Mitin, the Minion Commander
I was thinking about a champion that could influence minion waves for strategical advantages. It would be the first champion that could influence the movements and attack patterns of minions.
Mitin means rally in Spanish
Mitin, the Minion Commander
Passive: Targeted Attack- Targets applied with a Target Mark will be targeted by surrounding minions. (maybe jungle monsters as well). Targeting caster minions do magic damage instead of attack damage. Unified Strength - Targeting minions gain () attack damage and () magic damage. (scales with champion stats) If a minion kills its target, Mitin consumes the mark and receives the gold for the kill.
Q: Heed The Call- Target minion is called to your side and becomes empowered. Casting Heed the Call again will have different effects depending on the minion at your side. Brawler - Is thrown a short distance and punches the first target struck. Caster - Fires a piercing long range laser. Canon - Arcs a cannonball into target area dealing damage in small AOE. Super minion - Launched a medium distance knocking all targets it comes into contact with airborne. (from Hay5eed, in a different post http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QiIgyq7N-super-super-minion)
W: Enemy Recruitment - Changes enemy minions into ally minions. (similar mechanic to Bard ultimate). (very long cooldown)
E: Active: Posthaste- Dash a short distance. If you dash through an enemy champion or minion, you may cast Stamp Hammer. Active: Stamp Hammer- Pummels target with a hammer dealing attack damage (not much damage) and stamps a Target Mark on them for (6/8/10) seconds.
R: Passive: Battle Cry- Targeting minions (20/40/60)% attack speed and (25/40/55)% movement speed. (includes minions targeting the Target Mark)
Active (Global): Rally the Soldiers! - Next wave of minions that spawn from the Nexus (all three lanes) attack selected target. If an attacking minion receives damage from an enemy minion or the target recalls to the enemy fountain, the minion will cease all targeted attacks (if minion is in jungle, it will return to the closest lane). If an attacking minion receives damage from an enemy champion or turret, the minions will then target that champion or turret.
Trade-offs
This is a lot in his kit, but it's a complex mechanic to control minions so his kit should follow suit. This kit allows for a lot of trade-offs that the user should be aware of.
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He can recruit enemy champions, but he does not get the gold he would get if he killed them, AND the enemy could get twice the gold they would normally get for a wave.
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His ultimate draws minions away from allied lanes, so those lanes will lose lane pressure. Another trade-off is that the lane with the minions has increased pressure, but the enemy laner has the potential to get 3x the gold they would normally get. However, if a lane is being frozen by an enemy under their turret, his ultimate can unfreeze it.
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His ultimate is strong, but it requires great timing as the minions will take long time to arrive at their target.
Laning
Essentially, his kit is designed to trade specific lane pressure at the expense of gold. I was thinking of him as a top-laner, as he can ult another lane and teleport in to attack with his minion wave when it arrives. He scales with both ap and ad, and health. He's weak against champions with heavy waveclear or a strong early-game, and he is vulnerable in the jungle/river. I'm guessing he would be very strong late-game, as minion base stats increase with time.