Basic Champion Concept

FuglyLump·5/4/2016, 10:33:14 PM·2 votes·689 views

The champion concept does not have a name or title and will be referred to as Champ for this concept. The concept includes a list of the champion’s kit and brief descriptions for the Passive, Q, W, E, and R abilities. Also includes an insight on the inspiration of visual design with links to pictures of the inspiration.

General Kit Description

Champion Concept 1

Passive: Champ wields a whip which allows her to have ranged auto attacks. *(Ranged autos may deal a flat amount of bonus auto attack damage, but does not apply to critical strikes) 

Q; “Gentlemen’s Game”:

Active:  Champ throws a powerful punch dealing physical damage and applies a stack of Glory. Also forces Champ to now use melee auto attacks.

Passive “Glory": Melee-based auto attacks and abilities apply stacks of Glory. Champ deals increased damage to the target based upon her max health for each stack. Max 5 stacks.

W; “Upper Hand”:

Champ quickly throws an uppercut, staggering the target and slowing them for a small percentage. When used in quick succession the slow is reduced. 

E; “Cheap Shot”:  

Active: Champ leaps a short distance in a target direction.  

Passive: After using Cheap Shot, Champ will withdraw the whip from her back and now use it for auto attacks. 

R; “Come and Get it” 

Champ lashes out with her whip in a target direction. The first target hit is pulled towards Champ.

Champion Concept 2

Passive “Glory": Melee-based auto attacks and abilities apply stacks of Glory. Champ deals increased damage to the target based upon her max health for each stack. Max 5 stacks.

Q; “Gentlemen’s Game”:

Active:  Champ throws a powerful punch dealing physical damage and applies a stack of Glory. Also forces Champ to now use melee auto attacks.

Passive: Acts as an auto attack reset and lowers the cooldown of Upper Hand by a flat amount.  

W; “Upper Hand”:

Active: Champ quickly throws an uppercut, staggering the target and slowing them for a small percentage. The slow may stack up to 3 times and can only effect the same target once every 5 seconds.

Passive: Acts as an auto attack reset and lowers the cooldown of Gentlemen’s Game by a flat amount. 

E; “Cheap Shot”:  

Active: Champ leaps a short distance in a target direction.  

Passive: After using Cheap Shot, Champ will withdraw the whip from her back and now use it for auto attacks. 

R; “Come and Get it” 

Champ lashes out with her whip in a target direction. The first target hit  is pulled towards Champ.

Visual Design

Champ’s visual design is inspired by a Steampunk Tomb Raider and Assassin Creed Syndicate’s Jacob Frye.

Steampunk Tomb Raider
https://s-media-cache-ak0.pinimg.com/originals/fc/20/9d/fc209d9e74e27db1c091f1d59f32dd54.jpg

Jacob Frye https://s-media-cache-ak0.pinimg.com/originals/2f/e7/bc/2fe7bcf16f9d5dc58891084aabc4cd45.jpg

3 Comments

Ladrac5/4/2016, 11:12:09 PM1 votes

It looks good for me, I dont know why you got downvoted

Zero Ten5/5/2016, 4:34:24 PM1 votes

Ladrac, IKR this kit seems fun and Unique the technical skill needed to use the correct skill at the correct time is going to be fairly difficult, like, imagine trying to kill someone escaping enemy with W but theg survive with a bit more hp and you need the ranged aa (will this champ have resources like mana)