Sona, The Maiden of Strings [Champion Rework]

Tribbles Foxfolk·1/15/2020, 10:17:38 AM·1 votes·1,262 views

Sona is a champion that in recent years, has struggled to find an identity among the current crop of enchanters and supports. She's not quite a mage, not quite an enchanter, not quite anything (except vulnerable). This is my attempt at giving her some identity while retaining what makes Sona a fun champion.

Note: I won't be including base stats in this, as I simply don't have the knowledge of a developer to be able to pin down those numbers. If you really wanna get into base stats, assume her current stats are unchanged.


Passive: Enchantress / Presence

Enchantress: Sona's basic abilities grant her a passive effect that lasts until she dies or uses a different basic ability. These passive effects linger for 3 seconds after using another basic ability. The passive effects scale with the rank of their respective ability, and are as follows: Power (Q, Blue): Sona's basic attacks deal 5 / 10 / 15 / 20 / 25 (+15% AP) additional magical damage on-hit. Mending (W, Green): Sona heals herself for 20 / 25 / 30 / 35 / 40 (+15% AP) health over the course of 3 seconds. Sona only gains this once per cast of Mending Melody. (Combined healing with initial use of W: 50 / 65 / 80 / 95 / 110 (+40% AP)) Tempo (E, Purple): Sona gains 10 / 12.5 / 15 / 17.5 / 20% (+1% per 20 AP) Movement Speed, decaying over the course of 3 seconds to a passive bonus of 5% (+1% per 50 AP).

Presence: When Sona uses a basic ability, it projects an aura in a 600 unit radius for up to 3 seconds, granting ally champions within the area the same benefits of her Enchantress. If an ally leaves the aura or if the aura ends, the benefits fall off after 2 seconds. An ally can only be affected by an aura once per ability activation.

Q: Slicing Note

Sona strikes a sharp note, throwing the note in the form of a blade in a straight line after a brief (~0.1s) cast. This pierces lane minions and small monsters, but stops on the first large monster, epic monster, or champion. This deals 50 / 75 / 100 / 125 / 150 (+50% AP) magical damage to each target hit. Damage dealt is reduced by 10% per lane minion or small monster affected, to a minimum of 50% damage.

Sona's aura becomes Power.

Projectile Range: 1000 units

Projectile Width: 250 units

Projectile Speed: 1200 units

Mana Cost: 60 / 65 / 70 / 75 / 80

Cooldown: 10 / 9 / 8 / 7 / 6

W: Mending Melody

Sona plays a soothing melody, healing herself and all allies in range for 30 / 40 / 50 / 60 / 70 (+25% AP) health. (Reminder: Combined healing with Mending: 50 / 65 / 80 / 95 / 110 (+40% AP))

Sona's aura becomes Mending.

Effect Radius: 800

Mana Cost: 80 / 85 / 90 / 95 / 100

Cooldown: 12 / 11 / 10 / 9 / 8

E: Tempo Spike

Sona strikes a hard note, drastically swinging the tempo of everything around her in a pulse. Enemies within range take 30 / 50 / 70 / 90 / 110 (+35% AP) magical damage and are Slowed by 10 / 12.5 / 15 / 17.5 / 20% (+1% per 20 AP), decaying over 3 seconds.

Sona's aura becomes Tempo.

Effect Radius: 600

Pulse Speed: 1200

Mana Cost: 70 / 75 / 80 / 85 / 90

Cooldown: 14 / 13 / 12 / 11 / 10

R: Crescendo

Sona plays a flourish, casting for a short time (0.2s) and then unleashing a large wave of music in a straight line. Enemies hit take 150 / 250 / 350 (+50% AP) magical damage and are forced to dance for 1.5s (this is a Stun effect).

Developer Note: I'm including it here just for completion's sake. The only significant change I want to make to Crescendo is to remove the passive CDR, which is far too much of a stat check.


And that ends the mechanical end of my Sona rework. I wanted to include some tweaking to her lore and quotes, but 4 AM brain is running out of fuel, so I'll cut it here. If you made it this far, then thanks for taking the time to do so.

6 Comments

Zyniya1/15/2020, 11:08:56 AM2 votes

Sona is totally fine. She's just shit teir one of the least picked supports ATM.

Yuumi and Senna do the same thing she does but better for the most part.

I wish they would revert her nerf from the Dark Harvest issue.

I don't see why Nami is the only enchanter allowed to be a lane bully.

Sona still has some of the best winrates in post 35 min games.

Posui Gart1/15/2020, 11:37:14 AM1 votes
  1. So whats the difference really? Aside from the "everyone has to autoattack something to get bonus effect" mechanic on her passive, Q skillshot and an AOE slow she is basically the same
  2. "everyone has to autoattack something to get bonus effect" is not really good mechanic. Its ok to do it once after her Q cast, but not ok if every spell works like that and with multiple hits too. This effect relies too much on a ranged ADC with good AS
  3. How is her ult cdr a "stat check"? I understand why you would want to remove it(make her lategame teamfighting weaker without nerfing earlygame) but its not a stat check at all.