Cerberus The Trinity

nasu010·12/22/2018, 7:16:07 AM·1 votes·885 views

Role; warden, offtank, bruiser,support, jungle Lane, top, mid sup, jungle Damage type mixed Resource: mana Utility: average Toughness: average - high Mobility; average Crowd control, high Weakness: burst damage,

[Passive] Alpha division: Cerberus is able to change his active head giving leadership to the next in line and changing the element of his abilities.

Right head blue: breath of frost, changes abilities to ice element inflicting enemies with weakness reducing their armor and movement speed by 30%,

Left head green: breath of chaas, spreads fear and blindness in the minds of enemies for 3.

Main head red: breath of fire, changes element to fire causing enemies to burn for 5/10/20/30% of his missing health at levels 1/6/12/18 respectively.

[Q] Exhale: Cerberus exhaled in a cone leaving a cloud based on the active head, dealing 40/60/80/100/120 flat damage and spreading its effects of deal 30% to all units passing through it over 5 seconds, clouds last 3 seconds. 5 second cooldown.

[W] Render: Cerberus swipe his claws up to three times dealing 25/50/75/100/150 +40% Ad and 30% Ap, absorbing 20/30/40/50/60% of the damage as life steal and applying the effects of the current head. This ability also increases the attack speed of his basic attacks by 10/15/20/25/30% for the next 6 seconds.

[E] Subjugation: [ passive] Cerberus passes on leadership to the next head in line.

Active: Cerberus's tail spits a viscous fluid based on the current head dealing 10/15/20/25/30% and marking the target for the next 5 seconds. Marked targets take 30% increased damage from breath based abilities, holds 3 charges. 10 second cool down after a full rotation.

[R] Asundered Soul: Cerberus howls, dividing his health and damage by 50% and splits into 3 separate bodies for 15 seconds where each automatically seeks out their marked targets, each mimicking the action of the main body with the effects of their respective heads.

0 Comments