Champion Concepts: Crixus and Nail
Here goes first post on the forums i think... I think. Either way, so I've been muddling over some hero designs for a long while now, and at this point it seemed fun to post them here and get feedback/further build them. I feel like I got in a nice direction/niche for both the heroes, but I definitely need outside perspective and input. Concepts, directions, spell changes, lore changes, or even design changes. Case is I wanted to do SOME COLLABORATIN' to make these far more solid Concepts/designs. http://i.imgur.com/VUK8xw2.jpg Crixus, the ???????? So Crixus was pretty much me wanting to expand on the Marai, pointedly making a warriortype creature. The basis of her was to be duely/initiate bruiser. Primarily single-target damage, the main shtick was to obstruct a teamfight and murder the heck out of a core target, though by the end of building her I felt she didnt feel FISH-WARRIOR enough. I'll post what I got in any case: http://i.imgur.com/TC4OsG2.jpg http://i.imgur.com/a6h8B82.jpg Passive/Innate: ??? Crixus' attacks and spells do not interrupt movement. Duel: Champions and Large monsters hit with Crixus' damaging abilities are then marked with Duel. -Can only be active on one champion at a time. http://i.imgur.com/YUXoMUo.jpg Q: Impale After a delay, Crixus throws her spear in a target direction, knocking back the first enemy champion it hits. If the target is knocked into terrain, they take the same damage again and are stunned. If Impale hits a target with duel, they take the bonus damage and stun whether or not they hit terrain. http://i.imgur.com/KZAPShB.jpg W: Marai Fervor Crixus breaks all hostile crowd control from herself and goes into a desperate frenzy, marking and gaining drastic bonus movement and attack speed against the owner of the broken spell. -Killing the dueled target while frenzied will heal her for a percentage of her missing health. http://i.imgur.com/nygcapo.jpg E: Gouge Crixus' next basic attack deals bonus damage and bleeds target over 3 seconds. Gouge's cooldown is reduced by 1 second for every basic attack. Attacks against dueled targets double the cooldown reduction. http://i.imgur.com/CwU2lwe.jpg R: Riptide Crixus charges in a direction, damaging and slowing all targets she travels through.
- Any dueled target is also dragged with her.
http://i.imgur.com/nJpCgE5.jpg Nail, the ????????? Nail was part of a project, kinda a little question a friend and I were musing over: "There are no dedicated Noxian supports, and with how Noxians are, its kinda obvious why. How could one make a Noxian champion thats focusedly support and still decidedly Noxian/plays like a Noxian?" She was my second attempt. The main theme for her was escape-artist and abducter. I wanted her to be a transient/slippery hero with a good bit of obstruction to teamfights. http://i.imgur.com/ZzKp8Z9.jpg http://66.media.tumblr.com/3d1bee19ff95441ce748186a8bb66ba2/tumblr_nzqct4X88m1uumr7io2_400.jpg Passive/Innate: Loose Tether Nail gains movement speed for each spectral bolt missing, stacking up to 40/60/80% If there are no bolts stored, Nail ignores unit collision. http://i.imgur.com/EQGs06w.jpg Q: Impetus After a brief delay, Nail tethers herself and all bolts within a selected area. Once tethered bolts last for 2 seconds. (The width of the area enlarges by level) -If an enemy champion is tethered to Nail, both Nail and the enemy suffer reduced speeds respective of their enemies movement speed. Whichever has greater can drag the opponent by the tether. -If an enemy champion is thethered to a bolt within terrain, they suffer slows respective to nails movement speed. -Nail cannot tether to a bolt that isn't lodged to an enemy champion, nor can she tether to multiple enemy champions, prioritizing slower champions in the area. http://i.imgur.com/heB91z5.jpg W: Unlikely Escape Nail tears herself from the physical realm, becoming stealthed and travels in a chosen direction, ignoring terrain collision. She fades out of stealth for 1.5 seconds upon reaching her destination. -While in spectral form Nail cannot attack or cast spells normally. Instead her abilities are queued and will be casted immediately once she has reached her location. -Unlikely Escape will remove all tethers active prior to activation. http://i.imgur.com/3b34jjF.jpg E: Spectral Bolts Nail passively obtains charges of Spectral bolts (up to four)
- Active: Nail hurls a bolt in a line, dealing magic damage to all units it passes through and lodging itself in the target area or within the first enemy champion hit. Spectral bolts will persist inside their targets for 5 seconds. http://i.imgur.com/S43JsZd.jpg R: Nail's Ultimatum Nail summons bolts up from the ground around her, damaging and stunning all enemies caught within the area. (Levels upgrade the aoe to cone/half-circle/fullcircle)
Ah yea! Heres an illustration of Nail. Sadly I've yet to do one for Crixus, but right now Nail is def the more developed of the two. http://67.media.tumblr.com/f06d721961d6b8f33219a1150e26e5e8/tumblr_nzh1qspzI71qck46no1_r1_1280.png
SO YEA! I wrote a little character bio for both of them, I may post that later, for now I'm just going to keep just the kits up. Would like to ramble about this stuff, things like maybe different spell ideas or subjects of build ideas. Hell fleshing it out to the point of actually putting in number-stats and damage/costs....blabla, all this sounds lovely. I will be posting drawings and further concepts as things go forward, alongside updating and PATCHING EVERYTHING. Thanks again for checking this out. hopefully we can build a pretty interesting duo of creatures.