Sona, The Maiden of Strings [Champion Rework]
Sona is a champion that in recent years, has struggled to find an identity among the current crop of enchanters and supports. She's not quite a mage, not quite an enchanter, not quite anything (except vulnerable). This is my attempt at giving her some identity while retaining what makes Sona a fun champion.
Note: I won't be including base stats in this, as I simply don't have the knowledge of a developer to be able to pin down those numbers. If you really wanna get into base stats, assume her current stats are unchanged.
Passive: Enchantress / Presence
Enchantress: Sona's basic abilities grant her a passive effect that lasts until she dies or uses a different basic ability. These passive effects linger for 3 seconds after using another basic ability. The passive effects scale with the rank of their respective ability, and are as follows: Power (Q, Blue): Sona's basic attacks deal 5 / 10 / 15 / 20 / 25 (+15% AP) additional magical damage on-hit. Mending (W, Green): Sona heals herself for 20 / 25 / 30 / 35 / 40 (+15% AP) health over the course of 3 seconds. Sona only gains this once per cast of Mending Melody. (Combined healing with initial use of W: 50 / 65 / 80 / 95 / 110 (+40% AP)) Tempo (E, Purple): Sona gains 10 / 12.5 / 15 / 17.5 / 20% (+1% per 20 AP) Movement Speed, decaying over the course of 3 seconds to a passive bonus of 5% (+1% per 50 AP).
Presence: When Sona uses a basic ability, it projects an aura in a 600 unit radius for up to 3 seconds, granting ally champions within the area the same benefits of her Enchantress. If an ally leaves the aura or if the aura ends, the benefits fall off after 2 seconds. An ally can only be affected by an aura once per ability activation.
Q: Slicing Note
Sona strikes a sharp note, throwing the note in the form of a blade in a straight line after a brief (~0.1s) cast. This pierces lane minions and small monsters, but stops on the first large monster, epic monster, or champion. This deals 50 / 75 / 100 / 125 / 150 (+50% AP) magical damage to each target hit. Damage dealt is reduced by 10% per lane minion or small monster affected, to a minimum of 50% damage.
Sona's aura becomes Power.
Projectile Range: 1000 units
Projectile Width: 250 units
Projectile Speed: 1200 units
Mana Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10 / 9 / 8 / 7 / 6
W: Mending Melody
Sona plays a soothing melody, healing herself and all allies in range for 30 / 40 / 50 / 60 / 70 (+25% AP) health. (Reminder: Combined healing with Mending: 50 / 65 / 80 / 95 / 110 (+40% AP))
Sona's aura becomes Mending.
Effect Radius: 800
Mana Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 12 / 11 / 10 / 9 / 8
E: Tempo Spike
Sona strikes a hard note, drastically swinging the tempo of everything around her in a pulse. Enemies within range take 30 / 50 / 70 / 90 / 110 (+35% AP) magical damage and are Slowed by 10 / 12.5 / 15 / 17.5 / 20% (+1% per 20 AP), decaying over 3 seconds.
Sona's aura becomes Tempo.
Effect Radius: 600
Pulse Speed: 1200
Mana Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10
R: Crescendo
Sona plays a flourish, casting for a short time (0.2s) and then unleashing a large wave of music in a straight line. Enemies hit take 150 / 250 / 350 (+50% AP) magical damage and are forced to dance for 1.5s (this is a Stun effect).
Developer Note: I'm including it here just for completion's sake. The only significant change I want to make to Crescendo is to remove the passive CDR, which is far too much of a stat check.
And that ends the mechanical end of my Sona rework. I wanted to include some tweaking to her lore and quotes, but 4 AM brain is running out of fuel, so I'll cut it here. If you made it this far, then thanks for taking the time to do so.