[Character Concept] Drex, Patron of The Dark (WIP)

Bloodwake189·11/15/2016, 5:05:59 PM·1 votes·553 views

Lore~ Drex was once human, or at least, was once entirely human. Not even he recalls what happened the day he disappeared, but that day both he and his best friend Nurman were wiped from existence without a trace.

However, Drex could recall where he had gone, quite clearly in his mind. The void. Though he calls it The Dark. The hellish place mutated his right hand into a pitch black abomination, it traveled far up his arm until it reached his neck, then spread to his other arm. He recalls hearing a voice, but nothing more.

When he woke up he was underground, around ruins. All fear had escaped him, Drex walked foreward until he reached the surface. The family farm he had been on as a boy was now gone, and replaced with a caved in shack with tattered fields.

Abilities~

The Darkness Rages (Passive)- Drex's Ability Cooldown is decreased and his Attack Damage and Speed are increased for every enemy champion dead.

(for instance if an enemy champion dies this triggers, stacking for each dead enemy champion. When the enemy is alive again the buff goes away.)

In addition, each time Drex kills a large monster, epic monster or champion, he regains a percent amount of his total health back.


Q 'Wound' (Active)- Drex lashes out at target enemy champion, monster or minion, inflicting a bleed for several seconds. If 'Wound' is upgraded completely it also adds a stack of Darkness, increasing Drex's damage against that target until Darkness wares off.


W 'Under Darkness' (Active)- Drex blinks toward a target location, becoming untargetable and invulnerable until he appears again. If he arrives on an enemy champion, minion or monster he roots them in place for a short period of time. If 'Under Darkness' is completely upgraded Drex is given a very short duration of immunity to movement impairing effects after he roots an enemy champion.


E 'Take Hold' (Active)

Drex reaches out with his abomination of a hand, darkness extending his range. If he takes hold of an enemy champion, minion or monster they receive a stack of bleed and a stack of Darkness. If 'Take Hold' is completely upgraded the target of Drex's ability also has their line of sight reduced.


R 'Darkness Rising' (Active/Passive)-

The abomination on Drex's arm passively grows to encompass his left arm in accordance with how many kills or kill assists he has. This ability is passively upgraded when he reaches a milestone of kills and or kill assists.

(Active) Drex becomes darkness and for a short period of time he becomes invulnerable to damage. During this time he can see the silhouettes of all enemies nearby. Drex's W is temporarily replaced with 'Nowhere to hide' which upon activation teleport's him behind a nearby enemy champion.

(Passive) In addition to the abomination growing on his body, a percent portion of his Attack Damage is passively done as True Damage. This increases for every milestone he achieves.

(I don't know anything about cool downs or what the damage of each ability should be at as he progresses. If someone could help me with it that would be appreciated.)

4 Comments

CrazyBear198711/16/2016, 5:21:58 AM3 votes

seems interesting, looking for more clarifications of his passive and abilities.

A bit bare bones, will wait for the detailed version.

CrazyBear198711/26/2016, 3:52:35 AM1 votes

The Darkness Rages(Passive): Whenever an enemy champion is killed, Drex gain's 1 stack of Darkness Rage per enemy champion dead.

In addition, each time Drex kills a large monster, epic monster or champion, he gains % of his Max HP.

MECHANIC - Darkness Rage: Stacks lasts as long as an enemy champion is still dead. Drex gains bonus %AD, % Movement speed and %Attack speed per stack.


Q 'Wound' (Active)- Drex empowers his next basic attack to inflict a BLEED onto a target for 3 seconds.

At Max rank: While under the effect of Darkness Rage, Drex deals increased damage towards target's effected by other DOT effects.


W 'Under Darkness' (Active)- Drex become invulnerable as he channels for 2 seconds to blink toward a target location, after 1.5 seconds he will appear at that location. Enemy units within the Blink location are rooted for 2 seconds.

At Max rank: While under the effect of Darkness Rage, Drex is immune to all forms of CC effects.


E 'Take Hold' (Active): Drex aims a shot at a target location, the first enemy hit receives a stack of bleed and a stack of Darkness?.

At Max rank: While under the effect of Darkness Rage, Target is also Blinded for 3 seconds.


is that correct?