Brainstorming on "Conditional Items"

Gilgayu·1/2/2019, 7:58:55 PM·2 votes·1,815 views

(Edit: I have a few ideas made in this thread as comments, but I am mainly just classifying things in the following paragraphs)

What I mean by items with conditions is that their full worth wouldn't be accessed until you reach a certain standard.

This is already a thing in League, but I feel like it can be used in far mor scenarios.


Right now, the already existing "conditoned items" are item 3193 item 3041 item 3004 item 3003 item 3083 item 3031 and all support items and a few others. I will group them depending on what their conditions are.


__Scaleable items __: item 3004 item 3003 There is already a post about scaleable items, if you guys are interested, check it out, I'm not going to go in depth on them


Stat-check items : item 3031 item 3083 They basically check if you have enough of certain stats (in this case hp >3000 and crit > 0) These are my focuse, as they are more flexible than other condition items. They are far more independent than the others as they have only 1 (or more if you guys want to explore on future item possibilities) condition, and grant a huge burst of stat after you meet the standard.


Situation-check items: item 3193 item 3001(this thing's second passive is 15% more magic dmg done to nearby enemies, and technnically its first passive is scaling) The second item is a stretch, but the point is that depending on the situation, they give boosts to your or your team's stats. These are a little hard to make more of, as people will try to avoid those situations that will meet the need (in stoneplates case, more than 3 enemies). The situations needed for these items aren't being avoided because it isn't necessary, because they are tank items after all. Making an item provide 30% lifesteal when there are more than 3 enemies probably wouldn't work as some really fed assassin will just try to 1v1 you. When the situation becomes too easy to meet, however, the item wil be basically broken(or making it a condition item would be pointless).


Mission items: These are the support items They are a form of scaleable items, but usually their standard is much harder to meet. For the two scaleable items I mentioned, essentially you just have to spam abilities. Missions are much more complicated, but I believe expanding the idea would be fun for the players and make the game more interesting.


Well these are the ones I can think of right now, I hope you guys can come up with some interesting ideas for new items or even rework for items. This post was inspired by the scaleable items post I mentioned earlier and also the new crit items post on Dev Corner.

I check boards daily with few exceptions, and I really hope you guys can respond to this post.

Btw the items I list aren't all the condition items, they are just a few that I think are good examples.

5 Comments

ChaosReyn1/2/2019, 9:41:25 PM2 votes

Blackmist Cloak: It grows on you

2800 gold (item 3211 + item 3010 + 500g)

300 Health 300 Mana 25 Magic Resist

Passive: Gain 20 health and 15 mana every minute, capping after 10 minutes for a max of 200 hp and 150 mana.

UNIQUE Passive: Gain 5 Magic Resist for every 100 max mana (ex. 50 MR at 1000 mana)

Gilgayu1/3/2019, 1:14:11 AM1 votes

My rough calculations are according to the gold efficiency page of the fandom wikia My ideas on "conditional items" :


Ragged Gloves (stat-check item): 2700 gold (item 1031 +item 1031 +item 1051 +item 1051 + 300g)

200 hp 60 armor

Unique Passive -- broken: Your damage of any source will be halfed unless you have less than 2400 max health in all levels(cough cough adc has an average of around 2100 hp at level 18). When your max health is lower than 1650/2000/2400 at level 12/15/18, you gain unbreakable as long as you have less than the hp ^

Unbreakable-- you have 50% reduction to crit damage (so when someone crit, you will receive it as if they didn't unless they have IE), you will have 20% increased attack speed, and you will gain 10% movement speed. These bonus will be halved for melee champions. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Purpose of this item: allows adcs to have a better chance against being just killed right away by each other, as during late game the person who hit the first auto always wins (unless you are talking about champions like ez, draven, mf, or lucian). This will prevent the adcs from just massacring each other and provide other squshies a chance to reduce crit without having to commit to buying item 3143. All the other bonus beside the 50% reduction to crit are quite literally just bonus, as they are a way to reward at least some offensive stats


Death's wish (mission item): 2800~4000 gold (item 3070 +item 3070 + item 1083 +item 2033 + 150g - 1350g) (I'll explain the price later)

Adaptative power of either 90 ap or 65 ad (numbers are still subject to change) 300 mana 15% movement speed

Unique Passive -- Tears and Bloodshed : the price of this item is dependent on the deaths of your team and the current stacks you have on its components (if you have none of them, you need to pay the full 4000g). The more stack/death you/your team have, the less the price. If you buy this item with all its components fully stacked, you will start with 30 stacks as well as being able to buy it for only 2800gold (150 additional)

Unique Passive -- Whisper of Death : for every 20 minions (including friendly ones) that dies near your team (1 stack), when you score a kill (2 stacks), when your teammates die (1 stack), or when you kill an epic monster (for those of you don't know, baron and dragons are epic monsters)(3 stacks), you will gain stacks of "lost soul," up to 100 max. When you reach 100 souls, you will gain the active Blinking First

Unique Active -- Blinking First :you will lose 80% of your current health over 4 seconds, but in turn you will gain the buff Fright or Courage for 4 seconds

Fright or Courage-- you gain 30% increased movement speed, adaptative 120 ap or 100 ad (in addition to the original ones), 70% attack speed, 15% damage reduction, 25% armor/mr penetration, 25% cd reduction (can ignore the cap while this effect is on), you will gain 20% life steal and spell vamp, and your damage will burn for 150 (+70% ad and 60%ap) over 2 seconds (this can continue even if Fright or Courage ends).

