Jungle Champion Expansion Concepts Mega Pack

SSmotzer·2/14/2020, 1:27:35 PM·9 votes·6,209 views

#AatroxAatrox

E - Umbral Dash - Passive: Aatrox heals for a percentage of the non-periodic damage he deals against champions and large monsters.

#AhriAhri

Passive - Vastayan Grace: Whenever Ahri lands 2 ability hits against a champion or large monster within 1.5 seconds, she gains bonus movement speed for 3 seconds.

E - Charm: Ahri blows a kiss in the target direction that deals magic damage to the first enemy hit, interrupting in-progress dashes, charming and slowing them. An enemy hit by Charm is vulnerable for 3 seconds, taking 20% bonus damage from Ahri's abilities, increased to 100% when charming large monsters.

#AkaliAkali

Passive - Assassin's Mark: Akali's ability damage against enemy champions _and large monsters_ creates a ring around them for 4 seconds and grants her bonus movement speed for 2 seconds while moving away from them...

#AlistarAlistar

E - Trample: Alistar becomes ghosted and tramples the ground around him for 5 seconds, dealing magic damage to all nearby enemies and gaining a Trample stack every time the ability damages at least one enemy champion or large monster. At 5 Trample stacks, Alistar empowers his next basic attack within 6 seconds to deal bonus magic damage and stun his target for 1 second, _doubling the damage and duration against monsters_.

#AnnieAnnie

E - Molten Shield: ...Enemies who deal basic attack damage on Annie or Tibbers during this time are dealt magic damage, increased by 100% against large monsters.

#AsheAshe

W - Volley: Ashe fires 9 arrows in a cone in the target direction, each dealing physical damage to the first enemy struck, and applying Critical Slow to enemy champions and large monsters.

E - Hawkshot: Ashe sends a hawk spirit toward the target location, exposing the area along its path for 2 seconds and in a large radius at its destination for 5 seconds. _Large monsters revealed take 100% bonus damage from Ashe's basic attacks._

#AzirAzir

E - Shifting Sands: Azir shields himself for 1.5 seconds and dashes to the target Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, or large monster, he stops moving and gains a charge of Arise!.

CaitlynCaitlyn

W - Yordle Snap Trap: ... The next enemy champion, or large monster, that springs the trap is rooted for 1.5 seconds, revealed for 3 seconds, takes additional damage from Headshot, and becomes immune to Yordle Snap Traps for 2 seconds.

#CamilleCamille

Passive - Adaptive Defenses: ** Periodically, Camille's next basic attack against enemy champions, _and large monsters**_, is enhanced to shield her for 20% of her maximum health for 2 seconds...

W - Tactical Sweep: ... Enemies hit by the outer half of the cone take bonus physical damage and are slowed by 80% that decays over 2 seconds, capped at 300 damage against monsters. Camille is healed for the bonus damage dealt against enemy champions and large monsters. Non-epic monsters take 50% damage from Tactical Sweep and healing from them is reduced by 50%.

E - Wall Dive: ... Camille dashes in the target direction, dealing physical damage to enemies near the landing location. The range is doubled towards enemy champions and large monsters. She prematurely stops upon colliding with an enemy champion and large monsters, knocking back and stunning them and all nearby enemy champions and monsters for 0.75 seconds, while also gaining bonus attack speed for 5 seconds. The stun against monsters is reduced by 50%.

#CassiopeiaCassiopeia

Q - Noxious Blast: Cassiopeia gains bonus movement speed that decays over 3 seconds if Noxious Blast hits an enemy champion, or large monster.

#Cho-GathChogath

W - Feral Scream: Cho'Gath roars in the target direction, dealing magic damage to enemies in a cone and silencing them for a duration. Monsters are instead feared.

#DravenDraven

Passive - League of Draven: ... In addition, killing a minion, or champion summoned unit, or monster, grants a Whirling Death Strike stack for 10 seconds, up to a maximum of 6. If he drops an axe he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks...

