Some expansions for the Inspiration tree
So, after my attempt on "improving" the sorcery tree (probably a couple of months ago by this point) I wanted to share my thoughts on additional and redistributed runes for the Inspiration tree. The goal was, again, to put 4 runes into every slot, including the Keystones. I attempted to give every slot a distinct purpose again, for example free consumables in the second slot. Here and there I'm gonna say something about my decisions.
Well, then without further ado, here they are.
Keystone-Rune:
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Super-Supporters (this name is a placeholder, I'm really not satisfid with it): You are granted an additional item slot for single-use consumables only (vision wards, pots, elixiers) and support items gain additional effects.
- Relic Shield-line: Ranged champions can now trigger the execution effect and executing a minion this way additionally grants a shield for 50%/75%/100% the heals value for as long as it isn't destroyed. These shields dont stack with themselves.
- Spellthief's Edge-line: Triggering its additional magic damage slows enemies by 10% for 1.5 seconds and deals an additional 5/10/15 magic damage. Also killing minions or monsters does no longer pause Tribute generation.
- Ancient Coin-line: Coins can be picked up from 100 units farther away and grant 10% bonus movement speed that falls of over 2 seconds. Furthermore picking up coins grants you a shield that absorbs 50/80/110 damage for 3 seconds.
- People call for an extra item slot for consumables for ages now and I think this could be a solution. This way pink wards can be carried even at full build. Furthermore I felt that giving just an extra slot isn't enough for a Keystone while it's also too much for a minor rune. So I wanted to give the Keystone more purpose by strengthening support items, since supports would be the primary champions to take this Keystone. And I really wanted to take some pressure off of Relic Shield Threshs. Guys, I feel your pain, I was a Thresh main for, like, 2 years and still play him when RNJesus decides to put me into the support role.
Minor Runes:
Slot 1 (manipulate the shop or get free items):
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League Express: After 6 minutes into the game you are granted 3 stacks of "Pocket Rift". Each stack allows you to buy ONE item from the shop from anywhere on the map as long as you have been out of combat with champions or monsters for at least 3 seconds.
- This can come in handy for "immortal junglers" aka junglers which can permanently stay in their jungle from the beginning for as long as they aren't invaded (like Zac for example). This way they dont even need to recall to remain in their jungle. I fell like supporters can also profit from this by upgrading their support item before their first return or champs that want to buy "Tear of the Goddess" but maybe that's just me. And btw I intend this rune to also work for consumables like a fully filled corrupting potion.
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Future's Market: Moved from Slot 2 to Slot 1; functionality unchanged
- Just check the "purpose" I gave this slot.
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Magical Footwear: Unchanged
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Perfect Timing: Unchanged
Slot 2 (free consumables):
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Minor Minion Barrier: You start the game with 4 "Minor Minion Barriers". Upon activation a small protective field is created around you which grants every allied champion and tower inside it immunity against lane minion damage for 8 seconds.
- These are for when you face an opponent that predictably pushes very hard and you cant push back. This should give you some more time before you lose your tower and make it more difficult for them to cash in on the turret platings. It's also usefull for freezing your lane against pushers in a place unbeneficial for them without taking a beating from his minions.
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Mandrake Ward: You start the game with 5 Mandrake Wards. These wards are invisible but don't grant vision either. Instead they send out a warning ping when an enemy champion approaches them. Only one Mandrake Ward can be placed at once by one champion and they expire 3 seconds after they send out their ping. They can be placed after 4 minutes into the game.
- Remember when Riot wanted to add these little fellas? I dont know why they didn't but I would love to see them as an effective way of dealing with invisible junglers. Limiting them to just 5 per game should also prevent them to be OP against them in the long run.
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Minion Dematerializer: Unchanged
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Biscuit Delivery: Unchanged
Slot 3 (Extended effects & enhanced mobility):
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Cosmic Insight: Removed
- This just feels sorta "uninspired" (see what I did there? :P) and seemed like Riot just wanted to think of a 9th rune for this tree, so I retired it
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Cosmic Protector: Shields onto yourself or allied Champions remain 33% longer and grant 10 (+2% bonus health) armor and magic resist while active.
- With the current high damage meta I feel like shields should grant some more protection and the Inspiration tree seemed fitting enough.
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Hextech Flashtraption: Moved from Slot 1 to Slot 3; functionality unchanged
- Just check the "purpose" I gave this slot.
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Approach Velocity: Unchanged
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Time Warp Tonic: Unchanged
Okay, that's it from me. Feel free to leave contructive critique in the comments.