Nokran, the Herald of the Mist
(picture not mine, source linked, i can't draw for crap.)
[KIT BASICS] Primary Role: Assassin Secondary Role: Mage
Playstyle: Assassin Toplaner or Jungler
[LORE]
Basics - Race: Undead Human Home: No fixed abode / Shadow Isles
Appearance:
Appearing to stand around 5 feet and 10 inches tall, they wear a decrepit and lacking duster over basic leather armor (which conveniently is the only hint to them preferring to be an assassin.) Their most noticeable traits seem to be the array of pseudo-hextech gear. Within a revealed back chamber, there seems to be an odd magic fuel glowing within past the dirt obscuring the antiquated glass. The mask they wear blends with a hint of contrast to their other gear -- it appears to be an ancient doctor's filter mask, polluted with grime and dirt from a century of wear.
(BACKSTORY)
There are many different tales spread around before the Harrowing strikes ocean-side regions. If you are curious to delve further, you begin to hear rumors of the place the Shadow Isles were before the cataclysm that corrupted it. Among the many poor souls harmed, Nokran was close to not being one of them. Nokran was once a researcher, studying magical anomalies in the wilderness. Yet, he did not plan on uncovering an ancient tomb. This tomb was sealed with magical traps to contain grave robbers until their demise. The Ruination struck during Nokran's exploration of the catacombs. By the time Nokran was able to breach the runic shields, he rose from the tomb to see the hauntingly twisted Shadow Isles.
He remembers it like yesterday, as it was the only sane memory he kept alive. He ventured out with his colleagues to an ancient structure that had been unearthed in the woods. Those woods blew patiently, it was a simply beautiful day. Or was it? Could it be just nostalgia? Nothing was certain. The seemingly primordial stone structure was in the distance, covered with stray foliage and moss. A large iron door was almost totally overcome with vines and rust. After cutting through, several runes greeted them. Nokran always kept a book filled with several translations.
After a short delay, the scholar managed to open the ancient door. The mages were greeted by stonework walls, expanding deep into artificial catacombs. They hypothesized the stone structure was a hideout or a tomb yet by the structure, it was hard to tell. There had been a decrepit library with several ancient tomes they were deeply excited to dissect.
Soon, a sound was heard behind them. The door glowed, and seemed to close. They had been locked within! By diagnosis, it was a simple security measure to punish grave robbers.
They researched for a while, yet not worried. They carried days of food, and they were certain to find the spell to unlock the door. It took a while, but they were very close. They thought.
They felt something. A draining of energy, except not just one person felt it. They felt like they were being sapped of not just their energy, but their being. They had no explanation or hypothesis to address the anomaly.
Once they eventually found the spell to return to the surface, they were met with the most fear-inspiring vision. It was all... gone. Just gone. The vibrant plant life, the birds, the travelling scholars, all gone. It was beautiful and haunting. Silence, aside from a few distance wails.
Nokran was frantic and afraid, their confusion and fear at the drastic change was palpable. Was this a dream? One big illusion? Had he caused this? He quickly ran out, yelling to see if anyone remained. He was met with a haunting silence... for a time. Then, ghostly apparitions and horrific creatures rose from the twisted woods. Several undying spirits rushed the group of mages. They fought as much as they could, yet they were unprepared for the army of spiritual abominations - they all fell easily, except Nokran. Realizing his mistake, Nokran immediately fled to the tomb, fortunately able to re-seal the stone bunker.
It felt like hours, then years... Nokran read every book within the ancient chamber. Previously he had believed this was a tomb, yet it was not. He found an old cloak and blueprints of odd technology. He fashioned a mask to filter the air and conceal his identity. There were sets of ancient cloaks with disturbing symbols. These symbols seemed related to either an assassin clan or necromancy - he could not tell.
Eventually he breached the surface, as he had nothing to lose. Everyone he knew was gone. Every day he donned the costume he mustered together. He took the twisted wildlife, studying it and always trying to find out why.