#EzrealEzreal

W - Essence Flux: Ezreal fires an orb that sticks to first enemy champion, large monster, or structure hit for 4 seconds.

#FioraFiora

Passive - Duelist's Dance: Fiora identifies the Vitals of nearby visible enemy champions and large monsters...

#GangplankGangplank

Q - Parrrley: ... If Parrrley kills the target, Gangplank plunders gold, and Silver Serpents, large monsters reward 2-3 times the Silver Serpents...

HeimerdingerHeimerdinger

W - Hextech Micro-Rockets: ... Every rocket hitting an enemy champion, or large monster, grants 20% beam charge to all turrets within range...

E - CH-2 Electron Storm Grenade: ... If the grenade hits an enemy champion, or large monster, all turrets within range of the impact gain 100% beam charge.

#IllaoiIllaoi

Passive - Prophet of an Elder God: ...Each Tentacle also heals Illaoi for 5% missing health if it hits at least one enemy champion, or large monster. Healing from monsters is reduced by 50%.

E - Test of Spirit: ** Illaoi fires a projectile in the target direction, stopping at the first enemy hit. If the enemy is a champion, _or non-epic large monster**_, their Spirit is pulled in front of Illaoi. The target is tethered to the Spirit for 7 seconds...

#IreliaIrelia

Q - Bladesurge: ... Bladesurge deals increased damage to minions, and monsters.

#JhinJhin

W - Dancing Grenade: ... Dancing Grenade can repeatedly bounce on the same large monsters, each additional bounce deals 50% damage against the monster.

E - Deadly Flourish: Enemy champions, and large monsters, damaged by Jhin, his allies, or caught inside a blooming Lotus Trap are Caught Out for 4 seconds.

  • Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, and large monsters. Deals 75% damage against non-champions. Caught Out champions, and large monsters, are also rooted, granting Jhin Whisper Every Moment Matters' bonus movement speed.

#JinxJinx

E - Flame Chompers!: ... Chompers prematurely explode on enemy champion, and large monsters, contact, rooting them for the same duration. A champion, or large monster, can set off only a single Chomper and be damaged by one.

#KarmaKarma

Passive - Gathering Fire: Karma reduces Mantra's cooldown by 2 / 3 / 4 seconds every time she damages an enemy champion, or large monster, with an ability, or by 1 / 1.5 / 2 with her basic attacks on-hit.

#KarthusKarthus

E - Defile: Karthus restores mana whenever he kills a unit, twice as much from monster kills.

#LeonaLeona

E - Zenith Blade: ... If she damages an enemy champion, or large monster, she will dash to the last one struck and root them for 0.5 seconds.

#LucianLucian

E - Relentless Pursuit: Relentless Pursuit's cooldown is reduced by 1 second for each Lightslinger shot landed, doubled to 2 seconds against enemy champions, and large monsters...

#LuluLulu

W - Whimsy: Lulu launches a spell on the target enemy champion, or large monster, polymorphing them into a harmless critter...

#Miss FortuneMissFortune

Passive - Love Tap: Every other attack against large non-epic monsters resets Love Tap against the target monster.

#NamiNami

W - Ebb and Flow: Nami unleashes a stream of water onto the target champion, large monster, or herself, which then bounces to nearby unaffected champions, or large monsters, up to twice, alternating between enemies, allies, and herself.

#NasusNasus

W - Wither: Nasus ages the target enemy champion, or large monster, for 5 seconds, slowing them and crippling them by「 half that amount, 」both increasing over the duration.

#RakanRakan

Passive - Fey Feathers: ... Basic attacks and abilities reduce Fey Feathers's cooldown by 1 second for each enemy champion or large monster hit...

Q - Gleaming Quill: ... If that enemy was a champion or **large ** monster, an area is marked around Rakan. After 3 seconds or if an ally champion comes within the marked area, Rakan heals himself and surrounding allies.

E - Battle Dance: Rakan can target large monsters to dash to their location and shield himself.

