Free For All Kill Map/Mode

Stacona·4/28/2016, 6:34:13 PM·2 votes·383 views

A true testament of individual skill, every man for themselves, the greatest player wins!

Short speech: This will be a free for all map of 8 players and first one to X kills wins with a 4 man podium so that half the players are considered "winners", even though there is only one true winner, and the other half lost and need to do better next game.


~ More detail into this would be it is a round map with 8 mini bases, one for each player, having a fountain, fountain laser, and shop.


~ The entire map is encompassed as a gigantic jungle to explore and seek out other champions to kill them, there are no vision granting effects except for natural map pillars, 6 of them in a circle closer to the centre of the map, that grant vision for everyone and can be teleported to.


~ Your trinket slot will have the choice between a modified Smite or modified Teleport removing them as a Summoner Spell for this map and Flash is straight out removed from this map (no need for it, and the mode is encouraged for combat and not running away). Teleport will be a short duration channel, shorter than normal, with a short cooldown (like 60 seconds), but you can only Teleport to the neutral pillars which everyone can see and Teleport to themselves. Smite will be on a very short cooldown and providing area damage at half damage to help those that cannot jungle normally to jungle, on top of restoring health and mana based on damage dealt, obviously it is still monster use only; example will be like 5 seconds cooldown dealing 60-300 [based on level] true damage [half damage to nearby monsters] to monsters only and healing for 100% of the damage dealt and 60% of damage dealt as mana restored.


~ Death timers are instant to keep a fast pace game.


~ There are no minions, but there are jungle camps which include longer respawn buff camps (like red and blue buff) and a majour mini-boss type of objective in the centre of the map that whoever kills it gets essentially a super buff for a duration placing them on a power play over the other opponents.


~ Gold and exp are earned from jungle camps and an increased ambient gold as well as ambient exp. Champion kill gold is greatly reduced, something like 50 gold a kill and 100 gold for First Blood, and exp on champion kill is completely removed to reduce the current leader from snowballing and winning off of that.


~ You start at level 1 just like Summoner's Rift and jungle camps spawn at 1:30 allowing some potential level 1 play before jungle farming occurs.


~ There will be modified items and removed items compared to Summoner's Rift, something like Twisted Treeline and ex-Crystal Scar have.


Believe that is all I have to say for now, anyone that wants to add on to this then feel free to do so, and if I left out some obvious information then let me know.

Have a nice day everyone! ~ Stacona

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