Possible Warwick Gameplay Update

lionoak·5/7/2016, 3:30:57 AM·1 votes·433 views

i want Warwick to have an update to be more fun and interacting but i still want him to be a jungler !!! Here are my ideas for his rework:

  • His new passive could be his old E and scale with levels but have a fixed 2500 range(no ON-OFF)

  • His Q could be a small dash(range 550) that does % max health damage in a small aoe (half on minions) to be useful for pathing and better jungle clear (possible damage 60 / 90 / 120 / 150 / 180 + 6 / 8 / 10 / 12 / 14% of target's max. health(+70%AP))

  • His W could have an extra passive damage on hit magic damage (no healing)(possible damage 10.15.20.25.30) (+ 40% bonus AD)

  • His E (named eternal thirst) could be a target debuff that amplifies his damage on the target(possible 6 / 8 / 10 / 12 / 14%)(+ 3% per 100 AP) and heal of the target from all types of damage (possible 20 / 24 / 28/ 32/ 36%)(+ 5% per 100 AP) for maybe 4 seconds

  • His R could be to target an area(800 cast range)and after channeling for 0.5 seconds blinks to that spot dealing 150 / 250 / 350 (+80% bonus AD) magic damage and fears enemies around him (375 area) for 1.5 seconds and for 7 second reduces the duration of crowd control against him by 20% and gains a phantom hit that applieseach on hit effect 3 times with each attack while giving him an extra 10 / 20 / 30 (+ 50% AD) on hit magic damage

I hope you like my idea for Warwick because i wanted to make him work in the jungle, be decent for gangs early while keeping the fact he doesnt have crowd control until level 6 AND have some teamfight and pick potential while keeping his theme of a tanky werewolf hunter with on-hit damage. PLUS in soloque it would be fun to try him full AD or full AP :D

0 Comments