Champion Concept: Jasper the Cursed Prince

AetherMystic·9/13/2015, 3:02:52 AM·2 votes·1,625 views

Jasper the Cursed Prince

  1. Overview

-Gender : Male -Race: Human/Undead -Origin: Noxus -Alliance: Good -Classes: Bruiser/Tank -Roles: Top/Jungle -Weapon: Scythe -Attack Type: Melee -Energy Source: Curse energy/health

Jasper is a Tanky AD bruiser who uses new mechanics with his kit that allows him to control minions. Basically he is a split pusher who will rarely be part of teams fights. His passive helps him to push by spawning skeletons to destroy turrets faster. His combo W-Q helps even more by activating his passive.

  1. Abilities

    Passive - Undead Servants

Whenever Jasper kills an enemy unit, it has 20% chance to respawn as a Skeleton that follows him. Jasper's Skeletons have 40% of their previous Stats and gain 5% of Jasper's bonus health as bonus attack damage (lane minions, small monsters), or 7% of Jasper's bonus health as bonus attack damage and armor (large monsters, champions). Jasper can have 5/10/15/20 Skeletons at levels 1/6/11/16.

Q - Death Scythe

Range: 200 Cost: 12/24/36/48/60 health Cooldown: 11/10/9/8/7 seconds

Jasper hits the ground with his scythe dealing 50/100/150/200/250 (+100% AD) damage in a small zone in front of him. If a unit is killed this way, it has 10% bonus chance to become a Skeleton. Also, every unit damaged by Death Scythe are applied a 30/35/40/45/50% slow that decays over 2/2.25/2.5/2.75/3 seconds.

W - Living Tombs

Range: 200 by 525 in front of Jasper Cost: 10% current health Cooldown: 24/22/20/18/16

Jasper summons a graveyard in front of him for 5/6/7/8/9 seconds, increasing damage he deals to units in this area by 5/10/15/20/25%. This effect is doubled against minions. Every unit that dies in the graveyard has 10/20/30/40/50% bonus chance to become a Skeleton. Allied units gain 20% movement speed in the graveyard, while enemies lose 20% movement speed.

E - Sacrificial Pact

Range: 400 Cost: No Cost Cooldown: 10/9/8/7/6

Jasper sacrifices target Skeleton and heals himself for half the Skeleton's health at the moment of Sacrificial Pact (+35% AP).

R - Curse of the Living Death

Range: 400 Cost: Full Curse Bar Cooldown: 90/75/60 seconds

Passive: Jasper passively charges his Curse's power, gaining 1/1.5/2 Curse Energy each second. Spawning a Skeleton generates 5 Curse Energy. The Curse Bar contains 200/175/150 Curse Energy. % movement and attack speed, 55/65/75% attack damage and making them take 50/70/90% reduced damage. Skeletons are commanded as one pet. Active: Jasper consumes his Curse Bar over 10/12.5/15 seconds to empowers his Skeletons in the range, granting them 20/35/50

  1. Base Stats

-Base Health: 570 (+110/level) -Base Health Regen: 8.08 (+0.76/level) -Base AD: 57.8 (+4.8/level) -Base Attack Speed: 0.625 (+2.4%/level) -Attack Range: 175 -Base Armor: 27.5 (+4/level) -Base Magic Resist: 32 (+1.25/level) -Movement Speed: 340

4.Appearance

Jasper is average human size and has red-purple eyes. He wields a black double scythe and wears a long reaper-like cloak that covers his entire body. His face are covered by his hood so we can only see his glowing eyes.

5.Lore

120 years ago, violence was more important than ever in Noxus. Jasper being prince of the royal family, had unfortunately a father who took wrong decisions for this city. And in Noxus, a death can happen quickly. The family was cursed since the end of the Rune War, but none of Jasper's ancestors ever knew how to control their curse. Everyone in the family died because of it, except Jasper. The prince was the only one who took it from a different angle and understood it could be a monstrous power, capable of something he never thought existed : the power of reanimating corspes. It was then extremely dangerous to use, but the prince wanted to become powerful and lead Noxus to conquer Valoran. But as he used his new power to take small villages around the city, he started becoming an Undead himself. Parts of his skin were starting to rot and flesh and bones could be seen through his face and arms. The more he became that monster, the more his power grew, becoming harder to control. There was only one thing that could stop Jasper to destroy Valoran, he was afraid of hurting his own people. One day, he saw a terrible thing he could never forget, a group of children was getting attacked by some of his Undead minions. This vision made him understand he should leave and let his people in a safe city. Since then, Jasper travels Valoran, searching without success a cure to the curse, that took away his dignity and humanity. It's only after many years of wandering that he found a place where the people hurted by his powers wouldn't matter. That's how he joined the League of Legends.

<< Some think I have a great power... They don't know what it's like to be dead inside...>>

6.Dialogue

Each time Jasper talks, he says two quotes. The first quote is said by The Cursed Jasper, and the second is said by The Good Jasper.

-Champion Selection: We will destroy them!/Or save 'em! -Movement Quotes: This way!/No, NO! -Attack Quick! I need to kill more!/I won't, that's not me! -Q DIE!/Careful! -W Ahhh, death's scent!/My family, gone! -E Give me your life!/Out of my sight! -R Even more POWER!/Go away, I don't wanna hurt you! -Taunts The curse cannot be broken!The cure, it's near! -Jokes Mwahahahaha!/ah... ah... ah... -Recall No! don't flee the battle!/Ill be right back.

  1. Build

-Exemple of build Starting items:item 1054 item 2003 item 3340 Core items:item 3071 item 3742 item 3083 Offensive:item 3053 item 3748 item 3072 Defensive:item 3065 item 3068 item 3022 Boots:item 3245 item 3111 item 3047

Thanks guys for reading my champion concepts. I hope you appreciate it, if you like it please leave a comment and tell me me what you think about him :)

Special thanks to xb98frozen, zacky1971 and fofi15cd

4 Comments

3lue9/13/2015, 4:18:21 AM2 votes

Seems like a mixture of Thresh and Malzahar passive, and the champion is based around this. Correct me if I'm wrong, but at rank 5, would enemies in the Graveyard [W] have a 100% chance of spawning a skeleton when they die? Also, late game, that scaling for the number of skeletons seems a bit high. can you imagine the siege potential? it would be near unstoppable. Give the skeletons a fuse timer, like Azir's turrets [Passive] lose health over time. This way, the timer is able to be sped up by enemies, rather than the skeletons just being another "waste of bullets", in Jinx's words. Would the skeletons give gold for last hitting them? If so, how much?