Was bored so i created these champion concepts
( I don't intend any of these to be taken seriously I'm just bored and had 25 minutes to spare ) Champion one: ???? <-- name yourself I'm lazy Passive: Whenever a nearby Large minion or Large Monster dies you gain 5% increased mana regen for 4.5 sec's Q) - Throw out a shuriken that after reaching a certain point explodes like a grenade showering the area with metal W) - Create a wall at the targeted point and slowly move the wall towards you every 0.5 sec pushing enemies towards you ( includes minions and champions ) E) - Select an allied champion and start healing them ( For each point of HP you heal you spend 5 Mana ) NOTE: While healing you are immobile moving will cancel Or - Select an enemy champion and siphon MP from them ( Does not work on energy based champions ) this works like Fiddlesticks drain but instead of health it drains mana ( This ability removes 2 hp per every 10 mp taken from enemy champion ) R) Temporarily selects every champion ( Allied and enemy ) on map and causes spells from said champions to deal 0 damage when casted ( For 3.5 sec's
Champion Two: ????? <--- I'm extremely lazy so name these yourselves Passive: whenever a nearby allied champion takes damage transfer 10 % damage to yourself ( 25 sec cooldown ) Q) Create a clone that will act like a voidling and attack nearby minions ( killing gives no gold however ) this clone will share all stats of the original but will not attack champions ( 20 sec CD ) W) Shield all nearby champions for 5% of maximum mana ( This includes enemies ) after the shields expire or are taken down debuff is applied " Slow " which decreases movementspeed by 5% for 3.5 sec's Shield lasts 4.5 secs and has a cooldown for 18 secs E) - Temporarily copy the items of the selected champion ( These items are a weaker state of the original 50% weaker ) but if you kill the target within 5.3 sec's of casting the items will become the "original" until the target revives R) Create 5 clones that will seek out nearby enemy champions and attack them ( These clones are 75% weaker then the original but after being slain will create another clone ( like a slime does in RPG's ) after 15 sec's has passed the clones will disappear and the original will be revealed to the enemy team for 2.5 sec's
Champion Three: . . . . <-- you know what to do by now Passive: after slaying a large minion or large monster you will spawn a small caster minion that will follow you around the map and attack your target ( For each level you gain these become stronger and they scale with 15% of your maximum AD ) Q) select a NPC ( Non controlled character ) such as your followers or a lane minion and buff it ( Like banner of command ) this is only castable on one minion at a time and is not limited to allied NPC'S ( can be casted on creep camps and Large buffs like dragon and baron ) making it harder for the enemy to take the camp or buff ( 15% of max health will be converted to damage for the selected W) Attract all nearby creeps, Monsters, Buff's to the selected area and have them attack the location the spell was casted for 5.5 sec's E) dash to a nearby champion and debuff them for 5% max AD and AP ( Becomes stronger as leveled up to 15% ) R) Temporarily take control of selected target ( Champion, Minion, Buff, Baron, Drake ) however target may not be attacked by your team during this duration - Activating again removes control but applies a 15% debuff to self for negating the control early
Champion Four: .. y'know what fill this one out yourself.. >_>