Mini-Rework CONCEPT for Lux's Ability Kit
I like playing as Lux, cool champion, feels satisfying, but there are definitely unhealthy gameplay patterns in her kit and that is what I want to address while helping her out in some areas at the same time. So a change to Lux for the better for both the user and opponent, but one that keeps her general gameplay around.
Remember that if you dislike something then downvoting does absolutely nothing for me and I need you to talk in a calm and reasonable matter while sharing your thoughts in a non-emotional state. Give feedback and suggestions on how to improve the post for the future, that is all.
Attack Range: 550 units Attack Speed: 0.645 +2% per level Movement: 335 units per second
Prismatic Barrier (Passive): Range: 700 units Lux's basic attacks against an enemy champion or epic monster grants her 1 charge of Prismatic Barrier, up to a maximum of 3 charges at a time.
Lux's spell casts will consume 1 charge of Prismatic Barrier per cast to shield herself and nearby allied champions for 20 - 60 (+30%AP) shield for 3 seconds, stacking up to 3 times.
Light Binding (Q): Cooldown: 14/13/12/11/10 seconds; Cost: 50/55/60/65/70 mana; Range: 1200 units Lux releases a sphere of light in the target direction, dealing 60/90/120/150/180(+50%AP) magic damage and immobilizing the first two enemies struck for 2 seconds.
Illumination (W): Cooldown: 8/7/6/5/4 seconds; Cost: 40/45/50/55/60 mana; Range: 1400 units Passive: Illumination can be cast when nearby enemies are movement impaired.
Active: Lux applies Illumination to all nearby movement impaired enemies for 6 seconds, revealing them and causing Lux's other abilities or basic attacks to detonate Illumination on that target to deal 60/90/120/150/180(+50%AP) bonus magic damage. Lux gains 20/25/30/35/40% bonus attack speed for 4 seconds upon activating Illumination.
Final Spark will apply Illumination to struck enemies.
Lucent Singularity (E): Cooldown: 8 seconds; Cost: 50/70/90/110/130 mana; Range: 1000 / 350 units Lux sends an anomaly of twisted light to the target location for up to 3 seconds, slowing enemies within the area down by 25/30/35/40/45% and becoming more powerful as it remains in play.
After 3 seconds or upon casting Lucent Singularity again, the twisted light will detonate and deal 20/35/50/65/80(+30%AP) to 60/105/150/195/240(+90%AP) magic damage based on how long it charged for. Maximum damage occurs after 2 seconds.
Final Spark (R): Cooldown: 80/65/50 seconds; Cost: 100 mana; Range: 3350 units After gathering energy for 1 second, Lux fires a giant laser in the target direction, dealing 150/225/300(+120%AP) magic damage to struck enemies.
If Lux gains a kill or assist within 2 seconds of Final Spark damage a target then 30/40/50% of the cooldown is refunded.