Concept- Rustle- Unicorn of Darkness(Support/Assassin)
Rustle- Unicorn of Darkness(Support/Assassin)
Melee- Attacks with horn
Passive- Gives nearby allies +20% of his AD and +15% his AP
Q - Throws a shadow rainbow/ghost that will hit an enemy and then one directly behind it. Both are slowed for 30/40/50/60/70% for 1/1.5/2/2.5/3 second. (10/9/8/7/6 sec cool down.) (+50% of AD)(+30% of AP) (700 range / 500 extension)
W - Teleports a short distance and sucks all enemies closer to him. This can be recast after 4 seconds to the same effect, but must be cast within 8 seconds before going on cool down. (30/28/26/24/22 sec cool down after 2nd cast) (+70% of AP) (500 range)
E - Grants himself and targeted ally stealth for 2/2.5/3/3.5/4 seconds. (40 sec cool down) (900 range)
R - Impales an enemy with his horn, dealing high damage (+40/50/60% of the missing health of target) (+20% AP +30% AD) magic damage 60/50/40 sec cool down. (Next melee attack)
Fragile in lane. Some peel. No natural sustain. Kit puts him in danger, but also very threatening. ( I was thinking of this because there are no support/assassin or assassin/supports)
Picture (Not mine)