[Champion Concept] Hung The Bounty Hunter

Oneshøt·3/27/2018, 5:45:35 AM·2 votes·912 views

This is my first champion concept but please give me your best feedback, I'd like to honestly improve my concept.

Champion Type: Assassin

Name: Hung

Backstory: Hung was born in a remote village in Bilgewater, as a child his family were forced to give in to the demands of Officials. Eventually the Officials wanted to take away his mother and older sister for no explicit reason. His father refusing to let go the Officials burned down their home as Hung was saved by his older sister. His sister ran back into the fire to save their parents but she too is consumed by the flames. Hung then joins a group of Bilgewater pirates becoming an infamous bounty hunter. Later during his expeditions he was nearly shot to death in a forest by an unknown assailant(Jhin). Left there to bleed out, he blacked out. But he was miraculously saved by Ahri, who he owes a great deal for saving his life.(WIP)

Passive: Bounty

Hung marks enemy champions by using his abilities dealing 10% additional physical damage for 3 seconds on his auto attacks. If enemy champion is slain with Bounty, Hung gains bonus 90 gold.

Q: Arc Slash Cooldown: 8/7/6/5/4 Damage: 40/60/85/95/200(+60% Bonus AD) Hung slashes his blade in an arc dealing 40 (+60% physical damage) physical damage. If arc slash kills a unit or enemy champion; cooldown is halved and 30 mana is restored.

W: Vital-Strike Cooldown: 15/13/10/8/6 Damage:10/15/18/20/25(+60% Bonus Physical Damage) Hung stabs his blade forward striking an opponent's vital areas multiple times dealing 10(+60% Bonus Physical Damage) physical damage. If enemy is slowed Vital-Strike causes enemy to bleed.

Bleed slowly drains away 8 health from enemy champions health for 2 sec.

E: Up and Over Cooldown: 10/8/6/4/2

Hung flips over units or enemy champions. Enemy champions that have been flipped over are slowed 15% for 2 seconds. While Hung is flipping he dodges all projectiles.

R: Executing Slash Cooldown: 120/90/60 Damage: 200/300/400(AD) Range: 1400 Hung dashes forward in a straight line with his blade dealing 200 (+30% bonus physical damage) physical damage to any enemies within his range.

Build: I’d honestly build him with crit to maximize his passive’s strength.

Runes: Probably Conqueuer from precision, triumph, alacrity, and coup de grace. For secondary runes I'd probably take bone plating and second wind.

Combo Order Pre 6: E, W, AA, Q

Combo Order Post 6: E, W, AA, Q, R

Edit: I’ve tweaked numbers and changed his W and I've explained his ult better. His lore is still a WIP that I'm working on separately and I've added build, runes, and the probably the most effective combo order. Please continue to give me feedback so I can better improve my concept. Also Hung is a placeholder name for now due to very useful feedback.

15 Comments

Hammermancer3/27/2018, 5:52:35 AM4 votes

sounds like he could make some... big dick plays

You Disgust Me3/27/2018, 10:17:34 AM2 votes

Hey DragonBoy66256 , I'll critique your Champion design.

Firstly, I recommend re-exploring your lore. Right now, Hung's backstory is pretty subpar. All that it explains is that Hung is constantly in a state of unfortunate circumstance and is always saved by other people. It details nothing about his motivations or his character. The backstory mentions he affiliates with a group of Bilgewater pirates and later becomes an infamous bounty hunter, but it's just glossed over. Flesh out this story more. What significant acts did he do during his time with the pirates or as a bounty hunter? How do the Bilgewater pirates affect the character? This information is important as it adds depth to his character. Lore is an important factor in character design as it significantly shapes how your character plays. For example, is your character reckless and rushes into battle? You got Garen. Is your character a unnecessarily-flashy brute narcissist? You got Draven. I hope you are getting what I'm trying to say.

Secondly, you state that this champion is an assassin. What kind of assassin exactly? Does this champion deal primarily magic or physical damage? How does this champion fight?

Thirdly, I'll examine Hung's kit. ###Passive: How does he apply this mark? Is it applied via spells or attacks or both? Is it just his E? Does Bounty need to kill the target or does Bounty just need to be applied to the target to get the gold? The wording isn't very clear.

###Q: Why are there 3 levels on this skill when there should be 5? How large is the hitbox for this skill? This skill's base cooldown is way too high for this type of skill. I suggest lowering it significantly. Also, considering its waveclear potential, I suggest minimizing the cooldown refresh to 50% instead of 100% for balance reasons.

###W: Is this single target or multi-target? By itself, this ability is pretty bland. Try explore more options with this ability.

###E: When I first read the skill name, I thought he was going to be able to parkour over enemy champions while applying some kind of debuff. I'm kinda disappointed. :( Anyway... Flipping enemies over seems kind of out of place for an assassin. Usually champions that can do this are visually bulky ones that are tanky enough to get in range to do so (Urgot, Singed, Volibear). I wouldn't consider a squishy assassin to do this kind of thing.

###R: Is this skill single target or multi-target? What's its range? Does it need to be true damage? Just by itself, dashing forward dealing true damage is kind of... unoriginal. And, considering that this is his only mobility spell, you'd probably use this spell first to get to your enemies, which won't exactly kill them or be their "final strike." So, what else could it do? Additionally, his other abilities don't mesh well with this one. He doesn't have a grouping mechanic to make this skill work optimally for damage output. Consider putting one in somewhere.


###Synopsis: To me, this champion doesn't really have the qualities of an assassin. He doesn't have the skill-based outplay potential that most assassins possess nor does he have the mobility. His damage is mediocre at best due to being gated by low base damage and high cooldowns for his basic abilities. Also, when analyzing his bounty hunter theme in relation to his kit, it doesn't seem to fully explore the possibility of his design thematic. Try work with this more; I'm sure you can find more interesting ways to portray this.

Etzel Garr3/27/2018, 6:03:20 AM1 votes

"Hello everyone, I'm Hung. Hung Likähoors." ( ͡° ͜ʖ ͡°) [sg-miss-fortune]

Edit: Sounds good, but may I ask, why that name?

nelogis3/27/2018, 7:25:01 AM1 votes

Sooo first of all how exactly does he mark stuff with his Passive?

Secondly why are the base spell cooldowns going down by 3 steps? Normally it's 5 like: 16/14/12/10/8 seconds, because you can put 5 points into the spell. The ult just needs 3 yes.

Another thing I noticed is that his base damage is very low but his ratios are high, this may be ok if he would be even in the game but this leads to a situation where he would be absurdly unstoppable when ahead and beyond useless when behind.

I think upping his base damage and reducing the ratios might be a good idea.

Next thing is that this guy is an hybrid Assassin, a cool concept but uhh... there aren't any hybrid assassin items in the game outside of Gunblade.

Akali is an hybrid assassin too but after Gunblade she just goes pure AP Mordekaiser just goes pure AP too

This guy HAS to go hybrid because otherwise half his kit doesn't scale at all, so that could be a problem.

Lastly, why would you pick this guy over let's say... Fizz His kit is very similar to Fizz thats why I'm asking.

Oneshøt3/27/2018, 6:07:09 PM1 votes

I honestly think I need to tone down his ratios even more cause now he's got decent cooldowns so I think his main issue when I do come up with base stats will just be mana. So at the moment I have no mana cost shown until I can come up with base stats.