Ezekiel, The Hextech Hacker
HEALTH 585 – 2030 ATTACK DAMAGE 55 – 106 HEALTH REGEN. 9 – 24.3 ATTACK SPEED [*] 0.625 (+ 10 – 66.1%) MANA 280 – 1130 ARMOR 32 – 83 MANA REGEN. 7 – 20.6 MAGIC RESIST. 32 – 53.3 RANGE 125 MOVE. SPEED 340
Passive ~ Terminal Hacking
Starting at 1:30 Ezekiel cannot be targeted by turrets. Receiving damage an enemy within 775 units of an enemy turret ends this ability for 5 seconds. Ezekiel's basic attacks against enemy turrets do not deal damage. Each basic attack against an enemy turret grants it 1 hack stack. Half the current stacks (rounded up) are lost every 2 minutes. At 10 stacks the stacks are consumed and the turret loses 30% of it's max HP is now hacked and considered yours. If 25% of the hacked turret's max HP is dealt to the turret by enemies the turret is no longer hacked.
Passive ~ Overclock
Ezekiel can attacks his own turrets applying hack stacks. At 10 the stacks are consumed and the turret loses 25% of its current health and for 9 / 12 / 15 / 18 seconds the turrets range, damage and attacks speed are doubled.
Q ~ Hextech virus ~ Cooldown 14 seconds ~ Cost ~ 50 / 55 / 60 / 65 / 70 MANA ~ Range 600
Ezekiel jumps forward to enemy or turret delivering a hextech virus. If that enemy is a champion they are dealt 50 / 110 / 170 / 230 / 290 + (80%AP) and is slowed by 40% for 1.5 seconds. If the target was a turret they are dealt no damage and immediately gain 4 stacks. If this causes the stacks to reach 10 the ability's cooldown is refreshed.
W ~ LAG Worm ~ Cooldown 18 / 17 / 16 / 15 / 14 seconds ~ Cost 60 / 65 / 70 / 75 / 80 MANA ~ Range 800
Ezekiel throws out a bomb which explodes after 0.5 seconds in a 300 unit radius dealing 80 / 120 / 160 / 200 / 240 +(60%AP) magic damage. Champions hit are affected by lag for 6 seconds. Lag causes commands (movement, abilities, attacking) to be executed 1.5 seconds after they were imputed.
E ~ Backdoor Program ~ Cooldown 27 / 25 / 23 / 21 / 19 seconds ~ Cost 70 MANA ~ Range Global
Ezekiel teleports to a turret that has at least 5 stacks and gains 40% movement speed and attack speed for 2 seconds. If the targeted turret reaches 10 stacks within 3 seconds 50% of this ability's cooldown is refreshed.
R ~ Remote Hack ~ Cooldown 140 / 120 / 100 ~ MANA 100 ~ Range Global
Passive: Ezekiel's basic attacks deal 25% if his AP as magic damage and his damage in increased by 5% for every destroyed hacked turret.
Active: For 10 seconds target allied champion's basic attacks and abilities that target turrets now apply 1 hack stack to turrets.
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