A way to give supports hard statistic to be proud of

KoalaDragyn·1/27/2018, 7:57:44 PM·4 votes·463 views

First Suggestion A Deaths Prevented statistic on the end game score screen and in game. What it does is that it counts how many times you saved a teammate that would have died. When you use a heal, shield, stun, Thresh lantern, Tahm W, etc. and an ally that should die doesn't, it ups the statistic one.

A suggestion on how to make the statistic work is that it would add up the dps an ally is taking and the ally's total health pool to calculate inevitable death and if one of the listed abilities is casted and the person ends up not fulfilling the death calculation it adds one to the Deaths Prevented statistic on the score screen at the end of the game.

Second Suggestion A Damage Amplified statistic that shows damage amplified from abilities like Lulu's E, Janna's E, Ardent Censor, etc.

Third Suggestion I feel like this one is harder to pull off accurately but a kills granted by hooks, pulls, initiations etc. counter It would look at abilities that are used for said things and track if someone dies shortly afterward. I feel like that's a poor way to calculate it but it gets the idea across.

**Why This Is Necessary ** Playing support, for most people, sucks. One of the really appealing things about literally any other role is that there are statistics readily available the measure performance. Support does not have this and this would provide just that. It's a very good quality of life improvement that would give supports some level of satisfaction that they just do not have right now.

11 Comments

Dorans Pants1/28/2018, 1:17:32 AM1 votes

nice ideas even though i am not sure how many people besides supports would actually look at the stats. As it is right now most people look at their kda take a swift look at dmg dealt, maybe healing done and that´s it. Another problem is that the support role doesn´t really have a power-fantasy. sure u can peel and engage and what not but this has nothing to do with picking the support role. Anything you do as a support you could do better as a laner so unless you are really used to playing duo-lanes or you are playing with a friend who plays a carry role there is hardly any reason except preference to pick a role that is just a worse version of any other role.

i would really like if they gave more vision tools to supports (they could design support items similar to how jgl items work with enchantments), but since riot is so obsessed with keeping the map as dark as possible i doubt they will ever go in that direction. doesn´t has to be vision though anything that helps supports having more impact on an objective based level would be welcome.

Salamencę1/28/2018, 1:51:15 AM1 votes

The only statistic supports need is all of their free wins from sitting next to their adc and brainlessly shielding / healing them while they melt entire teams.

Mig891/29/2018, 2:19:02 PM1 votes

When I play support the only thing i care about is the victory or loss at the end. I ward, make picks, setup objectives, roam, and just play how I think support should be played. I can tell if I made an impact based on the results. I dont really give a damn about post game stats other than to see who got carried or not. I find supporting fun because you control the lane until your ADC has its items. If they cant farm for shit because theyre just bad at CSing, ill roam when I can and try to get someone else to get their items sooner. Im a support main because playing bronze-gold I realized how bad ADCs are and at least if I can carry the lane theyre not completely come mid game and even if they are and I did my job right, the enemy botlane is equally as useless. I hated playing mid top and jg just to have botlane lose the game so support was an easy choice to get to gold easily. I dont play the enchanters much unless I know my adc. Just ride the damage/engage supports so at least im controlling my own destiny as far as what my rank is.