Basic Champion Concept
The champion concept does not have a name or title and will be referred to as Champ for this concept. The concept includes a list of the champion’s kit and brief descriptions for the Passive, Q, W, E, and R abilities. Also includes an insight on the inspiration of visual design with links to pictures of the inspiration.
General Kit Description
Champion Concept 1
Passive: Champ wields a whip which allows her to have ranged auto attacks. *(Ranged autos may deal a flat amount of bonus auto attack damage, but does not apply to critical strikes)
Q; “Gentlemen’s Game”:
Active: Champ throws a powerful punch dealing physical damage and applies a stack of Glory. Also forces Champ to now use melee auto attacks.
Passive “Glory": Melee-based auto attacks and abilities apply stacks of Glory. Champ deals increased damage to the target based upon her max health for each stack. Max 5 stacks.
W; “Upper Hand”:
Champ quickly throws an uppercut, staggering the target and slowing them for a small percentage. When used in quick succession the slow is reduced.
E; “Cheap Shot”:
Active: Champ leaps a short distance in a target direction.
Passive: After using Cheap Shot, Champ will withdraw the whip from her back and now use it for auto attacks.
R; “Come and Get it”
Champ lashes out with her whip in a target direction. The first target hit is pulled towards Champ.
Champion Concept 2
Passive “Glory": Melee-based auto attacks and abilities apply stacks of Glory. Champ deals increased damage to the target based upon her max health for each stack. Max 5 stacks.
Q; “Gentlemen’s Game”:
Active: Champ throws a powerful punch dealing physical damage and applies a stack of Glory. Also forces Champ to now use melee auto attacks.
Passive: Acts as an auto attack reset and lowers the cooldown of Upper Hand by a flat amount.
W; “Upper Hand”:
Active: Champ quickly throws an uppercut, staggering the target and slowing them for a small percentage. The slow may stack up to 3 times and can only effect the same target once every 5 seconds.
Passive: Acts as an auto attack reset and lowers the cooldown of Gentlemen’s Game by a flat amount.
E; “Cheap Shot”:
Active: Champ leaps a short distance in a target direction.
Passive: After using Cheap Shot, Champ will withdraw the whip from her back and now use it for auto attacks.
R; “Come and Get it”
Champ lashes out with her whip in a target direction. The first target hit is pulled towards Champ.
Visual Design
Champ’s visual design is inspired by a Steampunk Tomb Raider and Assassin Creed Syndicate’s Jacob Frye.
Steampunk Tomb Raider
https://s-media-cache-ak0.pinimg.com/originals/fc/20/9d/fc209d9e74e27db1c091f1d59f32dd54.jpg
Jacob Frye https://s-media-cache-ak0.pinimg.com/originals/2f/e7/bc/2fe7bcf16f9d5dc58891084aabc4cd45.jpg