Potential Shyvana Rework, (Let's be honest Shyv mains, we all know she needs one)
Ok so I would first like to say Shyv is by far my best and most played champion, and I've mained her for the last two years. Moving beyond that, I am painfully aware that her kit is fairly unhealthy, and is a niche pick. (Also she's been mentioned as a candidate for rework by riot several times, and if they are going to rework her, they should take suggestions from all us Shyv mains). Moving beyond that, let's actually get into the rework. (Some of these ideas are borrowed from other Shyv rework posts, so credit to those who also want Riot to hear their concerns for their favorite champ).
Passive: Swift with Foot and Claw Shyvana gains an additional (0.4-0.7)% attack speed for every one bonus move speed she has. In addition, every time she strikes an enemy, she gains 30 movespeed that decays over the course of 1 second. This effect cannot stack.
Q Ability: Dragon Strike Cooldown: 9/8/7/6/5 seconds On activation, Shyvana's next basic attack is charged with fire, dealing an additional (35/80/125/170/215) + (0.35/0.4/0.45/0.5/0.55 of total ad) as physical damage, and burning the enemy for (25/60/95/130/165) plus (0.8 bonus ad) + (0.3 ap) over the course of one second as magic damage. Shyvana's next two auto attacks also gain an additional 60% attack speed. Shyvana's auto attacks also reduce the cooldown of this move by 1 second each, by up to half of the moves cooldown. (So, maximum reduction of 4.5/4/3.5/3/2.5 seconds). On hit effects are also 1.5 times as effective on this attack.
W Ability: Fiery Chase Cooldown: 12 seconds On activation, Shyvana surrounds herself in a shroud of fire, which deals (20/32/45/57/70) + (0.2 total ad) + (0.1 ap) per second. The chase last for 3 seconds, extended by one second every hit up to 7 seconds. Additionally, when Shyvana basic attacks a unit, a surge goes through the ring of fire, dealing (5/8/11.25/14.25/17.5) + (0.05 bonus ad) + (0.025 ap), dealing damage to all enemies in the ring. This effect counts as an on hit effect, and monsters take an additional 20% damage from the damage per second as well as the damage per hit. Shyvana gains a flat 40% movespeed bonus while fiery chase is active, and the on hit movespeed from swift with foot and claw is doubled.
E Ability: Flame Breath Cooldown: 12/11/10/9/8 seconds Upon activation, Shyvana shoots a fireball in a line, dealing (60/100/140/180/220) + (0.6 ap) to all enemies hit, and marking them with exposed weakness. Enemies marked with exposed weakness take 2.5% of their max health as magic damage per hit from shyvana.
R Ability: Dragon's Descent Cost: 5 fury per second, requires 100 fury to activate.
Shyvana passively gains 10/15/20 armor and magic resistance. While in Dragon form, these bonuses are increased to 25/37.5/50.
Shyvana passively generates fury at a rate of 1/1.5/2 fury per second. Auto attacks also generate 2 fury, both in human and dragon form.
Upon activation, Shyvana releases her true form, transforming into a dragon whilst flying through the air. Enemies hit by her ult are knocked back and take (175/300/425) + (0.7 ap) as magic damage. Whilst in Dragon form, Shyvana's basic attack range is increased to 175 from 125. She also receives 40/50/60% movespeed that decays over the course of one second to 20/25/30% movespeed. Shyvana also gains 50% tenacity (does not stack with other forms of tenacity), and her moves gain a bonus effect.
Q Ability: Dragon Strike Dragon Strike now hits all enemies of front of shyvana in a large cone, igniting them all. In addition, if fiery chase is active, all enemies in the ring take the additional damage, and are hit by on hit effects, but are not ignited.
W Ability: Fiery Chase Fiery Chase leaves behind a trail the burns all enemies for the same amount of damage the her w does per second. The trail lasts for 3 seconds before dissipating.
E Ability: Flame Breath Flame breath engulfs all enemies in a cone in front of shyvana, dealing damage and marking them with Exposed Weakness. Enemies hit by dragon strike while marked by Exposed Weakness take 5% of their max health as magic damage.
So obviously her w is almost the same, the e is the same, and the ult only experienced small tweaks. I still think this is a good change for shyvana, and would make her more well rounded and fun, while keeping her core gameplay of a fast, damage based bruiser in tact.