A way to give supports hard statistic to be proud of
First Suggestion A Deaths Prevented statistic on the end game score screen and in game. What it does is that it counts how many times you saved a teammate that would have died. When you use a heal, shield, stun, Thresh lantern, Tahm W, etc. and an ally that should die doesn't, it ups the statistic one.
A suggestion on how to make the statistic work is that it would add up the dps an ally is taking and the ally's total health pool to calculate inevitable death and if one of the listed abilities is casted and the person ends up not fulfilling the death calculation it adds one to the Deaths Prevented statistic on the score screen at the end of the game.
Second Suggestion A Damage Amplified statistic that shows damage amplified from abilities like Lulu's E, Janna's E, Ardent Censor, etc.
Third Suggestion I feel like this one is harder to pull off accurately but a kills granted by hooks, pulls, initiations etc. counter It would look at abilities that are used for said things and track if someone dies shortly afterward. I feel like that's a poor way to calculate it but it gets the idea across.
**Why This Is Necessary ** Playing support, for most people, sucks. One of the really appealing things about literally any other role is that there are statistics readily available the measure performance. Support does not have this and this would provide just that. It's a very good quality of life improvement that would give supports some level of satisfaction that they just do not have right now.