Gray: The Shadow of the Freljord
Intro: Hey everyone. This is my idea for Gray, a Wyvern from the Freljord that hunts Ursine. She's a mage/assassin specializing in bursting from the shadows to deal a moderate amount of damage whilst setting up your allied laners to get the easy kill. As for visuals and character designs... I am envisioning something very similar to http://tor-fashion.com/rimefrost-whitefang/ but without the reins and armor etc. If enough people like the idea, I'll do a visual for it. But as it stands, I'll leave it at the concept and lore. Please leave feedback for nerfs/buffs changes I need etc. I hope you enjoy reading about Gray, the Shadow of the Freljord.
Edits: Changed Snowblind to flat damage instead of percent damage, increased slow by 5%, and increased single target cooldown.
** Gray: The Shadow of the Freljord**
Stats:
Health: 582-2095 Health Regen: 7.2-19.4 Armor: 32-71
Mana: 290-1143 Mana Regen: 7.5-15.9 Magic Resist: 27-52
Melee Range: 125 Attack Damage: 54-113 Attack Speed: .675 (+0% - + 45.0%)
Abilities:
Passive: Snowblind:
Every third strike on an enemy champion or minion deals an additional 40/60/80 (+50% ap), reduces their vision radius by 150/175/200, and slows them by 30/40/50% for 2/2.5/3 seconds. Cannot occur on the same target more than once every 8 seconds.
**Passive: Ferocity: ** Killing a large or epic monster heals Gray for 5% of her maximum health and grants 10/15/20 additional attack damage for 15 seconds. Stacks up to 2 times. This bonus damage does not apply to champions or lane minions, and is lost upon dealing or taking damage to or from a champion.
**Q: Frost Path: **Range: 950 Width: 220 Cost: 30 mana Cooldown: 25/24/22/21/19/18 (CD is doubled when cast in river).
Gray coats a moderate area in an ice path. While on the path, she may traverse impassable terrain and gains 10/15/20/25/30% movement and attack speed. If cast on the river, freezes the entire river, but Gray gains only half the bonus from it. Enemies slide whilst walking on the ice path. Path lasts 8 seconds. Upgrade bonus: deals 20/40/60/80/100/120 (+40% ap) true damage to champions and reduces their magic resist by 10% while on the path.
(Note: Sliding means that enemy champions must generate speed whilst moving in a direction, similar to how we walk on ice. It takes about .5 seconds to gain traction, meaning that when a champion stops moving, they go from 100% current movespeed to 0% movespeed in .5 seconds whilst sliding in the direction they were originally traveling. When they begin to move, they go from 0% to 100% movespeed in that same amount of time, simulating how humans and other things interact with ice. When a champion starts to turn on the ice, they take from .1 - .5 seconds to change direction, depending on how many degrees they're rotating. This ability does not proc any on hit effects when cast on the river, nor does the ice travel into the baron or dragon pit.)
**W: Ice Chunk: **Range: 1075 Width: 200 Cost: 65 Mana Cooldown: 14/13/12/11/10/9
Gray throws a chunk of ice at a target location dealing 50/80/110/140/170/200 (+60% ap) damage to all targets and increasing all damage done to one affected champion by 5/6/7/8/9/10% and slows all targets hit by 45% for 2 seconds. (Upgrade bonus: deals an additional 10/15/20/25/30 magic damage on hit and slows by 10% more).
(Note: Does not stack with other damage increase effects like Vladimir's ultimate)
**E: Tundra Leap: **Leap Range: 300 Cost: 20/30/40/50/60/70 (+5% of maximum mana) per second Cooldown: 20/19/18/17/16/15 second cooldown (cooldown starts on the effect ending).
Gray leaps forward a short distance, becoming invisible until she runs out of mana or re-toggles the ability. Her first damaging attack while invisible snares the target for 1.25 seconds and deals an additional 20/40/60/80/100/120 (+30% ap) magic damage and breaks invisibility. While invisible, Gray loses 50/47/44/41/38/35% of her mana regen. (Upgrade bonus: initial attack lowers target tenacity by 20% for 3 seconds). Players within a short distance (250) can detect Gray.
**R: Snowfall/Avalanche: **Range (range from Gray to wall/avalanche distance traveled): 150/675 Width (on wall/projectile): 575/575 Cost (Snowfall/Avalanche): 50/75 Mana Cooldown (Snowfall/avalanche): 30-28-26 / 80-75-70
**Passive: **when Gray upgrades this skill, she may choose to upgrade a different skill which grants it unique bonuses. This also instantly increases the current and maximum level of the skill by 1. Each ability may only be upgraded once; Snowfall/Avalanche cannot be upgraded.
(Example: A skill is at rank 4, when it is upgraded, it gains bonuses, then instantly ranks up to level 5, and the maximum rank of the skill becomes 6.)
** Active: Snowfall/Avalanche: ** Snowfall: Gray chooses a portion of a wall, covering it with snow and preparing it for an avalanche. Max of three walls may be covered at a time. Snowfall lasts 240 seconds. When Gray creates more than three Snowfalls, the oldest one disappears to be replaced by the current one.
Avalanche: Gray activates this ability on a Snowfall causing a wave of snow to fall down from it for 3.0/3.5/4.0 seconds. This avalanche deals 35/55/75 damage per second to any enemies caught in it, slows targets by 60/65/70% and pushes them in the direction the snow is falling at a rate of 75 units per second.
(Note: Just visualize a certain portion of immovable terrain that launches a
ult but with less hard cc and more positional advantage similar to
barrels.)
Lore:
Hunters and trappers in the Freljord have long whispered tales in firelit taverns about the mysterious frozen shadow hunter. A beast that strikes faster than a man can see, and takes arctic beasts without so much as a whisper. This “thing” has been given only one name: "Gray" whispered in reverent fear; a name that represents the mere shadow few men have ever lived long enough to see.
“I’ve noticed a shadow slipping through the blinding snow behind me. I glance behind every few minutes and see but a shimmer out of the corner of my eye. My vision was dark and brooding; I see only darkness and fear ahead. But the journey must be made. I must return to Ursine village to tell of my visions, but the shadow pursues me; ever out of reach of my eyes and my mind except for the telltale grey shimmer.
Is this the monster Gelid foretold? Am I yet too late?
No. I am ursine, I falter neither under blinding snow nor flashing claw.
Already the beast has taken three of our Thunderclaws, yet the Triumvirate stands idly by. The Ursine… a once proud species grown tired and weak in the face our leaders.
I must confront the beast tonight; under the light of Frolmoon, I am yet miles from our village, and the beast must strike soon if it wishes to keep me from my goal. I pause at the edge of a ridge to catch my breath.
I hear it suddenly as the sound of a war drum, I look up, the ridge has been covered with many feet of ice and snow in the matter of seconds. There! A grey shadow streaks across the top as the ice begins to fall around me like so many strikes of a blade…
I fall to all fours digging my claws into the soft snow, I run with the might of my ancestors after the streak, snow and ice cascading around me. My heart burns with anger at this creature who taunts me so. Suddenly I stop… The snow has thickened and my bearings are gone… From the swirling depths in front of me… a creature like none I have seen before emerges. It bears a wicked smile and roars its wailing keen, instantly freezing the air around me. Lightning erupts from my claws… Let the storm follow in my wake…” – From Volibear’s, “Prophecy of Gelid”