets call it Expert) and most, if not all of them in the last (Master)
- FULL CHAMPION POOL
- Masteries
- Expert level 18, up to capstone
- Master level 30
- Runes
- Builds
- Intelligent / adaptive builds. I've literally seen bots with 3 Zeals at the same time, ... need I say more.
- If none of the players are dealing magic damage, why are the bots building magic resist?
- Jungling
- Objective control
- Red, Blue, Herald, Dragon, Baron
- Wards
- So I have seen stats for bot games that say that they place wards, and I have seen instances where they do, but I would really like to see better ward placement that makes sense.
- Mechanics
- Intermediate did a pretty good job of scaling up the mechanics when it comes to things like dodging skill shots, and map awareness. I would like to see better use of ability combos, applying more poke before engagement, better positioning ... to slightly elaborate further, I think bots should hold off engagements until certain abilities have been used, such as escapes as an example.
- and I want to add that there will need to be included a relevant margin of error.
- Farming
- Just step up the efficiency a bit.
- Team composition
- I'd like to see bot champion selection with a purpose, and A.I. that adjust play according to this team composition.
I'm sure there are others that I have thought of, and will think of, but I ma going to end it here. Please feel free to add to my list and/or give me your opinions.
I also completely understand that incorporating all of these things to perfection will be virtually impossible, but I would really like to see a good attempt at these.