New Champ Idea
Before you say there's no way some random person's gonna get a champ in the game, you're right. I'm just throwing this out here that I've been thinking about for a bit.
Nick, the Grand Elemental
Explanation: A pure, human-like wisp of energy that pulses with life and different colors. Also, he has a set of abilities for AP and a set of abilities for AD. He uses health for energy when using AD and Mana for energy when using AP. Crazy, I know. Speaking of, his passive: Elemental. It gives Nick a 10%-50% increase to either his AD or AP depending on which ability set he is using and can be clicked on to switch them. This passive would have a looooong cooldown as it literally gives him 8 different abilities. Anyway, onto his Q's: Chain Lightning (AP) Mana cost: 20/30/40/50/60 Cooldown: 20/18/16/14/12 seconds Nick shoots out a bolt of lightning in a straight line, shocking the first thing hit and doing 60/80/100/120/140 (+40%/50%/60%/70%/80% AP) magic damage and shocking nearby enemies, dealing half damage to them. If the lightning arc hits a champion, it does full damage. Thunderstruck (AD) Health cost: 20/30/40/50/60 Cooldown: 22/20/18/16/14 seconds Nick launches a wave of thunder in a circle around him, dealing 80/100/120/140/160 (+50%/60%/70%/80%/90% AD) physical damage to all enemies hit and applying the passive Thunderstruck. Thunderstruck causes the champion to take 1%/2%/3%/4%/5% of their max health in true damage every second for 5 seconds. This passive can be renewed by the enemy being struck by another one of Nick's abilities or one of Nick's attacks. W's: Chill Out (AP) Mana cost: 50/40/30/30/30 Cooldown: 10/8/6/6/6 seconds Nick summons an icy blast in a small field that has a large range that does 90/100/110/120/130 (+40%/50%/60%/70%/80% AP) magic damage and slows enemies hit by 50%. Champions and Epic Monsters hit are slowed by 90%. Surf's Up (AD) Health cost: None Cooldown: 5/5/5/5/5 seconds Nick surfs forward on a jet of water, hurting enemies for 20/40/60/80/100 (+10%/20%/30%/40%/50%) physical damage and knocking aside enemies (this counts as a displacement for Courage of the Colossus) hit by it and stopping at the first champion or epic monster hit. Champions hit take double damage. All targets hit also gain the passive Soaked which heals Nick for 10%/20%/30%/40%/50% of his missing health if the enemy who is soaked is killed. E's: Creation (AP) Mana cost: 25/20/15/10/5 Cooldown: 10/9/8/7/6 seconds Nick uses the power of Creation to create a small, wisp-like entity that has 100/110/120/130/140 (+5%/10%/15%/20%/25% AP) Health and 10/12/14/16/18 (+10%/15%/20%/25%/30% AP) Attack Damage. The wisp will push the nearest lane and prioritizes attacking Soaked or Thunderstruck enemies. Rock Surge (AD) Health cost: 100/95/90/85/80 Cooldown: 20/18/16/14/12 seconds Nick uproots the ground ahead in a straight line, dealing 100/120/140/160/180 (+20%/30%/40%/50%/60% AD) physical damage to those hit and stopping at the first Champion or Epic Monster hit and knocking them up for 1/1.2/1.4/1.6/1.8 seconds. Re-activating this ability knocks up the ground where it is at currently rather than going the full way. And finally, his ultimates: Cyclone (AP) Mana cost: 100/100/100 Cooldown: 60/50/40 seconds Nick summons a cyclone around himself in a large area that damages enemies for 10/30/50 (+10%/30%/50% AP) magic damage per second. The cyclone lasts for 10 seconds and expels enemies outwards when the duration is over. Enemies caught in the cyclone are stunned for 1 second and, if the cyclone is launched prematurely, are dragged along with the cyclone. Life and Death (AD) Health cost: 100/80/None Cooldown: 60/50/40 Nick first heals all allies in a large radius for 60/80/100 (20%/40%/60% AD) and then charges for 3/2/1 seconds (can still move while charging), then releasing a devastating blow in a smaller radius that deals 400/500/600 (+30%/50%/70% AD) true damage to all enemies caught in it.
And that's Nick. I think it's a great idea that should be looked over by some Riot devs and changed if they feel Nick is over- or under-powered. Oh yeah, and skins. Classic Nick: The classic changing colors wisp. Party Nick: Makes all of Nick's abilities look party-based, costs 350 RP and makes Nick's changing colors brighter and more frequent. Wizard Nick: Simply puts a Warmog's on Nick's 'head' and costs 100 RP. Also looks his AP abilities look more blue and mana-like. Finally, attack type: AP is ranged and AD is melee. His role is primarily Fighter/Mage. I hope the Rito gods pay attention to my request and pick up Nick as a new champion. (Also, if I could get him free on release, assuming he is going to be released, that'd be nice, thanks)