A D&D style mage

Tamur·10/15/2018, 2:47:40 PM·3 votes·3,161 views

So I'm working on a D&D style mage champion concept. But I having trouble coming up with a functional kit utilizing Spell components as a resouce.

I'm also having trouble with which spells to use

I'm thinking Passive ? Q 0-2nd level spell W 3rd-5th level spell E 6th-8th level spell R 9th level Spell

10 Comments

Just the Lip10/15/2018, 3:15:41 PM1 votes

i wanna cast magick missile

Mordepool10/15/2018, 4:55:28 PM1 votes

Passive Arcane Recovery: Refund entire cooldown of an ability. Based on level 20 second cd.

So at lvl 1 a Q rank 1 ability can be cast and recast

Magic missle Fireball Banishment - place enemy in enemy fountain Wish- aka pick an ultimate from those in game

Disulfiram10/15/2018, 5:11:07 PM1 votes

I agree: Magic Missile would be nice.

For the passive, I'd say something that would make this a D&D mage: manaless, but gets a limited number of spell casts per recall per spell (depending on spell or champion level).

It would be very cool if R could be Time Stop, but I'm afraid that would disrupt the "twitch-reflex-pacing" rito is trying to cater to, so that won't happen. Maybe a Chain Contingency would be better?

Wait a minute - you don't have to decide which spells he can cast! Just give players a list of available spells, a menu to change them at the fountain, a level limit like the one you wrote, a passive that explains this, and that's it: you have a D&D mage!

This would result in an extremely versatile champion with abysmal sustain (the limited spell casts would act as a very small not-improvable and not-recharging mana pool) to keep it balanced.

Rathar Dashing10/18/2018, 12:30:20 AM1 votes

Passive: Spells per Day Mage cannot regenerate mana outside of the fountain. He converts bonus mana regen into bonus mana.

Q: Magic Missile Fire 3-5 missiles at the target enemy, based on level. Each deal magic damage and hit unerringly.

W: Haste Target allied champion gains increased movement speed and attack speed for a few seconds. If you target yourself, your basic attacks gain increased range and deal bonus damage based on your maximum mana.

E: Feeblemind Sends forth a wave of mind-numbing thoughts, silencing enemies they pass through as well as reducing their AD by a large percent.

R: Wish Wish to win the game.