He also wondered why the outfit blended so well. He was still very normal. He decided not to test his luck, he progressed his research for a year, before coming across his front confrontation.
Nokran was sloppy. He happened across a hapless wandering undead. When he was detected, he had to physically combat the soul with what little magic he had. When the spirit was 'slain' they melted into an essence. He quickly gathered it, studying it. He turned this essence into a fuel to power machines and light within the catacombs.
Two years had passed. Nokran no longer knew happiness or dread, his 'life' was an eternal struggle to avoid confrontation and study the cause of the Ruination. He also wondered if the entire world was this way, yet he kept some form of hope. This is why he continued his research.
It had been three full years. Each day after year one, he woke a little weaker than yesterday. He believed he was to be changed into one of the many undead. He did not want to go without learning.
He went as far as he could, to every point of interest. He constantly observed magical nexuses, and encountering several vengeful souls.
The farther he went, the faster he corroded. His skin began to glisten a ghostly blue. After, he could no longer remove his costume - he no longer needed to. He felt no hunger, no thirst, and hardly any aspiration.
Nokran began to notice a black mist accumulating around him when he used magic. He was even able to bend it.
Another year passed.
He could control this mist, he could bend the will of the mist and his barely corporeal form. He honed spiritual magic, becoming one with the vengeful souls, yet he was still searching. For what? He could no longer remember.
He could follow undead on a particular part of the year. He finally did it, he finally found the fate of the rest of the world. While he was relieved the Ruination did not corrupt everything, something was... off. He had to return to the Isles once the night faded away. He wanted to return to life, but he could not.
Each year, he took souls of both undead and the living. He continued to upgrade his gear, eventually becoming a full-blown assassin-mage hybrid. He carried a crossbow imbued with the same technology he used for everything else.
Nokran became one of the prominent horrific tales of the harrowing. They may not have been entirely feared as other legends, but they were still as dangerous. He was not like the others. He was vengeful, looking constantly to reverse the corrupted magic.. but he could take a few souls for the good of many, right?
[KIT] (not many exact numbers, just concepts)
Passive: Soul Sapping / Obscurity
Herald (Obscurity): If The Black Mist is active, Nokran feigns death, becoming invisible if 'killed' for 2.5 seconds.
Assassin (Soul Sapping): Basic Attacks steal 1% of a champion's defenses, stacking 10 times. This buff is reset if Nokran attacks another monster/champion.
If Claim Soul has five stacks, Soul Sapping steals 2%, also giving an ability power boost of 10 per stack.
**Q - Mist Conjure / Haunting Arrows ** Herald Stance: Nokran conjures an AOE cloud that expands for two seconds. This applies Soul Sapping. (every 0.5 seconds, Nokran steals 1% of the enemy's defenses.)
Assassin Stance: Nokran fires a long range bolt from his concealed crossbow, dealing damage based on ability power (greater base damage than Herald Stance). Also has a 50% chance to reduce an enemy champion's movespeed by 10%.
W - Mistwalker
Nokran Changes stances. This can only be done once per 45/42/39/36/33 seconds. Herald stances grants 5% ability power, casting power. Assassin stance grants 10% attack speed, closer-ranged attacks, and higher cooldowns.
E - Ghostly Advance
Nokran forms into a pure spirit to lunge at an enemy champion or monster, creating an AOE at collision. ** R - The Black Mist / Claim Soul**
Herald (Black Mist) : (PASSIVE - If Black Mist is off cooldown, enemies can hear ambient crows when Nokran is nearby, even though the fog of war.) ACTIVE: The black mist rolls over the rift, causing all enemies to be nearsighted and slowed by 5%. They are also more vulnerable to Herald Stance abilities.
Assassin: The black mist still nearsights enemies, but Nokran may blink to a nearby enemy after a brief channel. If they are below 7% of their maximum health, the enemy champion is executed, giving Nokran two stacks instead of one for a normal kill.
I'll probably update this tomorrow, I was tired as hell so I just patched some things on to post it.