Urgot rework concept
Passive: Heavy Hits - Each auto attack with [cannon] or Shrapnel hit on an enemy champion reduces their armor by 9/12/15 % stacking 4 times Q: Shrapnel - Fires a long range missile exploding on impact doing AOE physical damage [Has a minimum range] W: Ring of Fire - Urgot Roots himself taking decreased damage and spews out fire that deals true damage [very short range] The fire then releases toxic smoke that burns enemies for max % magic damage and slows them [Medium Range] E: Over Loaded Artillery - [Toggle] Urgot has 2 attacks options 1) Machine gun ~ can attack without stopping movement has increased AS 2) Cannon ~ Slows movement speed and gains increased range but looses massive AS. Attacks deal 125/140/165/180/195 aoe damage (1/2 to towers) R: Unstoppable Machine - Urgot goes into over drive state and [if in cannon] fires a massive near global missile damaging enemies and knowing them aside. [if in machine gun] unleashes swam of bullets in every directing shredding armor or enemies and dealing massive damage
Idea: A literal tank that wrecks havoc at a far and causes chaos at close range