Soraka Remake Concept

Stacona·1/21/2019, 6:05:24 AM·2 votes·666 views

Short end of the points, I want to try to fix Soraka's issues here when against her and have her more enjoyable to play as without feeling oppressive.

  • No more health costs. I don't want to discourage a healer from healing, mana is a good enough mitigation tool for a heal. Especially for the early game where the most issues are when playing against her.

  • Encourage ability power builds for her power. The main game health issues always stem from building Soraka anything but ability power and being squishy, so as long as the ability power build is highly recommended and encouraged on the player she will feel a lot more fair to go against and feel a lot better for the player - more powerful spells, especially healing, but can actually be killed.

  • Remove burst heal and replace it as a sustain heal instead, something like a heal beam over x seconds that tethers to your target which offers a lot more interesting gameplay for a healer than just point and click healing, where the heal starts weak and every tick of healing increasing over time with the final tick (if you can pull it off) being a huge burst so that the player feels like they actually did something for the healing and be fair to go against since the enemy team can choose to try to burst down the one being healed or just back off and let them be fully healed.

  • To go with directly above, there could be something like allies caught between the beam are healed for half of the amount or something for every tick of healing they got struck by the beam. This would offer skill expression for the player, making every Soraka play differently to each other, rather than have static gameplay.

  • My main focus here is with the healing, fairness to go against, and be rewarding for the player all at the same time. All other changes are very tentative, but I will try to go for ability kit synergy to some extent without feeling like a mechanical heavy champion because I want Soraka to be about decision making and a more chill and relaxed experience to play as.


Attack Range: 575 units Movement: 340 units per second


Sacrificial Star (Passive):

Static Cooldown: 240/210/180/150 seconds @1/6/11/16; Range: 1000 units

When an allied champion takes lethal damage and Soraka is nearby, they are placed into stasis for up to 3 seconds instead of dying. During this time, Soraka can choose to right-click the target to heal them for 150(+250%AP) health, but Soraka sacrifices 75% of her current health in the process by doing so. Cannot perform if Soraka has less than 25% health.

Magical Banana: While Sacrificial Star is not on cooldown, Soraka's basic attacks will bounce to nearby targets and deal magic damage, up to 3 targets total, dealing 60% less damage for every bounce. Afterwards, the magical banana returns toward Soraka's location, if she catches it, then she is healed for 10(+15%AP) health.

Shooting Star (Q):

Cooldown: 1 second; Cost: 48/51/54/57/60 mana; Range: 900 units

Soraka blasts a star in the target direction, dealing 40/60/80/100/120(+40%AP) magic damage to the first enemy struck.

If the target was a champion or epic monster, then 15 (+30%AP) mana is restored or 30 mana is restored if it strikes a non-champion or non-epic monster.

Astral Beam (W):

Cooldown: 5 seconds; Cost: 160/170/180/190/200 mana; Range: 650 / 750 units

Soraka creates a beam of stars to the target allied champion for up to 3 seconds, healing for 60/90/120/150/180(+150%AP) health over the duration, starting very low and ramping up over time with every tick of healing. Allies struck between the beam are healed for 25/30/35/40/45% of that tick of healing's value. Moving too far away will disconnect the tether.

Soraka is healed for 35% of the total combined healing for every tick.

(Astral Beam heals every 0.1 second.)

Glimpse of Equinox (E):

Cooldown: 10/9/8/7/6 seconds; Cost: 65/70/75/80/85 mana; Range: 625 units

Soraka darkens the area around her, dealing 60/90/120/150/180(+70%AP) magic damage and silencing for 0.5 second.

Wish (R):

Cooldown: 160/120/80 seconds; Cost: 100 mana; Range: Global

Refund the cooldown of Astral Beam and its next cast has unlimited reach and instantly heals all allies struck.

Additionally, struck allies and Soraka gain 15/20/25%(+5% per 100AP) damage reduction for 3 seconds.


0 Comments