Disabling of Skins

soadreggsschbiel·8/4/2019, 4:43:08 PM·2 votes·1,207 views

There are common known issues with the visability of some skins, that can be really frustrating, when you face a champ with a skin and you firstly can't really recognize, what spells they use, or at least it requires a way longer time than with the default skin.

Thus i would propose an implementation of an opportunity to disable skins in the settings. This could be done by means of either a simple option "Disable all ingame skins" or by two options "Disable allied ingame skins" and "Disable enemy ingame skins". Instead of the skins just the regular default skin would be displayed. This won't have a negavtie side neither for players (each player can select the option individually) nor for riot games, since from a technical point of view this should be pretty easy to implement and, becasue no player would be negative influenced, from financial aspects nothing should change. A member of the riot game support ,I wrote to, mentioned this could also have a positive effect for players with bad PCs, but I can't judge this.

Thus I think this is an idea everybody would profit from, therefore upvote it, so it hopefully will be implemented.

Have a nice week, soadreggsschbiel

1 Comments

Itirpon8/5/2019, 4:41:36 PM1 votes

That makes sense from a competitive standpoint (wherein certain skins are disallowed, iirc), but,

  1. People won't enjoy skins as much if their enemies won't see them. The point of buying something fancy is as much to show it off as to see it oneself. Vanity sells.
  2. Some skins have slight differences in animation timing making them advantageous. Those animation differences would be an obvious glitch if the skin's timing was used with default animations.
  3. It's another layer of options combinations that must be worked through when debugging. Any time a bug report comes in regarding skins, they have to test it with Skins on, Skins off, mixed and matched, etc.

I've lost lives to mistaken identity on too-similar skins like certain Dark Stars and Projects, but given all the horrible ways that certain champs are allowed huge advantages over others, I personally consider it a drop in the bucket and a reminder that if I didn't correctly recognize whom I was about to engage, I hadn't been observant enough to justify engaging when I could've instead warded, farmed, or asked my allies to group.