Balance patch update idea for the sex crab: Urgot
Hey guys, I was thinking about urgot, i can't stop thinking about those sexy crab legs
i was thinking about removing the slow from his W, Making it allow hit to use his homing rockets
his E can have a heavier slow placed in order to compensate, and his Qs can count both as a spell and as an auto attack for all purposes including on hit effects, such as Frozen mallet.. But not crit.. of course you'd want toslash the base damage but buff the scale, furtermore allow his Q to count as a melee auto attack for purposes of Tiamat
the reasoning for this is simple, Urgot kinda sucks, and he sort of feels like a ranged juggernaut, so I was trying to find a way to make him play more like a ranged juggernaut
yeah he can be good... sometimes.... kinda......
I guess my vision of urgot is ranged AD juggernaut, where we have ranged bruisers like jayce, and ranged tanks like gnar.
Further ideas would be something strange, reduce damage reduction based on proximity the target is from urgot
if the target is closer then the damage reduction is also lower say... 5%, this would encourage him to build more tank stats.