Heimerdinger the Revered Inventor Rework and TFT Ideas

JediGrandMast3r·8/22/2019, 11:59:19 PM·2 votes·3,013 views
  • Passive -- Hextech Affinity / Hextech Overdrive : Hextech Affinity -- Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger. Hextech Overdrive -- Every 25 seconds Heimerdinger gains Hextech Overdrive which will augment his next ability or hextech item putting that item on cooldown. Hextech GLP-800 -- Hextech Overdrive will add to Heimerdinger's turrets within 800 range a 65% slow decaying over 2 second on the next beam attack. Hextech Gunblade -- Hextech Overdrive add in invulnerability to Heimerdinger's turrets for 2 seconds. Hextech Protobelt-01 -- Hextech Overdrive add the ability to teleport to a target Heimerdinger turret in 800 range causing a fire explosion covering that turrets attack range. You can use Protobelt's active than this overdrive or vice versa within 5 seconds.

  • Q -- H-28 G Evolution Turret : Cost: Turret Kit & 20 Mana / Range: 350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). Places a turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every kitcooldown secondss and can hold maxkits Kits at once. Hextech Overdrive will add Energized Turret effect to the turret placed. If you target a turret Heimerdinger will Hextech Repair and Energized Turret the tarreted turret. Energized Turret has bonus attack speed and damage for 4 seconds. Hextech Repair heals the turret to full and with Hextech Overdrive adding Energized Turret to the nearest turret in 800 range of the turret.

  • W -- Hextech Micro-Rockets : Cost: 10/12/14/16/18 Mana per rocket / Range: 1325 Heimerdinger fires long-range rockets that converge on his cursor. Heimerdinger can hold up to 5 rockets {6,7,8,9,10} seconds cooldown per rocket. Hits against champions charge nearby turret beam attacks. Tap to firer one rocket with a 1.5 seconds before you can recast. Hextech Overdrive will add two free rockets on fire. Hold for .5 seconds to unleashes all remaining rockets that converge towards the cursor and fan out past it with a 3 seconds cooldown till recast. Hextech Overdrive will add a 4% bonus turret damage taken on rocket hit up to 20% bonus turret damage taken.

  • CH-2 Electron Storm Grenade : Cost: 85 Mana / Range: 970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. Hitting a champion fully charges nearby turret beams. Hextech Overdrive changes stun area to be as large as the slow area.

  • R -- UPGRADE!!! : Cost: 100 Mana Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. Does not uses Hextech Overdrive. New Q is H-28Q Apex Turret : Places a Turret for 8 seconds. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. Hextech Overdrive adds instead of its attacks slow by 25% for 2 seconds its attacks faster by 25% for full duration. New W is Hextech Rocket Swarm : Fires 4 waves of rockets which will not consume rockets. Hextech Overdrive adds one more wave of rockets. New E is CH-3X Lightning Grenade : Throws a bouncing grenade that discharges three times. Both the stun and slow areas are larger and the slow is improved to 80%. Hextech Overdrive changes stun area to be as large as the slow area.

Heimerdinger in tft is a hextech yordle that places turrets that will firer a beam then disappear after he reaches full mana like tft Gangplank.

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