Nayrrow the Life Giver
LORE
Nayrrow was not always the life giving caring soul he was. He was once a deranged criminal charged with murder and theft. As a result, he fled into the woods of the Shadow Isles, when they were teaming with life. There he met a forest spirit appearing in the form of a greenwispy entity. The screams and yells of villagers and the barking of hounds, Nayrrow needed to make a fast escape and fast. The spirit saw him in distress. So the spirit made Nayrrow an offer. "Give you self to the woods and I will protect you from the harms of the world". Nayrrow accepted. Immediately the spirit wisped through him but when the wisp came out the other end, the wisp exited black. Nayrrow saw himself from the back. Nayrrow's soul came out and he was looking at his past self. But it was walking away. The wispy figure that had earlier appeared in front of him had taken control of Nayrrows body and being. Nayrrow was left as a wisp bound to the forest and the nature spirit left with Nayrrow's body.
OVERVIEW Attack power: 7/10 Defense power: 7/10 Ability power: 7/10 Difficulty: 7/10
Concept art by me ---> http://masterslimfat.deviantart.com/art/Treeman-542579363
ABILITIES
Passive: Kind Giving Periodically Nayrrow heals an ally champion within a 400 range for 10% of his current health every 6 seconds. (prioritizes champions with the lowest health). Every time an ally is healed, Nayrrow gains 1 generosity. Nayrrow uses Generosity to cast his spells. Maximum of 20 Generosity.
Q: Interior Growth Range: 500 Cost: 4 Generosity Cooldown: 10/9/8/7/6
Nayrrow plants a seed inside of the target champion. If the seed is planted inside of an ally, the ally grows a shield that protects the ally for 20% of Nayrrows current health and decays over 5 seconds. The seed buf last for another 5 seconds after the shield decays. For every second an ally is affected by Interior Growth, Nayrrow gains 1 Generosity.
If the seed is planted inside of an enemy, the enemy is slowed by 20/30/40/50/60% for 3 seconds. If the enemy stays within a 600 range of Nayrrow for 4 seconds, the target takes 70/100/140/170/250 +(10% of Nayrrow's current health). Then the seed hops to another enemy champion within a 300 range and applies the same effect(s).
W: Root System Range: 200 Cost: 6 Generosity Cooldown: 10
Nayrrow summons a plant growth that lasts for 2min in an area that grants Nayrrow, and allies affected by Interior Growth, bonus 7/10/13/16/20 health regen. After 6 Root Systems are planted, Recasting this ability will cause all growths to snap after 1 second dealing 10% of Nayrrow's current health as damage to all enemies standing on the growth (damage will not stack with multiple growths).
E: Rapid Growth Rage: 400 Cost: 10 Generosity Cooldown: 30/25/20/15/10
Nayrrow encases himself, or an ally affected by Interior Growth, granting a shield that blocks all damage but immobilizes the target, the target also can not attack or use spells, for 3 seconds. If the ally or Nayrrow is affected by Root System, the regen is tripled.
R: Mother Nature Range: Self Cost: Any amount of Generosity Cooldown: 80 This ability can be cast with any amount of Generosity. Every Generosity Nayrrow has when the ability is casted, the duration is extended by .75 seonds (Max of 15 seconds). Nayrrow summons the power of nature to enhance his being. Nayrrow casts Kind Giving every second for 5 seconds.
His autoattacks deal bonus magical damage equal to 5/7/10% of his current health. If Nayrrow attacks an enemy affected by interior growth, the target is rooted for .5/.75/1, can only affect a target once every 3 seconds. If Nayrrow is affected by Root System, he gains 200% health regen. If Nayrrow is affected by Interior Growth, the attacks heal him and allies within 350 range of Nayrrow for the damage dealt. Every hit on an enemy that heals an ally grants 1 Generosity per ally healed. Lasts 15 seconds.