#SennaSenna

Passive - Absolution: Senna's basic attacks and abilities on enemy champions, and large monsters, apply Mist for 4 seconds. Senna's next attack collects the Mist and deals 1% − 16% (based on level) of target's current health as bonus physical damage. The same target cannot be collected more than once every few seconds.

#SorakaSoraka

Q - Starcall: ... Hitting at least one enemy champion, or large monster, returns the star dust toward Soraka, granting her Rejuvenation for 2.5 seconds...

E - Equinox: Soraka deals magic damage to all enemy champions, and large monsters, in an area and creates a zone within that silences enemy champions standing on it. After 1.5 seconds the zone detonates, dealing the same magic damage to all enemy champions, and large monsters, within and briefly rooting them.

#SwainSwain

Passive - Ravenous Flock: Swain can periodically target a nearby immobilized enemy champion, or large monster, to rip out a Soul Fragment from them, dealing magic damage and pulling them towards him... Enemy champions, and large monsters, also leave behind a Soul Fragment for 16 seconds upon death, which can be harvested after 1 second if Swain is near them.

#SylasSylas

W - Kingslayer: ... Against enemy champions, and large monsters, Sylas is also healed.

#Tahm KenchTahmKench

Passive - An Acquired Taste: Against enemy champions, and large monsters, they also apply An Acquired Taste stack for 5 seconds, stacking up to 3 times.

Q - Tongue Lash: ... If an enemy champion, or large monster, is struck while at three An Acquired Taste stacks, they're also stunned for 2 seconds, consuming all stacks.

#YorickYorick

Q - Last Rites: Killing a large monster with Last Rites causes 3 graves to rise.

#YuumiYuumi

Passive - Bop 'n' Block: Periodically, Yuumi's next basic attack against an enemy champion, or monster, gains bonus range and won't use a projectile. This attack restores mana and grants her a shield that lasts until it is broken.

Q - Prowling Projectile: If the missile strikes a monster, while not attached to an allied champion, it will deal the bonus magic damage and slow as if it has been traveling for 1 second, regardless of the travel time.

#ZileanZilean

E - Time Warp: Zilean can target a non-epic large monster to reduce it's movement speed and attack speed by half it's movement speed reduction.

10 Comments

ProphetOfDraven2/14/2020, 4:51:43 PM3 votes

Aatrox Sylas Ezreal [slayer-pantheon-thumbs]

Elite4Runner2/14/2020, 1:34:35 PM2 votes

I'm in support of all of this, .. however, .. the only real problem with playing literally any champion in the jungle is in staying healthy in their first two clears.

After the second clear ANYONE can clear jungle camps with a reasonable amount of health.

So adding a bunch of monster specific buffs would certainly help these champions with those first two clears, but it would lead to them becoming overly strong after that point.

Spaceman712/14/2020, 4:23:16 PM1 votes

As a 60k mastery Karthus main, he's already fine in jungle, doesn't need more tuning. Additionally, as someone who enjoys playing bad off-meta picks, I love all this but add Kayle!

Bugzspray2/14/2020, 5:26:18 PM1 votes

What about Urgot?

aspiedog2/14/2020, 5:40:39 PM1 votes

I like it

Breizhillien2/14/2020, 5:49:29 PM1 votes

Alistar !! I'm not the only one who want Jungle Alistar to coem back :D

Cheini2/14/2020, 8:52:04 PM1 votes

btw hate me or not, i like playing Lulu jg and that ain't help much ;d actually, not sure what would.. perhaps, if she attacks a large monster, Pix locks on it instead of being blocked by mins etc

also Zyra, has a better seed AI around drake & nashor and Syndra.. is kind of same as Karthus and Zoe ...

  ban inc in 3

Hyxaru2/14/2020, 3:25:23 PM1 votes

For Yorick, I think he has two issues I feel when jungling: Low health in the early clears, and a hard time ganking (/loosing your ghouls in the process).

I think the first could be solved by making his Q healing bigger versus monsters in the early levels.

I don’t think the second issue can be solved really as it is his inherent weakness.