Mastery Amalgamation
Something I have becoming increasingly passionate about is the idea of removing the borders between the three mastery trees. If done right, I feel as though it could be entirely beneficial and easy to transition. Yes, it would probably take a patch or two to balance, but we are still early in the season and the masteries are still being changed each patch anyway so why not strike while the iron is still hot!
So what do I mean by amalgamation? I mean you don't need to necessarily go down one tree to reach later tiers of that tree. For example, if you put 5 points into Sorcery, you can then take the tier-2 of any other tree. If I wanted to take Explorer, I wouldn't be forced to take Recovery or Unyielding before it if I didn't want to. In this amalgamation, you can still keep the trees "Ferocity", "Cunning", and "Resolve" to keep them organized and give people an idea what they're picking, but you aren't being shoe-horned into taking something you didn't want to take. It would still have you put the points down in the same order, so it wouldn't let you pick like all the keystones or anything.
"Meaningful Choices" is a term Riot has been trying to get across for a while. With the current system, there are many situations where you aren't picking between two or more really good options. Sometimes you're picking the "least bad" option, for example, going down the Ferocity tree as a mage support, do you take the mastery that makes you take 1.5% more damage or the mastery that does nothing because you aren't last-hitting? Sometimes you aren't making a choice at all because there's exactly one good option for you, for example, going down Cunning as a support you would never take the one that extends buff duration, and you would never take the one that only amplifies damage if you're in a solo lane, so you're forced to take the one that makes your potions stronger.
But what about Tough Skin and Explorer? Both of those are pretty good options for a support. Too bad you have to put 6 points into Resolve just to get those options. That's 6 fewer points to put into the higher tiers of Ferocity. With this current mastery system, the only choice you're making is "Do I take the good shallow masteries but then not reach good deep masteries, or do I force myself to take shallow masteries that I don't want so I can reach the deeper masteries?" - and that's a pretty obvious choice, not a Meaningful Choice.
Now imagine you aren't restrained by the trees. Imagine if instead of picking the best ONE of TWO, you get to pick the best TWO of SEVEN! Imagine if now you're playing a squishy champion and can make the choice to either put both points into offense, both points into defense, or one point in each. You can pick Veteran's Scars to survive the early-game if you're up against a bad match-up without completely screwing over your later tiers. You can pick both Runic Affinity and Assassin if you're playing an assassin jungler, or both Bounty Hunter and Oppressor if you want to really amplify your damage! All coming with pros and cons because you're picking out of not 2, but 6~8 options!
Let's say you're playing a champion that really benefits from Warlord's Bloodlust, but the enemy team didn't pick a tank. Why can't you pick the anti-squishy Precision mastery with the keystone you want? Or if you've first-picked a bursty mage and then the enemy locked in tons of tanks. You still want Thunderlord's Decree, but now you want the percent-penetration of Piercing Thoughts. Sure, some of this might seem a little bit overpowered, but again, it's still early in the season and wouldn't take long to tweak. Ultimately, this could also fix some of the extreme snowballing we're seeing this season due to how difficult it is to deal with counters right now. I also feel this could fix the problem of too many people taking certain masteries and leaving others out. For example, you might be more likely to take the Strength of Ages keystone if you didn't have to be a tank to get it.
In conclusion, I strongly feel it would be an overall benefit to the game if the masteries didn't force you down a specific tree to get deeper. It would mean each choice would be more meaningful, it would likely diversify builds a little more (yes, min-maxing will always exist, but more options for more situations is going to break it down a bit better), and it wouldn't force you into taking things you don't want to take.
"What about new players?" They wouldn't be affected. As long as you still need to put 18 points down before you can put extra points into the shallower tiers, they will still acquire their keystone by level 18. And as long as the maximum points per tier stay the same, they also won't accidentally put too many points into shallower tiers.
"Wouldn't this be hard to balance?" Certain champions would likely need adjustments. For example, I'd imagine fighters like Jax and tanks like Garen could be extremely powerful if they could concentrate their points. But we're still in preseason and Riot is still putting a lot of effort into fixing their current system. I feel that in the short term (like for 1-2 patches) it would be crazy, but in the long term it would actually be easier to keep balanced!
"Riot is already adding new masteries for more choices" More choices are always great. Like the upcoming option for mage supports in the Ferocity tree. But even then it's still only one good option. Why take the best 1 of 1 when you can take the best 2 of 9? Wouldn't that be overall better?