"I did all he wished for, but when I looked at him face to face..." "I blinked first." --- certain god or goddess ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Purpose of this item: allows you to turn a game toward your favor if the game goes on long enough. I added death of allies as a possible way to stack just so it can be possible to solo carry, but incrediblly hard, as when they die they also missed the cs and objective control. This is "designed" (lol) to be able to reward you if your team played poorly at first but are able to play safer and just farm (though considering its price and its base value, it is unlikely that this will be a first item, and 2nd and 3rd items kinda mark the end of laning phase, making farming a bit more difficult for the losing side).

Tbh I thought of this item just to play around with the idea of cull, as it is pretty much useless in this meta.


Gilgayu1/3/2019, 10:14:36 PM1 votes

Comrade's Cape (situation-check item): 2300 gold (item 3801 +item 2053 +item 1057 +30g)

200 health 30 armor 30 magic resist

Unique Active -- Comrade : mark an allied champion as your comrade (120 seconds cd) Unique Passive -- Trust : If your comrade is within blank (number still not sure) units of you, you will gain 100% health regen, 30 armor, 30 magic resist, and take 30% increased damage from all sources. You will then give (meaning you lose the stats unless you are outside of blank units) 15% of your armor and magic resist to your comrade. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Purpose of this item : along with knight's vow, you will provide the ultimate peel for your adc by sacrificing a big chunk of your own defensive stats.

Gilgayu1/4/2019, 8:08:34 PM1 votes

(Before going into this item I want to add another item that will be a component of this one)

Blood of God (scaleable item, and the name is inspired by item 3070 ) 850 gold (item 1028 +item 1036 + 100 gold)

100 health 30 attack damage

Unique Passive -- Bleed : You will gain 2 stack for every unit you kill, 10 stacks for a whole jungle camp (none for partial clear), and 20 stacks for takedowns(meaning both kills and assists) and last hitting epic monsters. The maximum stack will be 500. For every 20 stack you are granted 1 attack damage and 7 health.

Unique Passive -- Last One Standing : For every kill you while having this item, you will gain 2 bonus attack damage and 20 bonus health permanently (even if you sell this afterwards). This has a 60 seconds cool down.


Wizard's Dagger (scaleable item): 3000 gold (Blood of God +item 3751 +item 3067 + 450g)

400 health 30 attack damage

Unique Passive -- Bleed : You will gain 5 stack for every unit you kill, 15 stacks for a whole jungle camp (none for partial clear), and 30 stacks for takedowns and last hitting epic monsters. The maximum stack will be 750. For every 30 stack you are granted 1 attack damage and 15 health.

Unique Passive -- Last One Standing : For every kill you while having this item, you will gain 5 bonus attack damage and 60 bonus health permanently (even if you sell this afterwards). This has a 60 seconds cool down.

When this item reaches max stack, you will be able to upgrade it for an additional 300 gold at the shop.


Rabadon's Unholy Sword (Scleable item, this is the upgrade of ^): Special, since you need to achieve 750 stack first, but technically it is worth 3500+

400 health 30 attack damage 10% reduction to armor pen (meaning if someone with 20 % armor pen attacks you, it would be as if they had only 10%. This isn't something that have been used, but since tanks are getting melted down these days, it feels necessary.)

Unique Passive -- Undying : increase your armor and magic resist by 30%

Unique Passive -- Bleed : You will gain 5 stack for every unit you kill, 15 stacks for a whole jungle camp (none for partial clear), and 30 stacks for takedowns and last hitting epic monsters. The maximum stack will be 1000. For every 20 stack you are granted 1 attack damage and 15 health.

Unique Passive -- Last One Standing : For every kill you while having this item, you will gain 5 bonus attack damage and 80 bonus health permanently (even if you sell this afterwards). This has a 45 seconds cool down. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Before going into the purpose, I just want to stat the approximate value of a fully stacked Rabadon's Unholy Sword (without counting the 3rd passive) My calculations are based on this page in the fandom wikia 400 health = 1067g -------------------------------- 1150 health = 3067g 30 attack damage = 1050g ------------------ 80 attack damage = 2800g So excluding the uncalculable value of the 10% reductiont to armor pen, increase to armor and mr, and the 3rd passive, a fully stacked item is still worth 5867g.

This might seem absurd, so I'll give an example of another existing item. item 3078 is worth just above 3000 gold while its store price is 3733. It is still a good buy because of its two passives and how much stat is packed within a single item. In triforce you get a bit of everything, and it is a great item to rush for how useful its components are. Some items with better gold effeciency aren't as good for early game because of your lack of stats (for example, what good will lifesteal do if you have no damage?) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Purpose of this item: This is an item designed for brusiers that lean toward the tankier side. Whereas more damage focused brusiers (Irelia , Illaoi ) would choose item 3053, tankier brusiers like Yorick andRekSai probably wouldn't mind some tankier options. The increasing max stack is also intended for stacking to be never ending unless the game goes to super late game. Tbh the ad is just a bonus, the main things are really the hp, reduction to armor pen, and the 3rd passive Last One Standing.

Btw I know Last One Standing is basically the same as the rune in precision, but since I couldn't come up with better names, oh well...